Design is an ever-expanding field that demands students be accustomed to constant change and requires the development of confidence and core competencies for life-long practice. In this two-year studio track, students will learn to identify design opportunities and areas of inquiry within question-based units framed by the faculty team.
Each unit will vary in length, and will begin with a particular question to kick-off the process. For each unit, students will move through research, analysis, ideation, and prototyping and will be asked to communicate their findings. Units will increase in complexity over the four semesters, and are sequenced to move from a guided process to more open, self-generated methodologies. Units will be inquiry-based, allowing for a wide variety of outcomes to open questions.
By the end of the second year, each student should be in tune with his or her own working methods and will have the ability to frame projects independently and with self determination. Inherent in the course format is a kind of elasticity and nimbleness that should allow for group projects, social & cultural engagement, and formal investigations instigated through a variety of faculty-posed questions.
Some examples of the questions (prompts) students receive might be: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? or How can you prevent people from texting while driving? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Major Requirement, Sophomore Graphic Design majors only
Registration by Graphic Design department;course not available via web registration