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Rhode Island School of Design Presents “Bridging STEM to STEAM: Developing New Frameworks for Art-Science-Design Pedagogy”

01/20/2011

National Science Foundation-funded workshop brings together leaders to develop strategies for enhancing STEM education through the integration of Art and Design thinking

PROVIDENCE, RI – JANUARY 2011 – Rhode Island School of Design [RISD] and the National Science Foundation [NSF] present “Bridging STEM to STEAM: Developing New Frameworks for Art-Science-Design Pedagogy” from January 20-21 at RISD.

The workshop will bring together 60 leaders in fields of Science, Creative IT, Engineering, Art and Design, Mathematics and Education Research to examine and develop strategies for enhancing STEM [Science, Technology, Engineering, Math] education through the integration of Art and Design thinking. 

Hosted by RISD President John Maeda and Provost Jessie Shefrin, and organized and led by Principal Investigators Christopher Rose and Brian K. Smith, the gathering is designed to initiate discussion of how to bridge STEM education practices and creative problem solving [turning “STEM to STEAM”] as an innovative educational approach. Providing a platform and network to explore current and possible developments in interdisciplinary understanding, perception, communication and research practices through creative enquiry and insight, the principal goals of the event are to:

  • Develop strategies for enhancing STEM education through the integration of art and design thinking [STEM + ART = STEAM].

 

  • Invent and share techniques that take advantage of simple, freely available IT systems and applications to support enhanced observation, analysis and understanding of pictorial and numerical data.

 

  • Build new connections between art and design disciplines and scientific fields to advance understanding of complex systems, e.g., through improved strategies and techniques for the shared perception and visualization of scientific data.

 

Leading scientists, IT experts and creative technologists, artists, designers and education researchers are participating in the event.  Short presentations will include Shirley M. Malcom [American Association for the Advancement of Science, AAAS] and Margaret Honey [New York Hall of Science] in conversation; Michael Benson, Kinetikon Pictures, and Jonathan Harris and Richard Saul Wurman.

“Participants will be asked to consider the greatest potential of their respective fields of research, work or teaching, and how they each envision the value of their work benefiting from interaction with other disciplines, to forge relationships between art and design with science, technology, engineering, and mathematics [STEM],” said Chris Rose, co–Principal Investigator. “Artists and designers can make vital contributions to meeting important challenges facing 21st century educational practices and the STEM agenda, and this gathering of minds is designed to collaboratively discover connections in our educational, research, and pedagogy practices.”

In place of the familiar conference format, the event will feature a number of “encounter spaces,” where key individuals in differing fields have the benefit of each other’s perceptions of things including connections between 'Data', 'Information' and 'Experience’ and the aspects of studio practice in design and visual thinking that could enrich aspects of science in education and research.

“Artists, scientists, designers, and engineers use different methods to define and solve problems, but they also share similar concerns for discovery and innovation. STEAM is about identifying and exploiting those similarities that lead to creative and innovative collaborations between the arts and sciences,”said Brian K. Smith, co-Principal Investigator.

“STEM to STEAM pedagogy integrates a broad range of learning methods and learning ecologies from the empirical studies in the science lab, constructive critique in the design studio and creative discoveries in informal learning settings,” said Pamela L. Jennings, Ph.D., Program Director, Computer and Information Science and Engineering, National Science Foundation. “Creativity and rigor are rewarded; the participation of women and underrepresented domestic minorities is broadened and STEM learning in formal and informal settings is transformed from ‘we have to learn’ to ‘we want to learn’.”

“When policymakers today talk about education and reform, it’s all about the STEM subjects. It's about convergent thinking – problem solving by breaking it down.  Instead, a divergent thinker takes an idea and looks to expand it, and to find new diverse ways to connect it,” said RISD President John Maeda. “You need both to create balance: combining STEM with the Arts to get STEAM. In the past 20 years, we’ve focused too much on technology innovation. Art and design humanize those developments, and fuel true innovation, which ultimately leads to economic recovery and leadership.  The National Science Foundation is attuned to the need for innovation, and through these continued collaborations we will advance STEM to STEAM in the United States of America.”

This workshop is just the most recent example of RISD’s continuing commitment to advancing art + design innovation. RISD-based artists and designers currently collaborate successfully with scientists and engineers on a range of innovative projects.

RISD is currently one of eight collaborating institutions in the Rhode Island NSF EPSCoR, including the state’s recently awarded $20 million NSF Research Infrastructure Improvement grant . The grant aims to advance research on the effects of climate change and build appropriate institutional, technological and communications infrastructure.  RISD’s involvement will help develop visual techniques and communication strategies for scientists, and facilitate successful interdisciplinary research at the intersection of science, art and design.

About Rhode Island School of Design

Rhode Island School of Design [RISD] has earned a worldwide reputation as the preeminent art and design college in the country. Today, with more than 26,000 alumni, the college enrolls approximately 1,900 undergraduates and 400 graduate students from the U.S. and almost 50 countries, offering degree programs in the fine arts, architecture, and design disciplines, and art education.  Academic programs include research and design initiatives, the exploration of art criticism and contemporary cultural concerns, as well as international exchange programs. Each year, RISD hosts prominent and accomplished artists, critics, and authors to its campus.  Included within the college is The RISD Museum of Art, which houses a world-class collection of art objects from Ancient Egypt, Greece, and Rome and art of all periods from Asia, Europe and the Americas, as well as the latest in contemporary art.  

About National Science Foundation

This workshop was funded by the National Science Foundation, Computer and Information Science and Engineering Directorate, Information and Intelligent Systems Division CreativeIT program. The National Science Foundation [NSF], created over 50 years ago, is the premier Federal agency supporting basic research at the frontiers of discovery, across all fields, and science and engineering education at all levels. NSF funds the best ideas and most promising people, searching out the frontiers of science and engineering to foster high-risk, potentially transformative research that will generate important discoveries and new technology. Research supported by NSF—selected through competitive, merit-based review—has fueled many important innovations, stimulating economic growth and improving quality of life and health for all Americans.

The Directorate for Computer and Information Science and Engineering supports investigator initiated research in all areas of computer and information science and engineering, helps develop and maintain cutting-edge national computing and information infrastructure for research and education generally, and contributes to the education and training of the next generation of computer scientists and engineers. The CreativeIT program, active from 2007 to 2010, supported interdisciplinary research that integrated creativity-based practices, methods, and models, as transformative generators of new discoveries in computer science, computational thinking and technology innovation.

Visit www.stemtosteam.org for more info.

 


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At RISD there's nothing unusual about suddenly finding a doorknob on a tree trunk, shown here across from Carr House,
the charming home of Student Life offices and the student-run Carr Haus Café.