Stories about studios + projects
An interdisciplinary group of graduate students got a fresh perspective on design research thanks to a recent partnership between RISD and Target Corporation.
“Making art is a lot like quitting smoking,” said RISD alumMac Premo 95 IL.
In an interdisciplinary studio built around Cranium, the Hasbro board game that blends language, art, memory and performance, students explored the psychology of game playing with an eye toward developing new games for the future.
With November temperatures this year soaring up into the 70s, it's hard to believe the holiday season is well on its way.
“I have never met an engineer who willfully set out to damage ecosystems,” saysDawn Danby 00 ID, sustainable design program manager for the international software company Autodesk.
The inspiration for eMotive, an ongoing collaboration between RISD designers and Brown University engineers, first hit Associate Professor Khipra Nichols [BID ’78] during a trip to Cambodia.
In an unprecedented partnership between academia and industry, more than 100 RISD students in Architecture, Interior Architecture and Industrial Design set out to challenge 50-year-old assumptions about residential kitchens, an everyday example of poor design.
Melissa Armstrong 07 ID is the first to admit that candy isn’t the easiest material in the world for making art – especially when it involves actually growing the crystalline sugar most of us know as rock candy.
For the third year running, US News & World Report announced today that RISD tops its rankings of the best Fine Arts Schools, which looks at graduate programs in art and design throughout the country.