Through a fluid curricular philosophy and shared open research structures, the program is designed to prepare responsible, resourceful, collaborative and accomplished artists and cultural producers able to evaluate and understand the importance of their work within a wide range of contexts.
Digital + Media attracts a diverse group of talented, intellectually engaged students for inter- and trans-disciplinary exploration in the digital arts. Each year approximately 30 grad students work with professors from multiple disciplines who are top practitioners in the field and interested in complementing their own perspectives on the latest trends in digital media production with those of visiting artists and lecturers. This makes for a dynamic exchange of ideas among students, faculty and visiting professionals all coming at the field from various perspectives.
Di Tang MFA 2013
Namwoo Bae MFA 2013
Mikhail Mansion MFA 2013
Ed Brown MFA 2013
Kyuha Shim MFA 2013
Moke Li MFA 2013
Students and faculty in Digital + Media are committed to continually evolving the articulation of nonstandard approaches to the computer as a creative and expressive medium. The program facilitates bridges to other departments at RISD and Brown, enabling individual inquiry, high-level collaboration and team-based artistic research and practice. Study of technology, art and design is balanced with inquiry grounded in conceptual, critical, social, cultural and historical considerations. In addition to regular coursework, students have an opportunity to gain experience in teaching, assist in faculty research, explore potential exhibition opportunities and engage in research and collaboration with peers at other institutions.
Unfolding over a highly engaging two-year course of study, the program includes a central curriculum informed by the fields of art, media theory, computer science, engineering, social theory, political theory, cultural studies and environmental studies, among others. Students explore a number of potential study areas to define their own personal and/or team-oriented approach to practice.
In the second year, D+M students research specific areas of interest, including new forms of sensing and physical interface production, experimental games, augmented reality, motion graphics, electronic music and sound arts, hybrid architectural/media environments, experimental industrial design, wearable computing, digitally articulated sculpture and responsive environments. Overall, the thesis project should hybridize, redefine and rearticulate form and meaning in the digital arts.
The faculty selection committee in Digital + Media is looking for evidence of the ability and preparedness to undertake graduate-level work. Portfolios should be professionally and concisely presented using only the highest quality representation of work that best represents your abilities, along with the breadth of your design and creative thinking.
Apparel DesignArchitectureCeramicsDigital + MediaFilm/Animation/VideoFoundation StudiesFurniture DesignGlassGraphic DesignHistory of Art + Visual CultureHistory, Philosophy + the Social SciencesIllustrationIndustrial DesignInterior ArchitectureJewelry + MetalsmithingLandscape ArchitectureLiterary Arts + StudiesPaintingPhotographyPrintmakingSculptureTeaching + Learning in Art + DesignTextiles