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GLASS 435G-01
GRAD GLASS I DEGREE PROGRAM WORKSHOP
SECTION DESCRIPTION
All Glass junior, senior and graduate degree program students meet together to engage both practical and theoretical issues of a glass career through: field trips, technical demonstrations, visitor presentations, and direct exchange with visiting professionals from relevant disciplines through student/professional collaborations, artist residencies, individual consultations, critique, and organized group discussion. Class will require reading, active participation in weekly discussions, and prepared student presentations.
First-year graduate students register for GLASS-435G (Fall) and GLASS-436G (Spring).
Second-year graduate students register for GLASS-437G (Fall) and GLASS-438G (Spring).
Major Requirement | MFA Glass
GLASS 437G-01
GRAD GLASS III DEGREE PROGRAM WORKSHOP
SECTION DESCRIPTION
All Glass junior, senior and graduate degree program students meet together to engage both practical and theoretical issues of a glass career through: field trips, technical demonstrations, visitor presentations, and direct exchange with visiting professionals from relevant disciplines through student/professional collaborations, artist residencies, individual consultations, critique, and organized group discussion. Class will require reading, active participation in weekly discussions, and prepared student presentations.
First-year graduate students register for GLASS-435G (Fall) and GLASS-436G (Spring).
Second-year graduate students register for GLASS-437G (Fall) and GLASS-438G (Spring).
Major Requirement | MFA Glass
GLASS 451G-01 / GRAD 451G-01
GRAD CRITICAL ISSUES SEMINAR
SECTION DESCRIPTION
This graduate seminar provides an intensive study of current critical issues in contemporary art. Each Fall a visiting curator or critic is invited to lead the course. While the themes covered each semester will vary with the visiting instructor, the structure of the course will remain the same. The class is divided into two segments: a seminar and a studio. Each week the seminar lasts for three hours followed by studio visits with each student. This course helps students carry the dialogue of contemporary art issues into the studio more effectively.
This course is a requirement for Graduate Glass students. Non-major graduate-level students may enroll pending seat availability. Email the Department Head and instructor jointly to request permission.
Major Requirement | MFA Glass
COURSE TAGS
- Administrative :: Seminar Requirement
GRAD 031G-01
MAPPING THE INTELLIGENCE OF YOUR WORK
SECTION DESCRIPTION
This seminar is for graduate students who are preparing their written thesis. Within the context of this writing-intensive course, we examine the thesis form as an expressive opportunity to negotiate a meaningful integration of our visual work, how we think about it, and how we wish to communicate it to others. In support of this exploration, weekly thematic writing sessions are offered to open the imaginative process and to stimulate creative thinking as a means of discovering the underlying intelligence of our work. In addition, we also engage in individual studio visits to identify and form a coherent 'voice' for the thesis, one that parallels our actual art involvement. Literary communications generated out of artists' and designers' processes are also examined. The outcome of this intensive study is the completion of a draft of the thesis.
Elective
GRAD 146G-01
BIODESIGN SEMINAR
SECTION DESCRIPTION
The course aims to create sufficient awareness of what yields life on earth, and a complementary biocentric view of the world. New ethical and critical challenges are continually presented to human society with the growth of material science and its implications for design; the course introduces sources and research references to assist with our understanding of these challenges. We explore aspects of human knowledge of living systems, providing a research-based approach to such topics as BioDesign; biomimicry in materials, processes, and structures; functional morphology and the cognitive phenomena of Biophilia. The 'affinities and aversions' we as humans have regarding natural living systems are in everything: from the spaces we inhabit to the metaphors we employ in order to understand complexity in general, including issues connected with health, recuperation and resilience. Using the recently extended facilities and resources of the Edna Lawrence Nature Lab, faculty and graduate students together create opportunities to experiment, observe, and learn about the networked aspects of living systems, materials, structures and processes. Theoretical frameworks associated with the biology of living systems, the growth and formation of natural materials including the contemporary revolutions in evolutionary theory are introduced and examples discussed with visiting specialists.
Estimated Cost of Materials: $30.00
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
GRAD 148G-01 / PAINT 148G-01
PROCESSING THE CONTEMPORARY: CONVERSATIONS IN CONTEMPORARY ART
SECTION DESCRIPTION
This course frames contemporary art as a set of conversations, arguments and counterarguments that have been proposed in key exhibitions, works of art, and critical writings produced across multiple continents over the past three decades. We will identify and critique the ideas that have shaped contemporary art, discuss their impetus, and examine their assumptions. Through such conversations, the course presents contemporary art as a form of processing a present and a past in which the artwork is indivisible from the dialogues and conversations that create, define and continue to change it. The title of the class alludes not only to the idea of making and reading contemporary art as cognitive, rhetorical and dialogic activities, but also to the art world as a series of geographically dispersed and temporally promiscuous processes, deeply resistant to modernist systems of order, periodization and mapping. The course combines lectures by the instructor, as well as by visiting critics and art historians, which outline some of the key issues and historical pressures of contemporary art, alongside seminar-type discussions where we process the lectures and select readings as a group.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
GRAPH 2010-01
REFRAMING THE POSTER
SECTION DESCRIPTION
The poster has been an archetypal graphic design format since the late 19th century when lithographic printing technology came of age and captured the imagination of artists, bringing their vision into Paris streets. This course will invite you to explore future possibilities and contexts for the poster-as paper and as screen-building on its singular capacity to transform ideas into iconic picture planes; and examining the dynamics of typography and image, both still and in motion. Prompts will progress from individual posters, to sequences, to site-specific installations that explore the potential for interactive discourse in public space. Studio assignments will be supported with presentations and readings about poster history and contemporary poster design.
Elective
GRAPH 2117-01
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-02
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-03
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2215-01
COMPUTATIONAL POETICS
SECTION DESCRIPTION
Digital text is an interface for so much of our emotive, interpersonal, industrial, and political lives. Language in digital space is inseparable from the aesthetics of automation, network culture, and its origins within computational history. What is the role of a graphic designer in digital space-where language is simultaneously content and code, and exists at such scales that we begin to call it data.
This course will be a laboratory for designers to explore the relationship between computation and language. We will transform text using processes such as paper cut-up, copy paste, autocomplete, crowdsourcing, and Natural Language Processing models. Through projects, we will explore questions like, How does the addition of computational ingredients- networks, automation, randomness, etc- affect the visual form and meaning of language? Who produces digitally-based language, and how?
Students will create projects through a range of expressions, including but not limited to websites, printed objects, and readings-out-loud. Students will be supported if they want to pursue project work through HTML/CSS, p5.js, RiTa.js, Twine, Scratch, or NLP engines like GPT2. As part of this class, we will also discuss the ongoing relationships between computation, reading, and writing in a social context - transcription workers, human computers, web moderators, and so on. Basic HTML, CSS and/or programming experience is helpful but not required.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
GRAPH 2315-01
MOTION, SOUND & VISION
SECTION DESCRIPTION
This course will introduce students to the fundamentals of motion graphics, as well as the implementation of video, and sound design. Students will learn a variety of motion graphics software, such as Adobe After Effects and Premier, as well as studio tools like Ableton Live, and/or other audio-visual programs. Students will learn how to capture, manipulate, mix and optimize audio visual material for final production and implementation. Through a series of in-class and multi-week assignments, students will create animated projects that include motion design real-world assignments, as well as experimental exercises, with the goal of exploring intersections between graphic design, story telling, visual composition, and the realms of rhythm and sound. Adobe After Effects will be the primary production tool for this class. Each student will propose a long term project, this project will be developed throughout the semester and presented as the final project for the class. In addition to our software tutorials, there will be a series of short weekly lectures to review specific histories, and also current practitioners who are using motion graphics and sound to create works in the worlds of design, fine art, and performance.
Elective
GRAPH 3105-01
TYPOGRAPHIC STUDIES
SECTION DESCRIPTION
This course is for students who want to explore or further develop their understanding of typography. It will cover the study of letterforms, type classification, legibility, organization, and hierarchy, along with text applications, grid systems, and page layout. Typography will be examined as a means of communication and as a medium for experimental expression. Projects may include various studies that address text at both micro and macro levels and the creation of posters, signage, and publications. Systematic versus intuitive learning methods, or programming, will be introduced.
Elective
GRAPH 3123-01
TYPE + CODE
SECTION DESCRIPTION
Type + Code is a studio course in which students combine web programming with variable fonts to create interactive, dynamic typographic experiences. Students will become proficient in code (HTML, CSS, and JavaScript) and type design (Glyphs) to create original fonts, web specimens, digital articles, and more. This course encourages students to push the boundaries on contemporary type design and find new or underutilized use cases for experimental typography, both as a form of expression and in practical applications. These experiments are supported by readings from a wide variety of influences, including video games, performance studies, and computer science. No prior experience in type design or coding is required.
GRAPH 3178-01
WKSHP: LETTERPRESS
SECTION DESCRIPTION
From Letterpress to Inkjet: this workshop will offer the students a unique opportunity to connect the dots. Two technologies more than 500 years apart will inspire the students in finding either harmony or discord. Neither is proven wrong. Students will be introduced to the Type Shop through the techniques and procedures for setting and printing metal and wood type on the Vandercook proofing presses. Engaging in this historic craft, newly developed skills will be transformed into contemporary results. The students will unite the digital with the analog technology, for example by feeding a letterpress print through the inkjet plotter or to digitize hot metal type. The options are endless. Specifications on paper selection will be discussed and samples of letterpressed books will be shown for inspiration. Any such targeted integration of science and art goes beyond the sheer structural and aesthetic qualities of given product. But as regards graphic design "product," it must contain the conscious integration of the human factor, technology, and aesthetics to prove effective.
Elective
GRAPH 3178-02
WKSHP: LETTERPRESS
SECTION DESCRIPTION
From Letterpress to Inkjet: this workshop will offer the students a unique opportunity to connect the dots. Two technologies more than 500 years apart will inspire the students in finding either harmony or discord. Neither is proven wrong. Students will be introduced to the Type Shop through the techniques and procedures for setting and printing metal and wood type on the Vandercook proofing presses. Engaging in this historic craft, newly developed skills will be transformed into contemporary results. The students will unite the digital with the analog technology, for example by feeding a letterpress print through the inkjet plotter or to digitize hot metal type. The options are endless. Specifications on paper selection will be discussed and samples of letterpressed books will be shown for inspiration. Any such targeted integration of science and art goes beyond the sheer structural and aesthetic qualities of given product. But as regards graphic design "product," it must contain the conscious integration of the human factor, technology, and aesthetics to prove effective.
Elective
GRAPH 3178-03
WKSHP: LETTERPRESS
SECTION DESCRIPTION
From Letterpress to Inkjet: this workshop will offer the students a unique opportunity to connect the dots. Two technologies more than 500 years apart will inspire the students in finding either harmony or discord. Neither is proven wrong. Students will be introduced to the Type Shop through the techniques and procedures for setting and printing metal and wood type on the Vandercook proofing presses. Engaging in this historic craft, newly developed skills will be transformed into contemporary results. The students will unite the digital with the analog technology, for example by feeding a letterpress print through the inkjet plotter or to digitize hot metal type. The options are endless. Specifications on paper selection will be discussed and samples of letterpressed books will be shown for inspiration. Any such targeted integration of science and art goes beyond the sheer structural and aesthetic qualities of given product. But as regards graphic design "product," it must contain the conscious integration of the human factor, technology, and aesthetics to prove effective.
Elective
GRAPH 3181-01
WKSHP: PRE-PRESS AND RISOGRAPH PRINTING
SECTION DESCRIPTION
This workshop will use Risograph printing to combine practical prepress skills with experimental form-making. The aim of the workshop is to teach students to consider the craft and value of well-planned files to produce high-quality outputs that can be replicated and shared. By focusing on the Risograph printer students will work within a series of technical constraints that will require creative solutions as well as a strong understanding of this particular printing process, color, paper, and file preparation.
Estimated Cost of Materials: $40.00
Elective
GRAPH 3181-02
WKSHP: PRE-PRESS AND RISOGRAPH PRINTING
SECTION DESCRIPTION
This workshop will use Risograph printing to combine practical prepress skills with experimental form-making. The aim of the workshop is to teach students to consider the craft and value of well-planned files to produce high-quality outputs that can be replicated and shared. By focusing on the Risograph printer students will work within a series of technical constraints that will require creative solutions as well as a strong understanding of this particular printing process, color, paper, and file preparation.
Estimated Cost of Materials: $40.00
Elective
GRAPH 3181-03
WKSHP: PRE-PRESS AND RISOGRAPH PRINTING
SECTION DESCRIPTION
This workshop will use Risograph printing to combine practical prepress skills with experimental form-making. The aim of the workshop is to teach students to consider the craft and value of well-planned files to produce high-quality outputs that can be replicated and shared. By focusing on the Risograph printer students will work within a series of technical constraints that will require creative solutions as well as a strong understanding of this particular printing process, color, paper, and file preparation.
Estimated Cost of Materials: $40.00
Elective