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CTC 2019-01
WORLDS WITHIN: EXPRESSIONISTIC GAMES AND CREATIVE AGENCY
SECTION DESCRIPTION
In this course, students will play, critique and make artistic games. These can generally be characterized as simple, conceptually-based and personal interactive experiences. Unlike mainstream games, these games highlight individual narratives, emphasizing self expression, non-linear logic and creative inquiry.
Using the free and widely supported Unity Engine, students will learn the basic programming, 3D modeling (using the built-in ProBuilder plugin) and environmental storytelling, with no prior experience required. This will give students the technical and conceptual framework necessary to build their own “world”, one where they set the rules for a change.
Final projects could address identity, agency and self-expression though are not limited to these themes.
Each week, a new tool will be introduced alongside a playable prototype (made by myself) that demonstrates how the tool can be used and misused (in a productive way). Students will receive a homework assignment based solely on the weekly topic, challenging them to craft an experience within a limited set of parameters that will slowly expand. In addition, a curated selection of related games and relevant texts will be provided each week.
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2021-01
GHOST IN THE MACHINE: AI CREATIVE DIRECTION STUDIO
SECTION DESCRIPTION
Creative directors are often artists in disguise, with roles as fluid as myths. They could helm a magazine, a fashion house, or an art exhibition, devise strategies to link brands with people, or they could lead a media platform masquerading as a tech company, or vice versa. Bound by a scope of work, a creative director's work is a collective effort, not a standalone piece. They orchestrate behind the scenes, curating concepts and crafting communication strategies. Their role is essentially non-material—focused more on process than product—and is precise and covert, with the client seen as the 'author' of the work.
This studio course operates at the intersection of creative direction and artificial intelligence, investigating the evolving relationship between AI systems and creative practice. As AI systems evolve from tools into collaborators and potential competitors, we must reconsider how human creative direction can evolve alongside—or in resistance to—artificial intelligence.
Through hands-on workshops, students will design and train AI models for creative tasks. Weekly projects focus on implementing machine learning models for specific creative direction tasks. We will explore the possibility of training personalized AI agents that embody and extend individual creative methodologies. Students will develop their own AI creative director agent while critically examining the implications of delegating creative decisions to artificial systems. The course combines applied studio work with critical discussions about the future of creative direction and the ethical implications of automated creativity.
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2023-01
TALKING TO CLOUDS: AN INTRODUCTION TO WORKING WITH DATA
SECTION DESCRIPTION
This elective is focused on HTML, CSS, and javaScript. We will create projects beginning with small, individually made datasets, and move on to text and image corpuses which are human-made and crowdsourced. We will also work with non-human, non-AI "agents”; for example, playing with ways we can map time, calendar, weather data to visual and sensory form. We will consider the web browser as an expressive and dynamic canvas for content, experience, performance, and material experimentation. We will also think critically together about the ethics and challenges of data collection, considering questions of power, scale, and visibility.
Estimated Cost of Materials: $200.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2047-01
PAINTERLY DIGITAL IMAGES
SECTION DESCRIPTION
This studio elective focuses on creating digital image-based artworks. Students will be introduced to a wide variety of contemporary artists working between digital imaging, photography, and digital painting — and a range of technical possibilities for making and producing “painterly” digital artworks. Through several short assignments and one final project, students will experiment and then hone in on image-making processes that suit and expand their practices. These projects are complemented by readings and discussions which provide context for contemporary digital art-making: an exciting and ever-changing space for creative work.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2061-01
ROBOTS (RE) IMAGINED
SECTION DESCRIPTION
Robots (re)Imagined inaugurates the first formal collaboration between the Rhode Island School of Design, the Brown Arts Institute and Brown School of Engineering —a groundbreaking laboratory where artists, designers, computer scientists, and engineers work side by side to invent new vocabularies for robotics and art.
Robots have long mirrored our collective hopes and anxieties: they clean our homes, assemble our products, patrol our borders, and populate our dreams of the future. We are told they will replace us, liberate us, or destroy us. But what if robots could do something entirely different—something poetic, unpredictable, even transformative? What if they could teach us new ways of being together, of making and thinking across disciplines, of reimagining intelligence itself?
This course is both a studio and an experimental research lab where students will design and program robots that perform beyond utility—machines that move, sense, and communicate in ways that unsettle the boundaries between the technical and the aesthetic. Through readings, discussions, and collaborative projects, students will engage the cultural imaginaries of robotics—its histories, fictions, and futures—while building hands-on systems that test what a robot can be.
Combining the rigor of engineering with the speculative freedom of art and design, Robots (re)Imagined challenges students to make, code, and choreograph robots as expressive, responsive, and collective beings. The semester culminates in a public presentation of interdisciplinary projects that expand the social, ethical, and imaginative possibilities of robotics in the twenty-first century.
Estimated Cost of Materials: $250.00
Lectures: Tues & Thurs 10:30am to 12pm / Lindemann Performing Arts Center, BAI Performance Lab
Labs: Tues (or) Thurs: 6:40 to 9:30pm / ERC 347, ACT Lab
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-01
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-01
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-02
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-02
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-101
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-102
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-103
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-104
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2102-01
INTRODUCTION TO PHYSICAL COMPUTATION
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2102-01
INTRODUCTION TO PHYSICAL COMPUTATION
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2102-02
INTRODUCTION TO PHYSICAL COMPUTATION
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2105-01
STOP MAKING SENSE
SECTION DESCRIPTION
What does it mean to create art and design in a moment when technological systems are rapidly reshaping culture and society? Transformative systems such as artificial intelligence are reconfiguring how information is produced, circulated, and consumed, sometimes creating destabilizing forces such as deepfakes that threaten our shared realities while also offering novel materials for experimentation. In parallel, approaches such as speculative design and critical making allow artists and designers to probe these systems, imagine alternative technological futures, and test possibilities that extend beyond existing paradigms. How artists respond to this cultural inflection point will be decisive in shaping our technological future.
This course will unfold in two parts each week: a seminar-style discussion followed by a conversation with a visiting artist, designer, or technologist. In the first session, students will engage with readings and case studies related to the upcoming guest, situating their work in broader cultural, technological, and historical contexts. In the second session, students will meet the guest lecturer, who will provide a unique perspective on how artists and designers are actively producing work that both critiques current conditions and proposes new directions for rethinking the relationship between culture and technology. Our cultural reality is increasingly constructed through the technological interfaces we inhabit, so how will the artists of today and the students of this course choose to shape it?
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2107-01
COLLECTOR COLLECTING COLLECTIONS: CABINETS OF CURIOSITY
SECTION DESCRIPTION
This is a course about artists as collectors, collecting strange, wonderful stuff, and turning it into art. Each week you’ll experiment with gathering and organizing material from the world, recording sounds, photographing textures, scanning found objects, and then remix them into your own creative work. Along the way, you’ll get opportunities with hands-on with tools like audio recording, scanners, cameras, various printers, 3D and fabric printing, digital embroidery, and creative software such as Photoshop, Premiere, and 3D software. You’ll experiment with different ways to capture and organize your material. We’ll look at artists who treat archives as art, explore how collections shape culture, and invent new workflows that spark ideas. By the end, you’ll have your own evolving toolkit, an “asset library”, a cabinet of curiosity, to fuel any kind of work: video, sound, games, installation, design, painting, sculpture, collaborations, experiments, whatever you dream up.
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2109-101
TIME AS DATA AS ART
SECTION DESCRIPTION
Students will create, document, or collect time-based change and use the data generated as the foundation for a creative project. Creating change could include working with smart or reactive materials, natural phenomena or interventions. Documenting change could cover both lens-based formats but also a range of computational sensors or analog solutions. Collection could source change from archival, digital, or generated existing datasets. With each method, the temporality collected will be refined to patterns, structures, or chaos that inform the final project. Students will explore assembly options in 2D or 3D imagery, data materialization, sonification, performance, algorithmic, or nature/science interactions. Hundreds of examples from both science and art, early to contemporary practices, will be presented and discussed. Final projects can exist in any media but must contain the structure of the sourced data embedded in the work. A laptop is required.
Estimated Cost of Materials: $250.00
This course is open to all students.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2115-01
GAMES: AGENCY AS ART
SECTION DESCRIPTION
In their book Games: Agency as Art, C. Thi Nguyen identifies the game as a unique artform, which allows designers to work with agency as medium to mold a player’s range of possible behaviors. In this class we will think more broadly about agency and what it means within virtually mediated realities. We will draw from and add to our personal toolboxes to create bespoke assets for 3D virtual environments, primarily using the open source 3D modeling software, Blender. We will use games engines such as Unity to run simulations, animate avatars and prototype game mechanics. We will explore speculative fiction as a framework for building worlds we might want to live in. Finally we will prod at the container of a game, experimenting with the ways in which games are experienced within a variety of contexts, from the living room to the theater or the gallery.
Estimated Cost of Materials: $250.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration