Bryan Rodrigues

Critic - Industrial Design

Bryan Rodrigues teaches various tools and techniques of visual communication and is perpetually interested in discussing and exploring subjects related to technology, design and historical trajectories. As the fields of artificial intelligence, machine learning and generative design are unfolding before our eyes, Rodrigues seeks to understand how the design community should prepare to interface with and administer these sweeping changes. He considers it a privilege to share this pursuit with the RISD community.

Academic areas of interest

Rodrigues studied history and education at Rhode Island College, and his greatest interests still lie in the arts and humanities. He has been teaching digital design content since 1999 and recently began teaching a course on the history of graphic design at Katherine Gibbs. He has also taught hundreds of courses for RISD CE since 2001 and participated in a program offered jointly by Fraunhofer and RISD on “new media.” He pioneered the first strictly online courses for continuing education in 2007, work that is still in its formative stages. He has taught many courses on web and print design for RISD’s Young Artist and Pre-College programs since 2005 and is continuing in that vein with 2D animation and claymation courses. He has been teaching a course called Digital Portfolio and User Interface Design for the Industrial Design department since 2008 and is a professor of Web and Interaction Design at Lesley University in Cambridge, MA.

Courses

Fall 2024 Courses

ID 20ST-12 - SPECIAL TOPIC DESIGN STUDIO
Level Undergraduate
Unit Industrial Design
Subject Industrial Design
Period Fall 2024
Credits 3
Format Studio
Mode In-Person
Start date
End date

ID 20ST-12

SPECIAL TOPIC DESIGN STUDIO

Level Undergraduate
Unit Industrial Design
Subject Industrial Design
Period Fall 2024
Credits 3
Format Studio
Mode In-Person
Start and End 2024-09-04 to 2024-12-11
Times: TH | 8:00 AM - 1:00 PM Instructor(s): Bryan Rodrigues Enrolled / Capacity: 15 Status: Open

SECTION DESCRIPTION

Our physical experiences lead us to expect the user interface as a tactile and grounded reality that fulfills our intuitive expectations for how things should work in the virtual world’s interactions, inputs, and consequences. Considering this “Material Design” and Gestalt-grounded philosophy, this course will focus on prototyping a mobile app interface, coding an open-source W3CSS framework-based website for variable screen resolutions, and critical use of neural network generative technologies, utilizing tools of artificial intelligence such as text to speech, generative image production, prompt engineering, and web software tools for developing video content and communications. These combined pursuits allow for exploration of the most current technologies available to designers for realizing their visions as tangible assets.

Majors are pre-registered for this course by the department. Preference is given to Industrial Design Students.

Major Requirement | BFA Industrial Design