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ARCH 255G-02
ENCLOSURE DESIGN
SECTION DESCRIPTION
Comprehensive design of building enclosures - integrated consideration of structural design, tolerance, detailing, thermal transmission, air transmission, and moisture transmission. Introduce typical and atypical systems of enclosure with emphasis on relative advantages of different systems depending on location, intended performance, and design intent.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 278G-01
BUILDING ASSEMBLY AND SYSTEMS DESIGN
SECTION DESCRIPTION
Capstone architectural technology design class focusing on the integration of Structural, Environmental, Enclosure, and Circulation systems. Course to be semester long group design project with labs/workshops using related quantitative analysis and design tools to design systems for a complete building in detail. Special consideration for egress, accessibility, life safety, general code requirements (construction type and zoning), and documentation standards.
Majors are pre-registered for this course by the department. This course is a requirement for second-year MArch (2yr) and third-year MArch (3yr) Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 278G-02
BUILDING ASSEMBLY AND SYSTEMS DESIGN
SECTION DESCRIPTION
Capstone architectural technology design class focusing on the integration of Structural, Environmental, Enclosure, and Circulation systems. Course to be semester long group design project with labs/workshops using related quantitative analysis and design tools to design systems for a complete building in detail. Special consideration for egress, accessibility, life safety, general code requirements (construction type and zoning), and documentation standards.
Majors are pre-registered for this course by the department. This course is a requirement for second-year MArch (2yr) and third-year MArch (3yr) Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 301G-01
GRADUATE SEMINAR: DISCIPLINARITY
SECTION DESCRIPTION
Anyone following contemporary debates in architecture knows that there are as many definitions of architecture's disciplinarity as there are people who attempt to define it. In the current spate of publications on this topic, Mark Jarzombek declares architecture to be a failed discipline; Jane Rendell claims that architecture is a 'subject' subsuming several disciplines; Mark Wigley ruminates upon the prosthetic nature of the discipline to the sciences; Bob Somol and Sarah Whiting attempt to recover a Foucaultian disciplinarity in which norms, principles and traditions are supplanted by performative practice; Akos Moravansky argues that the disciplinarity of architecture resists the discursive approach embodied in post-1968 theory; Keller Easterling seeks the trapdoor into another habit of mind" by eschewing narrow categories of thought for more inclusive ones; Sylvia Lavin uses the analogy of the 'kiss' between an installation and the architecture that houses it as a model of architectural inter-disciplinarity as media interaction; and Hal Foster and Michael Speaks face off on the relative merits of design intelligence and critical distance. How can a student of architecture ever gain a foothold in this complex and confusing debate? At stake in the debates over disciplinarity is the question: how can we identify architecture's categories of knowledge, and how did the categorization of knowledge become a priority? This Disciplinarity seminar will historically situate the circumstances of architecture's emerging disciplinarity, and thematize it through three seemingly disparate but operatively identical lenses: the aesthetic, the historic, and the technological. Although the debates cited above appear unruly at first blush, fundamentally they aggregate around the relative merits of defining disciplinary categories of knowledge either too narrowly or too broadly, focusing either on architecture's autonomy or its extra-disciplinary appropriations. In addition to architecture's various categories of knowledge, the seminar will consider the influence of disciplinarity on our practices, considering how various classifications of architectural knowledge affect its techniques, standards, and formats of dissemination. From its Foucaultian framing to its current incarnations, Disciplinarity will unpack the construction of architecture's disciplinarity, and shed some much-needed light on what it means for architects to be disciplinary.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
COURSE TAGS
- Administrative :: Seminar Requirement
ARCH 320G-01
GRADUATE THEORY SEMINAR: MAKING DISCOURSE
SECTION DESCRIPTION
This is a theoretical seminar course that will be concerned with ideas and architectural knowledge that may be cultivated and tested through discourse. The course discussions will focus on an expansive role of architectural tools. While acknowledging a wealth of disciplinary conventions, histories and theories, this course recognizes that the forms of representation within the discipline of architecture have the capacity to affect the discipline of architecture and are not fixed. Students in this course will be expected to build upon their previous architectural education through a series of directed projects aimed at advancing architectural theories, ideas and methods. Some of the questions that students will be expected to address are: What are the practical, theoretical, and creative implications of a drawing that functions as architecture? How do architects change the way we make and think thanks to digital media? How do architects represent and model natural forces? How do architects express political or social agendas? What is the nature of an architectural contribution to interdisciplinary discourse? How can representation enable new kinds of artistic and research-based practices for architecture? Students will be expected to self-direct their process while framing their work intellectually in a seminar environment.
Estimated Cost of Materials: $150.00
This course is limited to first-year MArch (2yr) Architecture Students.
Major Requirement | MArch: Architecture (2yr)
COURSE TAGS
- Administrative :: Seminar Requirement
CER 410G-01
FIRST YEAR GRADUATE STUDIO CERAMICS
SECTION DESCRIPTION
In the first semester, graduate students begin their investigation and produce clay works that allow the faculty to assess their approach and capabilities. Students are available and pursue active contact with the faculty. Students also attend supplemental department presentations.Majors are pre-registered for this course by the department.
Enrollment is limited to Graduate Ceramics Students.
Major Requirement | MFA Ceramics
CER 411G-01
FIRST YEAR GRADUATE STUDIO CERAMICS
SECTION DESCRIPTION
The second semester is a development of the ideas and work begun in the first. Students are available and pursue active contact with the faculty. Students also attend supplemental department presentations.
Major Requirement | MFA Ceramics
CER 412G-01
SECOND YR.GRAD STUDIO CERAMICS
SECTION DESCRIPTION
Continued exploration begun during the first year leads to the presentation of a thesis project. Students work during class hours to ensure daily contact with faculty.
Students are pre-registered for this course by the department; registration is not available in Workday. Enrollment is limited to Graduate Ceramics Students.
Major Requirement | MFA Ceramics
CER 415G-01
GRADUATE THESIS, CERAMICS
SECTION DESCRIPTION
Continued exploration begun during the first year leads to the presentation of a thesis project. Students work during class hours to ensure daily contact with faculty.
Major Requirement | MFA Ceramics
CER 416G-01
TOPICS IN CERAMIC MATERIAL SCIENCE: GRADUATE
SECTION DESCRIPTION
A seminar exploring ceramic method and expression from technical perspectives. A study of raw materials including clay, clay bodies, and glaze calculation. The focus is the connection between technical development, and aesthetic expression. In-depth independent research required. A materials diary kept.
Major Requirement | MFA Ceramics
CER 417G-01 / GRAD 417G-01
CERAMICS: GLOBAL PERSPECTIVES
SECTION DESCRIPTION
A seminar exploring ceramic method and expression from historical and contemporary perspectives. The focus is the connection between historical awareness, and aesthetic expression in the student's work. In-depth independent research required.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Ceramics Students.
Major Requirement | MFA Ceramics
CER 425G-01 / GRAD 425G-01
INTRODUCTION TO CERAMICS FOR GRADUATE DESIGN MAJORS
SECTION DESCRIPTION
As Graduate Design students we will consider how ceramics processes could inform your design work. Through demonstrations, discussions, projects, critiques, and much hands-on work, you should arrive at a fundamental understanding of ceramic hand building as a means to make art. You'll begin to understand what clay can and cannot do in its various stages. Unlike wood or metal - ceramics does not have an inherent structure - it must be built into the form and be made to withhold the stress of shrinkage and crack-age during the drying and firing stages. Hand building is the first step to understanding ceramics and the tools, materials and equipment in ceramic production used by designers. Along with hand building students will be introduced to mold-making, digital ceramics, simple clay and glaze chemistry and the various firing processes.
Elective
DM 1520-101
BODY IN MEDIA EXPOSURE
SECTION DESCRIPTION
In this studio course, we will create digital + physical based projects by investigating the body as a medium for communicating personal narratives and observing emotions. Through the analysis of contemporary performance artworks and the use of multimedia software programs, we will engage with sound installation, video, site-specific performance, and related media. Methods such as movement practice, object interaction, field recording, social experiment, and nature observation will guide our exploration of the body’s integration with its surroundings in a nonverbal way.
Do you remember the unspeakable inner trigger that emerges when you begin creating something? What is it? In an era dominated by algorithms, the body exposed to data, reaches the edge of sensation, and often collapses unconsciously. As social hierarchies shift the modern art system into an invisible ‘factory,’ (Hito Steyerl) visual dominance pushes us into the world of ‘hot medium.’ This course challenges us to re-position ourselves as an artist, a doer, a viewer. Between eternity and ephemeral organic reactions, lies a gap that calls for recognition. We will create a supportive space to let the natural body lead, redefining vulnerability as a form of resistance. Engaging with existing works, including Bruce Nauman, Francis Alÿs, Yvonne Rainer, David Tudor, and Aki Sasamoto, we will reinterpret them beyond conventional critique, developing a sensitivity to presence and transforming perception into embodied practice. The course unfolds in three phases: decompose, recompose, and decompose again.
Open to Undergraduate Students
Estimated Cost of Materials: $100.00
Elective
DM 1521-101
G.A.M.E. GENERATING ARTISTIC MEANING THROUGH EXPERIENCE
SECTION DESCRIPTION
This course introduces the fundamentals of game design and development through lectures and hands-on workshops, exploring various game engines and tools such as p5.js and Unity. Students will select the most suitable tools based on their technical background and creative needs. The course also encourages students to move beyond traditional input methods like keyboards, mice, and game controllers by experimenting with unconventional control techniques, expanding the possibilities of gameplay experiences.
Through the exploration of game theory and technological history, combined with case studies of classic games and works by artists, students will develop a foundational understanding of game structures and player experiences, cultivate critical thinking, and learn how to analyze and refine game interactions as an effective medium for artistic and interdisciplinary expression. Each week will also include in-class workshops that allow students to gain hands-on experience with game development tools. By modifying existing game project files, students will quickly learn to understand and implement core game mechanics. Open to all students. No prior coding experience required.
Estimated Cost of Materials: $100.00
Elective
DM 2039-01
IMMERSIVE SPACES
SECTION DESCRIPTION
This course explores the relationships between new media languages and physical space. Building from the history and aesthetics of installation art and relational theater and based on conceptualizations such as "Relational Architecture" by Lozano-Hemmer and the "Poetics of Augmented Space" by Lev Manovich, we will learn to leverage interactive and audiovisual elements in order to design spatial experiences that are media-rich, relational, and responsive. We will use software, video-projectors, sensors and VR equipment, and explore emergent techniques including video-mapping, computer vision and augmented reality. We will learn to deploy not only vision, but also hearing and haptics to create immersive and multi-sensory environments. Class is comprised of lectures, hands-on workshops and individual projects. Students will gain a deep understanding of topics of spatial thinking and user-generated experiences related to space, as well as a theoretical and critical understanding of the history of installation and interactive arts. Although not a prerequisite, basic coding or scripting knowledge (Processing, javascript, or MAX, Touch Designer, etc.) is recommended.
Estimated Cost of Materials: $250.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
DM 2135-01
CRITICAL E-TEXTILES
SECTION DESCRIPTION
This seminar focuses on exploring technological textile practices to challenge and disrupt the hegemonic conceptions on art and technology, specifically on e-textile field. This seminar seeks to question the hegemonic technological tools, and the paradigms they involve, in order to create e-textile projects from a radical, critical, situated, and anticolonial perspective. Articulating textile techniques (embroidery, patchwork and sewing in general) with simple and low tech analogical electronic mechanisms (LED lights, motors, DIY loudspeakers, etc.), each student will create a e-textile piece. Electronics then will become part of the tissue: threads that conductive threads, batteries, LEDs, motors and speakers will invade the fabrics like a thread, a buttonhole or a button. The interactive and haptic aspect of the textiles, based on tactile stimuli, sonic devices, and light, will make visible political thoughts, actions and feelings. Going beyond the dominant and non-neutral narratives implies seeking into other forms of art practices to question the epistemological foundation itself. The goal of this seminar is to work from scratch in order to develop DIY, e-textile poetics, activism, techno-feminism, craftivism and social practices rooted in the territories themselves, interweaving with their own traditions, cultures and idiosyncrasies, in order to nurture resistant forms of conceiving digital and e-textile projects.
Estimated Cost of Materials: $100.00
Elective
DM 2256-01
ART AND ARTIFICIAL INTELLIGENCE
SECTION DESCRIPTION
"Art is either plagiarism or revolution" - Paul Gauguin. This studio course explores how AI’s rapid progress is challenging artists today. As we work with these exciting, terrifying new tools, we’ll discuss how artists have responded to transformative media of the past like the camera, the television, and the internet. How can we comment on the ethical concerns of AI technology? Should we change how we think about creativity? And who will the machines replace?
Students will experiment with new tools as they are released throughout the semester, as well as interview machine learning researchers and digital artists. Authors include: Walter Benjamin, Ray Kurzweil, Harold Cohen, N. Katherine Hayles, and Ted Chiang. No coding experience is required.
Estimated Cost of Materials: $100.00
Elective
DM 2258-01
CAMOUFLAGE AS A PRAXIS: NOW YOU SEE ME NOW YOU DON'T
SECTION DESCRIPTION
‘Camouflage as Praxis: Now You See Me Now You’ is a course exploring the forms, uses, and potentials of camouflage (or invisibility) as a strategy deployed by marginalized communities in the face of dominant hegemonies that seek to detect and disempower us. Grappling with the nuanced politics of representation and carefully unpacking the potential pitfalls and advantages of visibility, this course asks students to confront their own relationships with being in/visible, and create work from this place of definition/obscurity.
The course considers various figures such as the undercommons (Fred Moten & Stefano Harney), Ditto (the formless pokémon), Banksy (the anonymous artist), and cuttlefish (camouflaging cephalopods), among others, to uncover what it means to cover and make visible what it means to be invisible. Readings include excerpts from Trap Door: Trans Cultural Production and the Politics of Visibility, For Opacity by Edouard Glissant, and Undrowned by Alexis Pauline Gumbs.
While course content will focus on film/video, animation, photography, and installation works, this course is interdisciplinary, and invites creative practitioners and scholars from all backgrounds and disciplines to consider how concepts of il/legibility apply to their chosen disciplines.
Estimated Cost of Materials: $100.00
Elective
DM 2259-01
SYMPOIESIS STUDIO
SECTION DESCRIPTION
In this graduate-level interdisciplinary research studio, we will explore notions of sympoiesis (“worlding-with, in company") and entanglement through theory, research and creative practice across media. Guided by critical texts, creative prompts, and visits from artists and collectives, we will consider mycelial webs, hydrocommons, queer ecologies, quantum physics, ecomedia, mutual aid networks, etc. Participants will then follow their own lines of critical inquiry to support creative work, sharing findings with the class and teaching one another. Final projects will be research-based artistic engagements with interrelation and entanglement (“research” casts a wide net here, referring to an array of embodied, scientific, theoretical and communal practices) and can be in participants’ media of choice. Thinking and making will happen independently, collaboratively and interstitially throughout the semester.
Estimated Cost of Materials: $100.00
Elective
DM 3104-01 / SOUND 3104-01
SONIC PRACTICES
SECTION DESCRIPTION
Sonic Practices is a research intensive course focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Estimated Cost of Materials: $100.00 - $200.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration