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HPSS S158-01
FOOD AND CITIES
SECTION DESCRIPTION
This course examines the historical, social, and cultural interrelationships between cities, regions, and food systems. How have urban regions produced, processed, and distributed food across space and time? How have foodways influenced public and private life? Major course topics will include the meanings of food in human societies; the role of science and technology in nutrition and diet; food security and sovereignty; sustainability and resilience in food systems; and community-based food planning and policy governance.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
THAD H441-01
HISTORY OF DRAWING
SECTION DESCRIPTION
As a stimulus to the imagination, method of investigation, or as a basic means of communication, drawing is a fundamental process of human thought. This class will examine various kinds of drawings from the history of art and visual culture moving chronologically from the medieval to the post-modern. Our studies will have a hands-on approach, meeting behind the scenes in the collections of the RISD Museum. Working from objects directly will be supplemented by readings and writing assignments as well as active classroom discussion. This seminar is recommended for THAD concentrators and students especially interested in drawing.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
SCI 1068-01
ENVIRONMENTAL DISASTERS AND DESIGN SOLUTIONS
SECTION DESCRIPTION
The goals of this course are threefold:
(1) to explain how the natural world works, and how humans physically change and are changed by some of its processes
(2) To emphasize how society understands, evaluates and confronts the dangers posed by these natural processes
(3) To encourage students to view the unique sets of problems caused by flooding, earthquakes, tsunami, climate change and other earth functions as challenges demanding intelligent and creative solutions that they are equipped to deliver.
Case studies of recent natural disasters and design solutions will be discussed, and students own creativity and concepts for potential design solutions will be employed. No prior science background is required.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
- Nature-Culture-Sustainability Studies Concentration
ILLUS 3224-01
LANDSCAPE PAINTING
SECTION DESCRIPTION
Throughout history, the natural environment has been a subject of charm and awe for the artist, from the delicately painted frescoes in ancient Roman homes to the 16th century, when the landscape transcended the role of 'background', and gained momentum as a sublime subject in its own right. This is a course on the history of techniques, concepts, possibilities, and purposes in landscape painting. The class will encourage exploration of landscape as sublime subject, as metaphor for human experience or as the battleground for politically charged debate of environmental issues, among other possible approaches. Students will work on location and in studio, learning approaches to plein air painting as well as incorporation of references in the construction of natural environments.
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
LAS E309-01
TRANSNATIONAL SPY & DETECTIVE FICTION
SECTION DESCRIPTION
This course, besides revisiting the traditional narrative elements of spy and detective fiction, considers a selection of the increasing number of late twentieth- and twenty-first-century transnational, diasporic, postcolonial, and minority/ethnic authors from around the world who adapt spy and detective fiction conventions for the purpose of social critique. In focusing on issues related to identity, culture, ethics, human rights, justice, and knowledge construction narrated by these fictions, we will examine carefully, for example, the figure of the spy or detective as outsider to and observer of society as well as, in the works at issue here, frequently an immigrant or cultural or social "other." In the process, we will also engage questions central to reading, interpreting, and comparing fiction in a global context.
Elective
ILLUS 3701-01
INTRODUCTION TO TATTOOING
SECTION DESCRIPTION
This course offers an introduction to the art and practice of the no longer taboo world of tattooing, merging the student’s unique visual language with technical mastery of the medium. Students will explore the history and cultural landscapes of tattooing, considering its roots in ancient traditions and its evolution into one of the most compelling and accessible contemporary art forms, transforming the human body into a dynamic canvas of personal expression and cultural dialogue. As an immersive experience into the tattoo industry, this course combines theory with hands-on practice, giving students the ability to create original designs that translate into tattoos that consider practical, real-world applications. Students will hand draw their tattoo designs to create a collection of unique imagery that will enhance their illustrative skills and problem-solving abilities. Projects will be designed to challenge students, in order to build a body of work that not only draws upon existing tattoo styles but blends, adapts and advances these styles to make distinctive, individual pieces of art.
Throughout the course, students will not only develop their tattooing artistic abilities but also focus on equipment handling, machine setup, maintenance, and operation, as well as the proper use of specific needles and inks, in order to create smooth, clean and detailed line work and shading. An understanding of skin structure is crucial for effective tattooing and students will also study healing processes and the importance of sanitation practices to ensure client safety and comfort. Students will create a collection of technically sound tattoos which will be applied on synthetic silicone fake skin, using actual tattoo machines and cartridge needles, ensuring a holistic understanding of both the technical and artistic aspects of tattooing. This course aims to create a community of artists who respect the tradition of tattooing while pushing the boundaries of creativity and innovation within this lucrative and thriving field.
A liability waiver (submitted on the first day of class) is required for safe use of tattoo machines and needles. Work is to be exclusively performed on simulated silicone skin, and use of the equipment on human or animal subjects is not permitted.
Estimated Cost of Materials: $80.00 - $100.00
Elective
ID 20ST-07
STS (SEI): WE ARE ALL FUTURISTS NOW
SECTION DESCRIPTION
The ability to conceive and prepare for different future(s) is a vital human capability. Designers are frequently commissioned by multinational corporations, government agencies and cultural institutions for foresight and strategy work. But in times of uncertainty we all have to be futurists. This special topic studio will introduce students to the tools and techniques of foresight practice and discursive design. We will also examine afro-futurism, decolonised futures and participatory design to see how these practices are being used by communities and cultures rarely supported in futures practices. Students will finish the semester with designed objects and written products that support more resilient futures thinking.
If you have questions about the studio please do not hesitate to contact Charlie Cannon via email. cccannon@risd.edu.
Major Requirement | BFA Industrial Design
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
- Social Equity + Inclusion, Upper-Level
GRAPH 3178-01
WKSHP: LETTERPRESS
SECTION DESCRIPTION
From Letterpress to Inkjet: this workshop will offer the students a unique opportunity to connect the dots. Two technologies more than 500 years apart will inspire the students in finding either harmony or discord. Neither is proven wrong. Students will be introduced to the Type Shop through the techniques and procedures for setting and printing metal and wood type on the Vandercook proofing presses. Engaging in this historic craft, newly developed skills will be transformed into contemporary results. The students will unite the digital with the analog technology, for example by feeding a letterpress print through the inkjet plotter or to digitize hot metal type. The options are endless. Specifications on paper selection will be discussed and samples of letterpressed books will be shown for inspiration. Any such targeted integration of science and art goes beyond the sheer structural and aesthetic qualities of given product. But as regards graphic design "product," it must contain the conscious integration of the human factor, technology, and aesthetics to prove effective.
Elective
GRAPH 3178-02
WKSHP: LETTERPRESS
SECTION DESCRIPTION
From Letterpress to Inkjet: this workshop will offer the students a unique opportunity to connect the dots. Two technologies more than 500 years apart will inspire the students in finding either harmony or discord. Neither is proven wrong. Students will be introduced to the Type Shop through the techniques and procedures for setting and printing metal and wood type on the Vandercook proofing presses. Engaging in this historic craft, newly developed skills will be transformed into contemporary results. The students will unite the digital with the analog technology, for example by feeding a letterpress print through the inkjet plotter or to digitize hot metal type. The options are endless. Specifications on paper selection will be discussed and samples of letterpressed books will be shown for inspiration. Any such targeted integration of science and art goes beyond the sheer structural and aesthetic qualities of given product. But as regards graphic design "product," it must contain the conscious integration of the human factor, technology, and aesthetics to prove effective.
Elective
GRAPH 3178-03
WKSHP: LETTERPRESS
SECTION DESCRIPTION
From Letterpress to Inkjet: this workshop will offer the students a unique opportunity to connect the dots. Two technologies more than 500 years apart will inspire the students in finding either harmony or discord. Neither is proven wrong. Students will be introduced to the Type Shop through the techniques and procedures for setting and printing metal and wood type on the Vandercook proofing presses. Engaging in this historic craft, newly developed skills will be transformed into contemporary results. The students will unite the digital with the analog technology, for example by feeding a letterpress print through the inkjet plotter or to digitize hot metal type. The options are endless. Specifications on paper selection will be discussed and samples of letterpressed books will be shown for inspiration. Any such targeted integration of science and art goes beyond the sheer structural and aesthetic qualities of given product. But as regards graphic design "product," it must contain the conscious integration of the human factor, technology, and aesthetics to prove effective.
Elective
HPSS S656-01
INTRODUCTION TO PSYCHOLOGY
SECTION DESCRIPTION
As the study of behavior and mental processes, psychology allows us to better understand how people think, feel and act. This introductory course provides a broad overview of the major content areas within the field of psychology (e.g., physiological, developmental, social and cognitive psychology) and will introduce you to the psychological theories and research used to understand human behavior. We will cover a wide variety of topics, including how people learn, process and store information, why people possess distinct personalities, how social situations and cultural norms affect our behavior, how we grow and develop throughout our lives, etc. Throughout the course we will critically evaluate the merit of classic psychological theory and research in understanding people's thoughts, feelings and actions in real world situations. This course will provide a broad knowledge base for those interested in taking upper level psychology classes.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
ID 20ST-11
STS: EMERGENT FORMS: DESIGNING THROUGH MATERIAL EXPLORATION
SECTION DESCRIPTION
Emergent Forms is a studio that invites students to explore form through a hands-on, material-driven design process. Working with a range of materials—each with its own structure, resistance, and expressive potential—students create prototypes as tools for thinking, testing, and discovery. The course encourages close observation of how forms evolve in nature—through movement, tension, repetition, and structure—and how those principles can inform human-made design. Through iterative making, students develop an understanding of space, proportion, and meaning, while also learning to understand themselves through design, reflect on their process, and communicate ideas with intention. Projects may range from tabletop objects to small furniture, giving students opportunities to work across scales while developing a personal design language—one that grows from curiosity, material sensitivity, and the intelligence of making.
Major Requirement | BFA Industrial Design
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
ILLUS 3632-01
MAKING PLAY: GAMES
SECTION DESCRIPTION
The ability to play is a complex activity that is at the core of human learning. Games are a structured form of play that allow us to explore social interactions, take risks, set goals, develop skills and expand our imaginations while entertaining us without serious consequences. What makes a game fun? Or memorable? In this class, we will explore the intersections of learning, experimentation, and play. In our constructed projects, we will search for innovative ways to expand or reinvent game traditions. Through individual and collaborative projects, we will examine how game mechanics (rules/systems) thoughtfully combined with game aesthetics (visuals/story) can be used to craft engaging, memorable and informative user/player experiences. Our goal is to develop primarily non-digital games that are conceptually innovative responses to various questions you pose related to play. Quality assurance and usability concerns will be explored through group play tests.
This course fulfills the Computer Literacy elective requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Concepts
CTC 2102-01
INTRODUCTION TO PHYSICAL COMPUTATION
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context.
Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Elective
LAS E236-01
THE FUTURE OF LITERATURE OR HOW I LEARNED TO STOP WORRYING AND LOVE ARTIFICIAL INTELLIGENCE
SECTION DESCRIPTION
In this class, we will explore the future of literature and language art made with and about computers. We investigate the real danger and the revolutionary power of data, software, social media, memes, natural language processing, and artificial intelligence and we will cultivate new ways of relating to digital technology. We will examine the genealogy of writing as a technology in order to gain a better understanding of current and future possibilities. What is the role of the artist in computer-generated artwork? How will the co-evolution of human and machine affect the future of language art? In this course, we will discuss the ethical, aesthetic, and critical dimensions of artificial intelligence and machine learning in relation to the production of new forms of language art. In this class, we examine how artists can use computers as a tool or a collaborator to create the language art of the future. Students will learn to think analytically critically about computer mediated language art and and learn to articulate their process and goals for their work. Students should expect weekly readings, writing and creative assignments that will nourish a final project.
Elective
SCI 1043-01
MANY WAYS TO HAVE A RELATIONSHIP: SYMBIOSES IN NATURE
SECTION DESCRIPTION
Deception, manipulation, reproduction. Life, death, or something in-between. What does it mean when cowbirds move into your neighborhood? Can plants cause animals to have bizarre sexual practices, for their benefit? Are most wasp species pest colonies that torment humans, or parasitoids that benefit ecosystems? This course will focus on the intimate relationships within ecology, morphology and behavior in the evolution and diversification of plants, animals, and other living things. Symbiosis (pl. symbioses) is when different species live together. Sometimes both benefit (mutualism), but often one benefits at a cost to the other (e.g., parasitism). The focus of this course will be to observe and study examples of the myriad of ecological interactions that involve symbioses. We will examine the structures and relationships that exist in a variety of ecosystems and learn to understand why things look (or act) the way they do. The basic biology of many types of organisms will also be covered. We will consult diverse scientific literature and films, and conduct (solo) forays into nature. Coursework will combine lecture, discussion and presentation; weekly readings; frequent homework assignments; final synthesis.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
ARCH 201G-01
GRADUATE REPRESENTATION STUDIO: DRAWINGS
SECTION DESCRIPTION
This course connects the methods, traditions, and conventions of architectural drawing with contemporary technology and representational cultures. This course recognizes that for architects to operate productively, politically, socially, and ethically given the ubiquity of the digital image, both an advanced command of computational techniques and drawing techniques are immediately and primarily necessary. The digital image is the standard by which aesthetic content is transmitted, published and processed. Its pervasive role in contemporary architectural culture-and humanity-is mediated and confronted in this course. Relatedly, material drawing traditions are essential, valuable and provocative. The techniques covered in this studio-taught course include the manual and automated manipulation of digital images and material drawings at dramatically varied scales and dimensions. A structure of creative prompts continually positions the drawing and the image in parallel, with an emphasis on developing students' sensibilities, and capacity for both improvisational and scripted constructions. Students will create from memory, from life, from imagination, and from reference. As a result, students develop an architectural language that can engage multiple media and subjects.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
ARCH 201G-02
GRADUATE REPRESENTATION STUDIO: DRAWINGS
SECTION DESCRIPTION
This course connects the methods, traditions, and conventions of architectural drawing with contemporary technology and representational cultures. This course recognizes that for architects to operate productively, politically, socially, and ethically given the ubiquity of the digital image, both an advanced command of computational techniques and drawing techniques are immediately and primarily necessary. The digital image is the standard by which aesthetic content is transmitted, published and processed. Its pervasive role in contemporary architectural culture-and humanity-is mediated and confronted in this course. Relatedly, material drawing traditions are essential, valuable and provocative. The techniques covered in this studio-taught course include the manual and automated manipulation of digital images and material drawings at dramatically varied scales and dimensions. A structure of creative prompts continually positions the drawing and the image in parallel, with an emphasis on developing students' sensibilities, and capacity for both improvisational and scripted constructions. Students will create from memory, from life, from imagination, and from reference. As a result, students develop an architectural language that can engage multiple media and subjects.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
ARCH 201G-03
GRADUATE REPRESENTATION STUDIO: DRAWINGS
SECTION DESCRIPTION
This course connects the methods, traditions, and conventions of architectural drawing with contemporary technology and representational cultures. This course recognizes that for architects to operate productively, politically, socially, and ethically given the ubiquity of the digital image, both an advanced command of computational techniques and drawing techniques are immediately and primarily necessary. The digital image is the standard by which aesthetic content is transmitted, published and processed. Its pervasive role in contemporary architectural culture-and humanity-is mediated and confronted in this course. Relatedly, material drawing traditions are essential, valuable and provocative. The techniques covered in this studio-taught course include the manual and automated manipulation of digital images and material drawings at dramatically varied scales and dimensions. A structure of creative prompts continually positions the drawing and the image in parallel, with an emphasis on developing students' sensibilities, and capacity for both improvisational and scripted constructions. Students will create from memory, from life, from imagination, and from reference. As a result, students develop an architectural language that can engage multiple media and subjects.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
CTC 2000-01 / DM 2000-01
AMBIENT INTERFACES: ACTIVATED OBJECTS
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration