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ILLUS 4406-01
WKSHP: INTRODUCTION TO GAME ENGINES
SECTION DESCRIPTION
This course is a short introduction to the use of game engines for the production of realistic interactive environments-- whether for architecture, industrial design, VR, or animation. The class is intended for people who are already comfortable with 3D modeling and texturing and will cover the basics of scene creation, modeling, the particular requirements of PBR texturing, animation, and simple interactivity through the use of blueprints. Topics will include basic setup; import of 3D assets, including materials, animations, polygonal models, and custom hit-detection meshes; setup of input methods, lighting, sky-boxes, and atmospherics; and output to various devices. Professional workflow considerations and naming conventions will be covered, as well as an overview of useful third-party software for modeling and texturing.
Students must register for workshops during the registration period and add/drop regardless of start date of class.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
IDISC 3214-101
ENTANGLED ECOLOGIES: CASE STUDIES IN PRACTICE
SECTION DESCRIPTION
This course offers an intensive exploration of sustainability in design through cross-disciplinary case studies, critical discourse, and reflective studio practice. Open to juniors, seniors, and graduate students from all majors, it invites participants to bring in-progress or prior studio work as the foundation for inquiry. Rather than initiating new work, students will reframe and develop existing projects through lenses of ecological literacy, systems thinking, and environmental humanities. Emphasis will be placed on developing language, grounding work in theory, and situating practice within broader cultural, political, and ecological contexts. Students will also explore pathways for design entrepreneurship, systems scalability, and potential product development within existing frameworks.
Estimated Cost of Materials: $150.00
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
FAV 3215-01
THE PITCH: LOGLINE TO SELLING
SECTION DESCRIPTION
Okay, you have an idea! What do you do with it? We'll take you through the steps: from writing a logline, developing a pitch deck, pitching and selling. Through lectures, demos, discussions, and weekly assignments, students will develop a hands-on understanding of professional elements of pitching your idea in a professional, industry context, learning from a renowned leader in the field.
Please contact fav@risd.edu for permission to register.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
FAV 5131-01
DIGITAL EFFECTS AND COMPOSITING FOR THE SCREEN
SECTION DESCRIPTION
This class uses Adobe After Effects as a tool to achieve the students' individual goals as artists. Starting with the basics of creating imagery in After Effects, the course moves through compositing, special effects, puppet animation and time manipulation. There is an overarching focus on core concepts such as quality of motion, layout and composition, color and form that surpass this single class. The first 6 weeks contain homework assignments that allow the students to grasp individual components of this highly technical toolset, while during the second 6 weeks the students concentrate on a final project. This project stresses the students' knowledge and forces them to grow as a digital animator as they find unique problems and solve them with instructor supervision.
Elective
FAV 5123-01
CHARACTER DESIGN
SECTION DESCRIPTION
This course is a study of the theories and methods of character design as applied to narrative forms. This class asks students to push beyond stereotypical designs to develop two-dimensional characters that are both personally and culturally resonant and imaginative. Particular emphasis is placed on the expressive power of abstract forms and color. Through exploring individual perceptions of good and evil, success and failure, as well as beauty and ugliness, students create characters that are highly original. Research, thorough craftsmanship, and sophisticated design are stressed.
Please contact fav@risd.edu for permission to register.
Elective
FAV 5121-01
EXPERIMENTAL FILM TECHNIQUES
SECTION DESCRIPTION
Experimental Filmmaking has as much in common with song and sculpture as it does with cinema, and stresses process over script. The course is designed as a hands-on production experience where visual and audial ideas can be tested, combined, discarded, manipulated, investigated. Emphasis is placed on the unique properties of 16mm film as aesthetic material, as well as on the time-based conceptual potential of digital media. The course includes a brief overview of the techniques, theory, language, and history of Experimental Cinema.
Estimated Cost of Materials: $100.00
Please contact fav@risd.edu for permission to register.
Elective
FAV 5112-01
SOUND FOR THE SCREEN
SECTION DESCRIPTION
Students in this course become engaged with sound as a partner in the language of time-based media. Through selected screenings, readings, and concept-driven design projects, the students develop ideas they can use as design principles in planning and working with sound. In addition, students get a hands-on overview of working with sound in a contemporary production environment, focusing on microphones, field recorders, and DAW software. Students learn to be better listeners and to be aware of how sound affects their perception of the world around them, as well as becoming technically competent to execute their creative ideas.
Estimated Cost of Materials: $50.00
Please contact fav@risd.edu for permission to register.
Elective
PAINT 4598-01
PAINTING DEGREE PROJECT
SECTION DESCRIPTION
This is a comprehensive course designed to test the student's ability to create, complete, and document a Degree Project of his or her choosing. The Degree Project should be a distinct, carefully conceived, exhibition-ready body of work which reflects the issues and objectives of your art. The Senior Degree Project is distinct from your Woods-Gerry Gallery exhibition, although its work can overlap with that exhibition.
Open to Senior Painting Students.
Major Requirement | BFA Painting
PAINT 4598-02
PAINTING DEGREE PROJECT
SECTION DESCRIPTION
This is a comprehensive course designed to test the student's ability to create, complete, and document a Degree Project of his or her choosing. The Degree Project should be a distinct, carefully conceived, exhibition-ready body of work which reflects the issues and objectives of your art. The Senior Degree Project is distinct from your Woods-Gerry Gallery exhibition, although its work can overlap with that exhibition.
Open to Senior Painting Students.
Major Requirement | BFA Painting
PAINT 4598-03
PAINTING DEGREE PROJECT
SECTION DESCRIPTION
This is a comprehensive course designed to test the student's ability to create, complete, and document a Degree Project of his or her choosing. The Degree Project should be a distinct, carefully conceived, exhibition-ready body of work which reflects the issues and objectives of your art. The Senior Degree Project is distinct from your Woods-Gerry Gallery exhibition, although its work can overlap with that exhibition.
Open to Senior Painting Students.
Major Requirement | BFA Painting
PAINT 4598-04
PAINTING DEGREE PROJECT
SECTION DESCRIPTION
This is a comprehensive course designed to test the student's ability to create, complete, and document a Degree Project of his or her choosing. The Degree Project should be a distinct, carefully conceived, exhibition-ready body of work which reflects the issues and objectives of your art. The Senior Degree Project is distinct from your Woods-Gerry Gallery exhibition, although its work can overlap with that exhibition.
Open to Senior Painting Students.
Major Requirement | BFA Painting
GRAPH 3298-01
DEGREE PROJECT
SECTION DESCRIPTION
The degree project is an independent project in graphic design subject to the department's explicit approval, as the final requirement for graduation for the BFA Degree. Visiting critics will be invited to review the completed project. Students are only eligible to enroll in this course if all credit requirements for the degree are complete in this final semester and the student is enrolled with full-time status. Graphic Design students on advanced standing who wish to be considered for Degree project in the Fall of their senior year must apply to the department head.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3298-02
DEGREE PROJECT
SECTION DESCRIPTION
The degree project is an independent project in graphic design subject to the department's explicit approval, as the final requirement for graduation for the BFA Degree. Visiting critics will be invited to review the completed project. Students are only eligible to enroll in this course if all credit requirements for the degree are complete in this final semester and the student is enrolled with full-time status. Graphic Design students on advanced standing who wish to be considered for Degree project in the Fall of their senior year must apply to the department head.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3298-03
DEGREE PROJECT
SECTION DESCRIPTION
The degree project is an independent project in graphic design subject to the department's explicit approval, as the final requirement for graduation for the BFA Degree. Visiting critics will be invited to review the completed project. Students are only eligible to enroll in this course if all credit requirements for the degree are complete in this final semester and the student is enrolled with full-time status. Graphic Design students on advanced standing who wish to be considered for Degree project in the Fall of their senior year must apply to the department head.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3298-04
DEGREE PROJECT
SECTION DESCRIPTION
The degree project is an independent project in graphic design subject to the department's explicit approval, as the final requirement for graduation for the BFA Degree. Visiting critics will be invited to review the completed project. Students are only eligible to enroll in this course if all credit requirements for the degree are complete in this final semester and the student is enrolled with full-time status. Graphic Design students on advanced standing who wish to be considered for Degree project in the Fall of their senior year must apply to the department head.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3298-05
DEGREE PROJECT
SECTION DESCRIPTION
The degree project is an independent project in graphic design subject to the department's explicit approval, as the final requirement for graduation for the BFA Degree. Visiting critics will be invited to review the completed project. Students are only eligible to enroll in this course if all credit requirements for the degree are complete in this final semester and the student is enrolled with full-time status. Graphic Design students on advanced standing who wish to be considered for Degree project in the Fall of their senior year must apply to the department head.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3298-99
DEGREE PROJECT
SECTION DESCRIPTION
The degree project is an independent project in graphic design subject to the department's explicit approval, as the final requirement for graduation for the BFA Degree. Visiting critics will be invited to review the completed project. Students are only eligible to enroll in this course if all credit requirements for the degree are complete in this final semester and the student is enrolled with full-time status. Graphic Design students on advanced standing who wish to be considered for Degree project in the Fall of their senior year must apply to the department head.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Graphic Design Students.
Major Requirement | BFA Graphic Design
LAEL 1127-01
ENVIRONMENTAL HUMANITIES RESEARCH SEMINAR
SECTION DESCRIPTION
Practitioners in the Environmental Humanities (EH) engage in disciplinary and cross-disciplinary research in the humanities to think about representation, meaning, value, ethics, and power in relation to environmental questions, issues, and crises. EH offers a capacious umbrella under which to gather inquiry in anthropology, art and design, critical animal studies, cultural studies, film studies, history, literary studies, philosophy, and visual studies, among other disciplines, methodologies, and modes. In this course, Environmental Humanities Research Seminar, students will engage in independent, liberal arts-based research in the environmental humanities in order to contextualize, extend, and/or refine an existing project or to develop a new project. The work under development could be either a liberal-arts based project or a studio-based project that would be deepened through liberal-arts based research. In addition to deep curiosity about one's subject matter, receptivity to the messiness of the research process, and a willingness to support other classmates in their research, this class requires excellent time management skills. Assignments will include: an annotated bibliography, reflective writing, a final paper, and a final presentation.
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
ILLUS 3590-01
THE CHANGING NARRATIVE
SECTION DESCRIPTION
The Changing Narrative will explore the challenges and possibilities of innovative storytelling structure: non-linear, interactive, multimedia. In this class, students will create inventive work at the intersection of physical and digital media, the old and the new. Students will be introduced to classic dramatic structures across cultures-Asian Kishotenketsu, Freytag's pyramid, Shakespearean tragedy-and learn fundamental digital skills via class demonstrations and exercises. Drawing from these patterns and tools, students will then seek to unveil new storytelling possibilities granted by modern technology (computer animation, touch screen interaction, hypermedia) to traditional artforms (illustration, comics, gaming). What happens when a comic's panel starts to move? Where does a story go if the reader is allowed to make decisions? Students will investigate these creative avenues and create playful, hybrid stories. Along the course of the semester, assignments will notably include short-form animated illustrations, experiments with gamebooks and cartoon strips, culminating in a final, long-form narrative project.
This course fulfills either the Illustration Concepts elective requirement OR the Computer Literacy requirement (not both) for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
- Illustration Concepts
ILLUS 3938-01
WORLDSMITH
SECTION DESCRIPTION
As visual artists, we all have a story to tell. One of the keys to creating a convincing narrative is persuading your viewers of the believability of the world into which you invite them. The creation of graphic novels, games, animations, movies and theater sets often start with a world guide - a document that fully describes the setting. Sometimes these are simply textual or visual references and sometimes they are books in their own right; but regardless of form, their purpose is to make sure that all the creative people working on a project will build a consistent reality. This course is intended to familiarize students with the process of generating and illustrating the visual parameters of an invented environment in which a story happens - defining first the umbrella under which the story unfolds, then establishing a more particular space/time/habitat that includes anything relevant to the story: environment, history, culture, clothing styles, architecture, animals, etc. Beyond the invention of a setting for a visual narrative, in this course students will also learn how to design a style guide for intellectual property worlds (IP). Each will create a visual "bible" for envisioning their IP world-a document that clearly defines and describes the world within which the narrative unfolds.
Elective