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ILLUS 3701-01
INTRODUCTION TO TATTOOING
SECTION DESCRIPTION
This course offers an introduction to the art and practice of the no longer taboo world of tattooing, merging the student’s unique visual language with technical mastery of the medium. Students will explore the history and cultural landscapes of tattooing, considering its roots in ancient traditions and its evolution into one of the most compelling and accessible contemporary art forms, transforming the human body into a dynamic canvas of personal expression and cultural dialogue. As an immersive experience into the tattoo industry, this course combines theory with hands-on practice, giving students the ability to create original designs that translate into tattoos that consider practical, real-world applications. Students will hand draw their tattoo designs to create a collection of unique imagery that will enhance their illustrative skills and problem-solving abilities. Projects will be designed to challenge students, in order to build a body of work that not only draws upon existing tattoo styles but blends, adapts and advances these styles to make distinctive, individual pieces of art.
Throughout the course, students will not only develop their tattooing artistic abilities but also focus on equipment handling, machine setup, maintenance, and operation, as well as the proper use of specific needles and inks, in order to create smooth, clean and detailed line work and shading. An understanding of skin structure is crucial for effective tattooing and students will also study healing processes and the importance of sanitation practices to ensure client safety and comfort. Students will create a collection of technically sound tattoos which will be applied on synthetic silicone fake skin, using actual tattoo machines and cartridge needles, ensuring a holistic understanding of both the technical and artistic aspects of tattooing. This course aims to create a community of artists who respect the tradition of tattooing while pushing the boundaries of creativity and innovation within this lucrative and thriving field.
A liability waiver (submitted on the first day of class) is required for safe use of tattoo machines and needles. Work is to be exclusively performed on simulated silicone skin, and use of the equipment on human or animal subjects is not permitted.
Estimated Cost of Materials: $80.00 - $100.00
Elective
PAINT 452G-01
GRADUATE DRAWING
SECTION DESCRIPTION
This course presents the graduate student with a series of problems intended to develop drawing as a tool for inquiry into a terrain outside the well-known beaten paths of his/her past studio practice. Expanding the role for drawing in studio experimentation is a goal. Work will be done outside class. There are critiques each week.
Major Requirement | MFA Painting
GLASS 451G-01 / GRAD 451G-01
GRAD CRITICAL ISSUES SEMINAR
SECTION DESCRIPTION
This graduate seminar provides an intensive study of current critical issues in contemporary art. Each Fall a visiting curator or critic is invited to lead the course. While the themes covered each semester will vary with the visiting instructor, the structure of the course will remain the same. The class is divided into two segments: a seminar and a studio. Each week the seminar lasts for three hours followed by studio visits with each student. This course helps students carry the dialogue of contemporary art issues into the studio more effectively.
This course is a requirement for Graduate Glass students. Non-major graduate-level students may enroll pending seat availability. Email the Department Head and instructor jointly to request permission.
Major Requirement | MFA Glass
COURSE TAGS
- Administrative :: Seminar Requirement
SCULP 3143-01
ADVANCED MOLD MAKING AND CASTING
SECTION DESCRIPTION
This course will teach the advanced skills and processes necessary to achieve reliably repeatable results in casting and mold-making. Students will gain material literacy beginning with a limited range of mold making products in the Platinum Silicone and Gypsum Cement families. This skillset will provide the necessary confidence to expand into the broader range of flexible and rigid mold making products to suit individual student needs. Students will learn key methods to achieve successful multi part flexible molds, with a specific emphasis on silicone rubber products. Direct modeling materials such as Castilene and Magic Sculpt will be demonstrated as companion products for making rigid semi-permanent mold ready objects. The proficiency gained in this studio course will enable students to problem solve mold-making challenges, such as complexity and scale, multi part molds, repeatable production of multiples, and planning for larger and more advanced mold-making and casting projects. This procedural knowledge will assist in various purposes in a studio practice such as the need for repetition, durability, economy, and sustainability. This course is intended to assist, augment and enhance ongoing studio work for all students as they workshop their emerging studio practices.
Estimated Cost of Materials: $300.00
Elective
FD 248G-01
FURNITURE DESIGN THESIS SEMINAR
SECTION DESCRIPTION
This graduate seminar is organized in parallel with the Graduate Furniture Design Thesis studio for the purpose of guiding the written thesis document. The goal is to provide students with a focused opportunity to map their thesis projects and to create the document that supports their studio practice and body of work known as the thesis.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Furniture Design Students.
Major Requirement | MFA Furniture Design
COURSE TAGS
- Administrative :: Seminar Requirement
PRINT 461G-01
GRADUATE PRINTMAKING I: HISTORICAL CONTEXT AND PRACTICE
SECTION DESCRIPTION
Students in the graduate printmaking program will utilize graduate level research and scholarship as an impetus for growth within studio practice. Investigation into historical cycles of printmaking will be fostered through assigned texts and exploration of primary resources available at RISD, especially The RISD Museum. A dialogue stemming from intensive studio work will be developed in varied formats by faculty, visiting artists and peers throughout the semester.
Major Requirement | MFA Printmaking
PRINT 463G-01
GRADUATE PRINTMAKING III: HISTORICAL CONTEXT AND PRACTICE
SECTION DESCRIPTION
Students in the graduate printmaking program will utilize graduate level research and scholarship as an impetus for growth within studio practice. Investigation into historical cycles of printmaking will be fostered through assigned texts and exploration of primary resources available at RISD, especially The RISD Museum. A dialogue stemming from intensive studio work will be developed in varied formats by faculty, visiting artists and peers throughout the semester.
Major Requirement | MFA Printmaking
ID 20ST-03
STS REID: DESIGNING GAMES FOR FOSTERING COMMUNITY
SECTION DESCRIPTION
Mainstream games, such as Monopoly and Settlers of Catan, normalize extractive behavior, othering stereotypes, and bitter competition between players. Meanwhile, tools used in “community engagement” and “participatory design” in architecture, design, and planning fields create illusions of choice and public approval by gamifying public processes. This studio asks, how can games encourage alternative relationships and interactions between players, and be a medium through which folks of all ages can practice care, collaboration, and learning at the grassroots level?
After examining our positionalities and analyzing existing board games, students will work in teams to develop their own semi-cooperative board games. The game development process will be introduced in stages as students critically discuss how design can both help and/or harm people alongside reflections about relevant personal, social, and political perspectives. The work will include concept sketches, worldbuilding stories, rulebooks, zines, physical crafted prototypes and components, and student-organized playtesting sessions. The primary challenges for students in this studio lie in discovering how to align design decisions with core values and goals, how to source materials ethically, and how their game can be played and produced in community - all while ensuring the game is replayable and fun!
This studio is a Reassembling Industrial Design (REID) Special Topic Studio, which meets the graduation requirement for an SEI tagged class.
Major Requirement | BFA Industrial Design
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
- Social Equity + Inclusion, Upper-Level
ID 20ST-04
STS REID: REVISITING ID WITH CRITIQUE
SECTION DESCRIPTION
Have we considered what it truly means to critique? This course explores the role of critique, dissects real-life cases, and challenges existing methodologies to foster more just and equitable ways to look at design.
Well closely examine how professionals, clients, and stakeholders present and evaluate design work to critically reflect on methods within ID and further consider how ethical and inclusive practices take place in the field of industrial design. Students will actively engage in research workshops, role-playing, and discussions to reshape their understanding of design and critique.
By the conclusion of the studio, students will have designed tools and models for public and private critique. Through this, students will be equipped with enriched perspectives and a comprehensive toolkit of critique and discussion methodologies that are continuously applicable in future practices.
This studio is a Reassembling Industrial Design (REID) Special Topic Studio, which meets the graduation requirement for an SEI tagged class.
Major Requirement | BFA Industrial Design
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
APPAR 2215-01
CONCEPT TO CLOTHING
SECTION DESCRIPTION
Concept to Clothing is a 3-credit elective undergraduate studio course open to undergraduate and graduate students (with the approval of faculty member Meg DeCubellis) who seek to learn the fundamental and technical principles of garment development, construction and design. This is a critical making studio which will focus on basic garment making for prototypes as well as supporting individual projects to be worn on the body. Students are expected to show evidence of physical making throughout this course while developing a deeper relationship to making clothing. Students will also tour local factories to witness the making of varying quantities of garments. A professional studio practice will filter through skill building in the areas of construction, draping, pattern making, garment development, fitting, industrial machine skills, and hand sewing techniques. The development process will include conceptualization, creating specifications, fabricating iterative prototypes, conducting supplier and material research to support each student’s thesis of study. Students are expected to have a project in mind which can be something that they have started to develop in their major. Because class discussion and participation is at the heart of this course, you are required to be in class for all demos and meetings which will determine a large portion of the final grade. Prior sewing experience is required.
Estimated Material Costs: $150.00 - $300.00
THE FACULTY MEMBER AND THE DEPARTMENT MAY ADJUST THE INFORMATION LISTED IN THIS SYLLABUS AND COURSE OUTLINE THROUGHOUT THE SEMESTER. THE AIM ALWAYS BEING TO BETTER SERVE STUDENTS BASED ON STUDIO PROGRESS, PERFORMANCE AND UNFORESEEN CONDITIONS.
Elective
ID 20ST-05
STS REID: COUNTER, LIVING ARCHIVES
SECTION DESCRIPTION
Industrial design’s authorized histories are often produced through designed infrastructures such as museums, textbooks, libraries, corporate archives, websites, and interfaces. These systems do not simply store history; they shape it by determining what is preserved, how it is classified, who is credited, and what becomes accessible.
In this studio, students will design and build a living counter-archive using core industrial design methods including but not limited to systems mapping, prototyping, model-making, interface design, and publication. Projects may take the form of installations, portable kits, shelving or display systems, tool libraries, publications, websites, series of objects, or hybrid platforms. Each project will propose alternative ways of knowing, crediting, and sharing design histories.
The course centers BIPOC designers, makers, and communities, and foregrounds practices often absent from mainstream narratives, including repair cultures, collective authorship, maintenance, hidden labor, and vernacular engineering. Students will examine how design structures can reinforce or challenge inequity and explore strategies for more inclusive and accessible knowledge systems.
Through hands-on exercises, case studies, critiques, and iterative prototyping, students will develop a functioning archive. The studio moves between archive, exhibition, object, and interface design, culminating in a designed counter-archive that expands how industrial design knowledge is represented and shared.
This studio is a Reassembling Industrial Design (REID) Special Topic Studio, which meets the graduation requirement for an SEI tagged class.
Major Requirement | BFA Industrial Design
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
JM 4417-01
SOPHOMORE JEWELRY 1
SECTION DESCRIPTION
Sophomore Jewelry I is the first of two introductory studio classes which will familiarize students with the creative jewelry studio environment. Fundamental tools and techniques integral to working with metal are introduced during class demonstrations over the semester. Class projects are structured to blend the use of tools with techniques and are introduced in order of complexity. The course begins with designing and constructing structurally sound 3D objects from 2D metal sheet stock. By the conclusion of the semester students are equipped with technical skills to make jewelry informed with an awareness of the body as site. This is the first of a two-semester course.
Major Requirement | BFA Jewelry + Metalsmithing
JM 455G-01
GRADUATE JEWELRY 3
SECTION DESCRIPTION
In this studio course, second-year students identify and pursue personally driven research. Weekly individual meetings and studio visits take place with the instructor, and also with scheduled first-year and second-year group critiques. Students are required to maintain a continuous record of their research and development through drawings, writings, samples, models, etc. Active participation in group discussions and critiques is mandatory.
Students are pre-registered for this course by the department; registration is not available in Workday. Enrollment is limited to Graduate Jewelry + Metalsmithing Students.
Major Requirement | MFA Jewelry + Metalsmithing
PAINT 4505-01
FUNDAMENTALS: PAINTING METHODS AND MATERIALS
SECTION DESCRIPTION
This course will provide the foundation for the creation of an archival painting practice for both traditional and contemporary painting methods. Topics covered will include tools, preparation process for both canvas and wood panels, sizes and grounds, drying oils, varnishes and resins, pigments, solvents, painting procedures, and the care of finished paintings. A historical overview of traditional methods and materials including egg tempera and oil paint will be covered, in addition to modern alkyd resins and acrylics. RISD's Environmental Health & Safety practices that pertain to painting practice and painting studio safety will be an integral part of this course. A short research paper is required to supplement studio work.
Major Requirement | BFA Painting
PAINT 4505-02
FUNDAMENTALS: PAINTING METHODS AND MATERIALS
SECTION DESCRIPTION
This course will provide the foundation for the creation of an archival painting practice for both traditional and contemporary painting methods. Topics covered will include tools, preparation process for both canvas and wood panels, sizes and grounds, drying oils, varnishes and resins, pigments, solvents, painting procedures, and the care of finished paintings. A historical overview of traditional methods and materials including egg tempera and oil paint will be covered, in addition to modern alkyd resins and acrylics. RISD's Environmental Health & Safety practices that pertain to painting practice and painting studio safety will be an integral part of this course. A short research paper is required to supplement studio work.
Major Requirement | BFA Painting
TLAD 612G-01
CURRICULUM DEVELOPMENT FOR SECONDARY VISUAL ARTS LEARNING
SECTION DESCRIPTION
This course with its focus on curriculum development and pedagogical practices for students in grades 7-12 has been designed as the companion to TLAD-611G, where the focus is students in grades PK-6. In this manner, this pair of courses provides graduate students with an essential foundation to teaching the Visual Arts (art and design) from pre-K to 12th grade. This course explores the development of a conceptual framework for studio-based teaching and learning for students in grades 7-12 that aligns with the National Visual Arts Standards (NVAS). The course is guided by the belief all middle and high school students have creative capacity and that visual arts education plays an extraordinarily important role in its development. Further, the course places emphasis on instructional design that encourages curiosity, discovery, creativity and importantly personal point of view. Throughout the course, there is a focus on curriculum development and pedagogical strategies crafted to meet the cognitive and social development of learners as well as the personal interests of students while simultaneously introducing the work of a diverse range artists from historic to contemporary as models of practice. The course introduces an approach to pedagogy for art and design education that is informed by the graduate student's personal artistic practice combined with their understanding of the rich diversity of human visual expression. The course places special emphasis on the development of studio-based learning that centers on the intersecting domains of making and responding. In this way, curriculum and instruction is designed to deepen secondary students' (7-12) understanding of art and design as expression of enduring ideas. Graduate students examine these concepts through their own studio practice, critical readings, the development curriculum maps and lesson plans and through an integrated practicum experience that provides an authentic opportunity to implement instruction with high school students in the TLAD-Studio Lab.
Enrollment in this course is limited to Teaching + Learning in Art + Design Students.
Major Requirement | MA, MAT Teaching + Learning in Art + Design
COURSE TAGS
- Administrative :: Seminar Requirement
ARCH 22ST-01
FORMS OF LIVING, FORMS OF BUILDING
SECTION DESCRIPTION
This interdisciplinary Advanced Topic Studio begins from the premise that architecture has often claimed authority by prescribing how people should live through established canons, fixed typologies, and disciplinary conventions. Forms of Living, Forms of Building reverses that logic by asking how architecture might instead emerge from living itself: from use, adaptation, repair, maintenance, occupation, and the gradual transformation of space over time. Using informality as a lens, the course understands these everyday practices not as signs of disorder or lack, but as forms of spatial intelligence and material knowledge. In doing so, it examines how the built environment is shaped by unequal access to land and resources, racialized labor, extractive economies, and the social and environmental conditions under which architecture is produced.
Open to students across RISD, the studio treats approaches to architecture through diverse forms of material production as a way of decentering architectural authority and questioning its conventional tools, methods, and assumptions. Through seminar discussion, collective research, mapping, visual analysis, material inquiry, and project-based experimentation, students will investigate how forms of living generate forms of building, and how design might open more just, situated, and sustainable ways of making space. In this sense, the studio connects everyday practices of habitation to broader struggles over extraction, justice, and the possibility of producing architecture from lived practices.
Major Requirement | BArch: Architecture
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
PHOTO 5314-01
LIGHTING: THE ART, SCIENCE AND APPLICATION
SECTION DESCRIPTION
This class explores form and space through the addition of dynamic light, with particular emphasis on the importance and weight that it holds within a photographic image. Students will investigate and answer the essential question: how does light serve an image? The course encourages critical examination of how artificial light is employed in fine art, documentary, commercial, and advertising photography to emphasize concepts, emotions or illustrate objects and space, placing a strong focus on contemporary works. Throughout the semester, students will gain the necessary skills to work in a professional photography studio, helping them build a strong foundation for greater control of their own projects. Additionally, the class covers the practical skills required for professional roles related to commercial photography, such as lighting technician, digital technician, art director, creative director, and studio management.
Active participation in live demonstrations, both in studio and on location will give students crucial hands-on experience. Starting with the basics, students will learn fundamental principles of light and grow confident in handling all types. Whether hard, soft, painterly, illustrative, high-key, low-key, gelled, natural, flash, and continuous, eliminate any fear of working with light when photographing people places or objects. By the end of the class, students will feel empowered and ready to keep learning about light, gaining a new confidence in approaching lighting challenges throughout their creative journey.
Elective
CTC 2101-01
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-02
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration