Search Course Listings
LDAR 2265-01
REPRESENTATION II
SECTION DESCRIPTION
The advanced course studies multimedia drawing It explores the possibilities with the material and content of two dimensional expression. The class encourages greater connections with the design studios by testing and reevaluating design work through the lens of phenomenology and seriality. Scale and composition are emphasized in the detailed and constructed drawings that are required in class. Individual investigations are developed throughout this advanced course to encourage a way of making marks that connect with the various modes of exploration in their studio work.
Estimated Cost of Materials: $225.00
Majors are pre-registered for this course by the department. Enrollment is limited to Landscape Architecture Students.
Major Requirement | MLA-I Landscape Architecture
CER 1510-101
*JAPAN: TAIWAN CERAMICS STUDY ABROAD
SECTION DESCRIPTION
This course emphasizes the unique opportunity to learn Japanese Ceramic History and a hands-on study in Taiwan to learn new studio practices of clay art and its inherent characteristics and its possibilities as both utilitarian and sculptural ceramics. The focus of this class will be on the foundation skills of hand-building, wheel-throwing, and surface decoration in a rich historic and cultural context of study in Japan and Taiwan. The elements of this course will be taught through lectures, demonstrations, critiques, and assignments.
Registration is not available in Workday. All students are required to remain in good academic standing in order to participate in the Wintersession travel course/studio. A minimum GPA of 2.50 is required. Failure to remain in good academic standing can lead to removal from the course, either before or during the course. Also in cases where Wintersession travel courses and studios do not reach student capacity, the course may be cancelled after the last day of Wintersession travel course registration. As such, all students are advised not to purchase flights for participation in Wintersession travel courses until the course is confirmed to run, which happens within the week after the final Wintersession travel course registration period.
Elective
COURSE TAGS
- Administrative :: Global Travel Course
IDISC 1586-101
MONUMENTAL: REIMAGINING MEMORY AND STORYTELLING
SECTION DESCRIPTION
This studio course examines the power of monuments, memory, and storytelling as vital tools for preserving histories and truths at risk of being erased. Through critical inquiry and creative practice, students will investigate how individuals and communities commemorate the past, confront grief, and reinterpret symbols of collective memory. Guiding questions will frame the work: How do we honor what is being erased? How do we educate across generations and nations? How do we reimagine the meaning of monuments within today’s struggles for justice and belonging?
Interdisciplinary in scope, the course weaves together research, discussion, and studio practice in collaboration with partners beyond the classroom. Students will engage with community leaders, national nonprofits, and initiatives such as Monument Lab, a nonprofit public art, history, and design studio, as well as the Emmett Till Memory Project and locally based arts and cultural programs. Assignments will balance independent exploration with collaborative outcomes, drawing on 2D and 3D media, digital platforms, and experimental methods of making. By the end of the course, students will have produced interventions that address both local and global contexts of commemoration, creating design practices that preserve, question, and expand how stories are remembered.
Elective
CTC 2101-01
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-02
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-101
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-102
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-103
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-104
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-105
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-106
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
ID 24ST-07
ADS: DESIGN FOR EXTREME ENVIRONMENTS: ARTEMIS AND BEYOND
SECTION DESCRIPTION
This spring the Design for Extreme Environments Studio will consider how to design spacecraft and habitats suitable for extreme environments and long-duration missions, such as those to the Moon or Mars. Students will work in teams, with input from experts at NASA and elsewhere, to provide creative ideation and innovative concepts while helping create the future of space travel.
Designing for the physical, emotional and psychological needs of astronauts may seem like an esoteric challenge but putting people into unfamiliar or highly dangerous surroundings requires an extreme level of attention to design. It is not enough to design technologies, systems, or equipment that function according to basic technical specifications without incorporating the human needs of the users, the people that will interact with them.
Extreme environments create extraordinary challenges to human physiological and psychological existence where common expectations for safety, comfort and performance need to be radically redefined. It is in situations like these that common assumptions no longer hold true and every aspect of a design must be considered in a new context. This questioning of assumptions and awareness of context are crucial for innovation in a wide array of domains.
This studio uses extreme environments as a pedagogical approach to focus design on human needs and interactions, while emphasizing creativity and innovation in tightly constrained situations. The skills, methodologies and knowledge acquired in this studio are applicable in a broad range of domains of which aerospace is just one small subset.
NASA’s Artemis campaign will launch the second Artemis mission this year, possibly during this spring semester. The Artemis II mission will send humans further from Earth than ever before but will not land on the Moon. Future missions, starting with Artemis III will explore the Moon for scientific discovery, technology advancement, and to learn how to live and work on another world as we prepare for human missions to Mars.
This studio is funded by a grant from the RI Space Grant Consortium, Michael Lye PI, so there are no lab fees and minimal out of pocket expenses. The grant will cover these costs.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
CTC 2106-01
BLUEWORLD, GREENWORLD, BROWNWORLD
SECTION DESCRIPTION
This studio elective focuses on creating digital image-based artworks on the themes of nature and technology. How can nature be represented in art and design work? To what ends? And can digital art and design about nature impact the ways we understand and interact with our natural world, or affect our understanding of climate change? Students will be introduced to several tools, softwares, and code-based tools related to image-capture or digital image-making, and create short projects, focusing on landscape, nature, or weather, that utilize each. Students will then develop a final project which allows them to focus more deeply on these tools — or a related tool of their choice — more deeply. This studio work will be complemented by image lectures, readings, and class discussions to provide context and inspiration.
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
- Computation, Technology, Culture Concentration
GRAD 078G-01
FULL SCALE
SECTION DESCRIPTION
This course will focus on the graduate level inquiry of wood-based construction designs and commensurate skills. Lighting and upholstery techniques, as well as outside vendor protocols, may also be employed pursuant to the graduate student's design needs. Graduate students will develop a multi-lateral skill set applicable to their area of study. Thesis concepts are often explored within this class. Students concentrate, in sequence, six weeks of Studio Based Learning of techniques and skills followed by six weeks of dedicated, full scale, designed and executed piece. Located in the Center for Integrated Technologies, CIT Bldg, the Graduate Studies Wood Studio will focus on contemporary and traditional: joinery, shaping, and vacuum lamination construction techniques. In addition, metal (cold working) techniques and manipulation are also covered. Surface treatments and finishing methods for metal and wood will be covered throughout this class.
Elective
PHOTO 5314-01
LIGHTING: CONSTRUCTED REALITIES
SECTION DESCRIPTION
This class explores form and space through the addition of dynamic light, with particular emphasis on the importance and weight that it holds within a photographic image. Students will investigate and answer the essential question: how does light serve an image? The course encourages critical examination of how artificial light is employed in fine art, documentary, commercial, and advertising photography to emphasize concepts, emotions or illustrate objects and space, placing a strong focus on contemporary works. Throughout the semester, students will gain the necessary skills to work in a professional photography studio, helping them build a strong foundation for greater control of their own projects. Additionally, the class covers the practical skills required for professional roles related to commercial photography, such as lighting technician, digital technician, art director, creative director, and studio management.
Active participation in live demonstrations, both in studio and on location will give students crucial hands-on experience. Starting with the basics, students will learn fundamental principles of light and grow confident in handling all types. Whether hard, soft, painterly, illustrative, high-key, low-key, gelled, natural, flash, and continuous, eliminate any fear of working with light when photographing people places or objects. By the end of the class, students will feel empowered and ready to keep learning about light, gaining a new confidence in approaching lighting challenges throughout their creative journey.
Estimated Materials Cost: $150.00 - $200.00
Elective
ID 250G-01
GRADUATE THESIS MAPPING AND NARRATIVE II
SECTION DESCRIPTION
Graduate Thesis Communications II is a studio course run in parallel with our sibling studio course which focuses on completing your thesis. Together, we will spend the spring semester finishing the thesis and thesis book that you proposed at the end of Graduate Thesis Communications I. We continue to think about writing as a design tool and as a communication tool. For this course, we put more emphasis on the communication aspect. Together, we will continue to refine and strengthen the manner by which you explain your thesis to yourself and others. We will think about audience, voice, structure, and form. We will explore different ways of communicating the same idea in different contexts and mediums (visual, oral, written). We will examine how to share our work and with whom. At the end of the course, you will have a complete thesis.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 250G-02
GRADUATE THESIS MAPPING AND NARRATIVE II
SECTION DESCRIPTION
Graduate Thesis Communications II is a studio course run in parallel with our sibling studio course which focuses on completing your thesis. Together, we will spend the spring semester finishing the thesis and thesis book that you proposed at the end of Graduate Thesis Communications I. We continue to think about writing as a design tool and as a communication tool. For this course, we put more emphasis on the communication aspect. Together, we will continue to refine and strengthen the manner by which you explain your thesis to yourself and others. We will think about audience, voice, structure, and form. We will explore different ways of communicating the same idea in different contexts and mediums (visual, oral, written). We will examine how to share our work and with whom. At the end of the course, you will have a complete thesis.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
PAINT 4490-01
FROM PAINTING TO CINEMA AND BACK AGAIN
SECTION DESCRIPTION
The work intensive studio course will involved students in an intense visual, aesthetic and theoretical discussion around the historical relationship of Cinema to Painting and Arts Culture in general and move on to the analyze the current embodiment of Cinema's more conflated and confounded, co-dependant relationship to the Art's of today, tapping into the cross-pollination resulting of imagery, politics and theory's as they apply. Each class meeting will involve studio work and discussion and culminate with a film screening. The film screenings will move forward from Cinema's very beginnings to a few of today's best Indie films. The concentration of the course will be assigned painting projects that will be direct responses to the films being screened and related critiques of these projects as they pertain to the films and the applicable supplemental literature, allowing the discussion around Cinema, cinematic and art critical theory and the Art culture to be transferred to the students individual works thus allowing for the work to be seen in a larger context.
Elective
SCULP 2246-01
DIGITAL CRAFT
SECTION DESCRIPTION
Building on technologies covered in Digital Design and Fabrication, this studio will explore relationships between digital fabrication, traditional sculptural and craft processes. Students will research and develop approaches to making that blend emerging fabrication technologies with traditional sculptural techniques including woodworking, metalworking, and casting. Students will leverage existing skillsets and departmental resources to both augment and invent methods of fabrication that complement their research and studio interests. The course will explore intermediate / advanced 3d modeling, 3d capture, robotics, and additive/subtractive fabrication techniques using both departmental and campus resources.
Through weekly slide presentations, readings and class discussions, students will be introduced to a broad range of artistic approaches, practices and communities merging technology and craft. Rhino 3D will be used as the primary CAD tool and students will need to provide their own laptop with Rhino installed.
The semester will be divided into a series of skill-building exercises, each blending digital tools with ‘traditional’ craft processes, and will culminate in a final project incorporating Digital Craft into an existing project and/or research interest. We will be utilizing the Sculpture department’s digital resources (Collaborative Robot, CNC Router, 3D Scanner, 3D Printers) in combination with woodworking, casting and metalworking* facilities.
This course, although technical in nature, is not technical in spirit. Our goal is not the mastery of any one software application or fabrication technology, but instead to gain an understanding of how to effectively leverage digital processes and tools in one’s studio. Success in this course requires resourcefulness, openness, and a willingness to collaborate. Depending on your existing skill set, it may be at times necessary to augment in-class demonstrations, with self-directed research and learning.
Elective
SCULP 4786-01
SCULPTURE SEMINAR II: VISUAL AND CRITICAL LITERACIES
SECTION DESCRIPTION
Sculpture Seminar II: Visual and Critical Literacies is the fourth sequential course in the Sculpture curriculum centered on research and coordinated with the content of the major studio courses. These research courses are designed to excite student learning through the practice of critical and engaged pedagogy in art history, material histories, research methods, representation, and what “counts” as artist research. Course content has been selected precisely to support the understanding of how critical literacy impacts a creative practice. De-material practices like reading, thinking, moving, and speaking can merge with, bend around, and twist through material practices.
Sculpture Seminar II: Visual and Critical Literacies is an intermediary level course which follows Junior Research Studio where students have learned about field research and the local manifestations of larger systems. The design of this seminar is to facilitate and support the study of themes relevant to art practices and conversations today. Through a series of readings, films, classroom discussion, group, and independent work, students learn to contextualize myriad discourses using the frames of art history, critical theory, philosophy, ethics, and politics. In this studio-centered seminar, students will develop critical literacy that is applicable to their working practices and the attendant process of using materials to make meaning. This course supports discourse around the formation of the artist in an effort to figure out meaningful strategies for the development and maintenance of sustainable artistic and intellectual practices.
Estimated Cost of Materials: $50.00
Students are pre-registered for this course by the department. Enrollment is limited to Junior Sculpture Students.
Major Requirement | BFA Sculpture
COURSE TAGS
- Administrative :: Seminar Requirement
- Social Equity + Inclusion, Upper-Level