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TLAD 405G-01
PEDAGOGICAL PLAYGROUNDS: CLASSROOM AS STUDIO
SECTION DESCRIPTION
This course invites creative practitioners from all disciplines to play and experiment with the notion of teaching as creative practice. What might happen if we consider the classroom our studio, instructional materials as form, and students as peers and collaborators? How do we push the boundaries of what a lecture, a workshop, a syllabus, a lesson plan, an instructional video, a how-to guide, can be? Whether in the context of higher education, community-based education, early childhood, alternative schools, artist residencies, or the inbetweens, we will take up pedagogy as our discipline and devise multidisciplinary, speculative experiments that redefine the space of pedagogy as one of endless creative potential. Studio work will be scaffolded with readings by thinkers such as Paulo Freire, Fred Moten, bell hooks, and la paperson, and we will consider the works of artists like Nina Katchadourian, Slavs and Tatars, Valie Export, and Walid Raad.
Elective
ILLUS 601G-01
GRADUATE ILLUSTRATION STUDIO III: SOCIAL ENGAGEMENT AND AGENCY
SECTION DESCRIPTION
This course is predicated on deep student focus on social engagement and the societal benefits attached to their studio work. Students will investigate and critique methodologies of contemporary, socially engaged artists to develop their own progressive work in order to question and shift traditionally narrow and restrictive paradigms in Illustration that preference and reward the hegemonic at the expense of the progressive, dissident, and critical work needed to advocate for the historically underrepresented. Collaborative projects with local artists, individuals and community organizations will be encouraged and supported to directly connect students with local communities. Students will be required to present self-driven work periodically in response to selected topics, readings, and community discussion.
Estimated Cost of Materials: $0.00 - $150.00
Major Requirement | MFA Illustration
SCULP 4746-01
SOPHOMORE SCULPTURE: STUDIO II
SECTION DESCRIPTION
Building upon practices, techniques, and discourses covered in the first semester of the sculpture curriculum, Sophomore Sculpture Studio II will deepen existing fabrication skills while expanding knowledge into the realm of time-based and movement-based technologies and practices. This course encourages students to explore what matters to them and how to express those ideas while they experiment with hybrid and transdisciplinary working methodologies.
As the semester progresses, assignments will guide students towards independent inquiries, focusing on both refining and expanding the context for their evolving artistic exploration. Readings, discussions, artist lectures, and research will elicit connections between ideas, narratives, histories, and personal work. Emphasis will be placed on material competency in plaster and casting, digital fabrication, and performance, providing a foundation for further research-based exploration. This will be augmented by Sculpture electives where students self-select into the areas they determine are most relevant to their artistic practices.
This course is an opportunity to ask meaningful questions about the world—without always needing definitive answers. Throughout, students will be encouraged to take risks, make connections, and actively shape their educational path and burgeoning artistic practices with a focus on developing their individual voice.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Sculpture Students.
Major Requirement | BFA Sculpture
SCULP 4746-02
SOPHOMORE SCULPTURE: STUDIO II
SECTION DESCRIPTION
Building upon practices, techniques, and discourses covered in the first semester of the sculpture curriculum, Sophomore Sculpture Studio II will deepen existing fabrication skills while expanding knowledge into the realm of time-based and movement-based technologies and practices. This course encourages students to explore what matters to them and how to express those ideas while they experiment with hybrid and transdisciplinary working methodologies.
As the semester progresses, assignments will guide students towards independent inquiries, focusing on both refining and expanding the context for their evolving artistic exploration. Readings, discussions, artist lectures, and research will elicit connections between ideas, narratives, histories, and personal work. Emphasis will be placed on material competency in plaster and casting, digital fabrication, and performance, providing a foundation for further research-based exploration. This will be augmented by Sculpture electives where students self-select into the areas they determine are most relevant to their artistic practices.
This course is an opportunity to ask meaningful questions about the world—without always needing definitive answers. Throughout, students will be encouraged to take risks, make connections, and actively shape their educational path and burgeoning artistic practices with a focus on developing their individual voice.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Sculpture Students.
Major Requirement | BFA Sculpture
ARCH 101G-01
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 101G-02
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 101G-03
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
LDAR 228G-01
ADVANCED DESIGN RESEARCH STUDIO (THESIS)
SECTION DESCRIPTION
Students will work within a guided research topic to develop a design investigation with defined objectives, methods, and outcomes. As a 9-credit studio, this course will also require that students design and execute a material, representational, or theoretical experiment tied to a design detail within their investigations. In this thesis studio, students will have periodic formal reviews with an advisory panel, and will use feedback from the panel to produce a book that gives a written and graphic presentation of the research context, process, and findings as well as a final assessment of the outcomes.
Estimated Cost of Materials: $250.00
Majors are pre-registered for this course by the department. Enrollment is limited to Landscape Architecture Students.
Major Requirement | MLA-I, MLA-II Landscape Architecture
LDAR 228G-02
ADVANCED DESIGN RESEARCH STUDIO (THESIS)
SECTION DESCRIPTION
Students will work within a guided research topic to develop a design investigation with defined objectives, methods, and outcomes. As a 9-credit studio, this course will also require that students design and execute a material, representational, or theoretical experiment tied to a design detail within their investigations. In this thesis studio, students will have periodic formal reviews with an advisory panel, and will use feedback from the panel to produce a book that gives a written and graphic presentation of the research context, process, and findings as well as a final assessment of the outcomes.
Estimated Cost of Materials: $250.00
Majors are pre-registered for this course by the department. Enrollment is limited to Landscape Architecture Students.
Major Requirement | MLA-I, MLA-II Landscape Architecture
LAS E401-01
CREATIVE WRITING: A CROSS-GENRE STUDIO
SECTION DESCRIPTION
In this beginning writing course, we will look at contemporary texts that push against the boundaries of traditional literary genres (fiction, poetry, theatre, creative non-fiction, graphic fiction, etc) and blur the lines between those genres as well. Together we will read some of the most exciting contemporary writers who resist our attempts to categorize them. By examining these texts and trying our own creative writing experiments, we will gain a better understanding of what traditional genres are, the techniques they employ, and ways they can be manipulated to create something new.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
ILLUS 3956-01
CINEMATIC STORYTELLING
SECTION DESCRIPTION
Previsualization is an essential tool in both animation and live action filmmaking. Whether it is a feature film or a commercial, a television show or a short film, it's critical that storyboarding is the first directorial step of translating the written word to the screen. In a medium where collaboration is the norm, a story artist inherently becomes one of the most influential figures in a film's production, as every department builds upon the foundation of their work. In this course, we will go over the building blocks of visual storytelling and traditional filmmaking, culminating in a final project at the end of the semester. Lectures and screenings will explore the tenets of story structure, visual language, film grammar, and performance, all of which will be integrated into weekly assignments that exercise tried and true techniques of storyboarding method. The lessons in this course will give you a firm understanding of the art of storyboarding as it applies to the film and animation industry, and also a greater understanding of how to visually communicate with a level of clarity that you had not known before.
The section for Fall 2025 will be remote.
The section for Spring 2026 will be in-person.
Elective
FAV 5292-01 / IDISC 5292-01
MEETING POINTS: OPEN MEDIA
SECTION DESCRIPTION
In this interdisciplinary critique-based class, advanced students take a rigorous look at the various ways time-based imagery functions in their work. With an emphasis on post-cinema, research- based, site-dependent, and performative practices, students in Meeting Points: Open Media examine their studio projects in-depth, through group critiques, a close analysis of critical concepts, and working with focus and discipline in their medium of choice. This course is required for FAV Seniors in Open Media and is well-positioned to be a critical support for senior and graduate students looking for additional insight into the development and refinement of their work in the area of cross-disciplinary media art practice. Course work includes research, readings, critique sessions, group discussions, and visiting artist lectures. Fall semester includes a recommended field trip to a relevant exhibition or performance, and visits by related working artists and curators. Spring semester includes an emphasis on curatorial exhibition strategies, a recommended field trip to a relevant exhibition or performance, and visits by related working artists and curators.
Please contact fav@risd.edu for permission to register.
Major Requirement | BFA Film/Animation/Video | Open Media
COURSE TAGS
- Administrative :: Seminar Requirement
FAV 5291-01 / IDISC 5291-01
MEETING POINTS: OPEN MEDIA
SECTION DESCRIPTION
In this interdisciplinary critique-based class, advanced students take a rigorous look at the various ways time-based imagery functions in their work. With an emphasis on post-cinema, research- based, site-dependent, and performative practices, students in Meeting Points: Open Media examine their studio projects in-depth, through group critiques, a close analysis of critical concepts, and working with focus and discipline in their medium of choice.
This course is required for FAV seniors in Open Media and is well-positioned to be a critical support for senior and graduate students looking for additional insight into the development and refinement of their work in the area of cross-disciplinary media art practice. Course work includes research, readings, critique sessions, group discussions, and visiting artist lectures.
Fall semester includes a recommended field trip to a relevant exhibition or performance, and visits by related working artists and curators.
Spring semester includes an emphasis on curatorial exhibition strategies, a recommended field trip to a relevant exhibition or performance, and visits by related working artists and curators.
Please contact fav@risd.edu for permission to register.
Major Requirement | BFA Film/Animation/Video | Open Media
COURSE TAGS
- Administrative :: Seminar Requirement
ID 24ST-09
ADS: CHAIRS: STRUCTURE, COMFORT & FORM
SECTION DESCRIPTION
Chair design is a rite of passage for those interested in the close interplay between form, structure, and comfort. Of all furniture types, chairs most clearly reveal how design decisions affect both the human body and the integrity of construction, inviting a critical understanding of how material and structure shape experience.
During the first half of the semester, students will gain hands-on experience working with a focused material palette to investigate chair design. The studio emphasizes analog methodologies and shop-based exploration. Students will study form, proportion, and ergonomics through full-scale mockups and prototypes - developing a working understanding of structure, joinery, and connection methods along the way.
In the second half of the semester, students will turn their focus to manufacturing and repeatability, refining their designs and building jigs for producing multiples. They will navigate the trade-offs required to move a design from concept to production, learning what must be adjusted or let go to preserve what matters most, and developing a disciplined sense of balance between desired outcomes and producibility.
By the end of the semester, each student will have developed a personal process for designing, refining, and producing chairs that embody structural integrity, comfort, and a distinct form language.
Prerequisite: Wood II or Metals II (must be completed - may not be taken concurrently with this advanced studio).
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
FAV 5160-01
ADV. COMPUTER GENERATED IMAGERY: 3D
SECTION DESCRIPTION
This course will focus on animation and rendering using a combination of 2D, 3D and compositing software. It covers detailed 3D modeling, rigging, and texturing.
Please contact fav@risd.edu for permission to register.
Elective
FAV 5118-01
COMPUTER GENERATED IMAGERY 3D
SECTION DESCRIPTION
The course will teach lighting, modeling and animation, with an emphasis on basic principles as they relate to 3D tools. The overall goal of this course is to generalize the study of the 3D world and to give students basic problem-solving skills needed for continued use of 3D animation software. After a series of lectures covering the basics of navigating the interface, each student produces a short animation. Each student has focused, individual time with the instructor. The class will be taught in Blender, but students who demonstrate a sufficient proficiency in other suitable packages may elect to use them for some assignments. Course may be repeated once for credit.
Please contact fav@risd.edu for permission to register.
Elective
FAV 5118-01
COMPUTER GENERATED IMAGERY 3D
SECTION DESCRIPTION
The course will teach lighting, modeling and animation, with an emphasis on basic principles as they relate to 3D tools. The overall goal of this course is to generalize the study of the 3D world and to give students basic problem-solving skills needed for continued use of 3D animation software. After a series of lectures covering the basics of navigating the interface, each student produces a short animation. Each student has focused, individual time with the instructor. The class will be taught in Blender, but students who demonstrate a sufficient proficiency in other suitable packages may elect to use them for some assignments. Course may be repeated once for credit.
Please contact fav@risd.edu for permission to register.
Elective
FAV 5131-01
DIGITAL EFFECTS AND COMPOSITING FOR THE SCREEN
SECTION DESCRIPTION
This class uses Adobe After Effects as a tool to achieve the students' individual goals as artists. Starting with the basics of creating imagery in After Effects, the course moves through compositing, special effects, puppet animation and time manipulation. There is an overarching focus on core concepts such as quality of motion, layout and composition, color and form that surpass this single class. The first 6 weeks contain homework assignments that allow the students to grasp individual components of this highly technical toolset, while during the second 6 weeks the students concentrate on a final project. This project stresses the students' knowledge and forces them to grow as a digital animator as they find unique problems and solve them with instructor supervision.
Please contact fav@risd.edu for permission to register.
Elective
LAEL 1054-01
TIME, LIGHT AND SOUND
SECTION DESCRIPTION
This course serves as an introductory exploration into enduring legacies, cultural evolution, and critical analysis of the moving image, encompassing film, animation, and video. With an emphasis on interrogating prevailing forces, structures, and terminology historically associated with these forms, the course aims to question and deconstruct prevailing modes of thinking and making in the medium. It also fosters a space for new perspectives, counter-histories, narratives, and abstractions to emerge in the context of cinema, the moving image, and time-based media.
The course does not merely focus on formal aspects; instead, it delves into a comprehensive examination, analysis, and questioning of how the formal elements and conventions in film actively shape both the functionality of the films themselves and the themes they depict. Questions before each screening prompt active viewing and discussion.
With a significant emphasis on the intersections between cinema and contemporary art practices, we will screen films representing different styles and periods of filmmaking, video art, and animation. Students will develop a shared language by learning the meaning and appropriate usage of common film terms, as well as considering the histories and values that gave rise to them.
Through screenings, lectures, visiting artist presentations, discussions, readings, and assignments, students will expand and deepen their understanding of 'cinema' and the moving image, develop conceptual tools for analyzing time-based imagery and sound, and begin to create direct links between film history and analysis and their studio practices.
Please contact fav@risd.edu for permission to register.
Major Requirement | BFA Film/Animation/Video
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
FAV 5103-01
VIDEO PRACTICES
SECTION DESCRIPTION
In Video Practices, students will work with digital video cameras, sound recorders and microphones, and editing and color correction software. Through projects, screenings, in-class assignments, and readings, students will explore key concepts in digital moving-image making to build, expand, and deepen their time-based practice.
Estimated Cost of Materials: $60.00
Please contact fav@risd.edu for permission to register.
Major Requirement | BFA Film/Animation/Video