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ILLUS 3052-01
ANIMALIA
SECTION DESCRIPTION
Animals have enjoyed a prominent place in art for as long as humans have been creating it, beginning with the caves in Lascaux. Along the way they have figured prominently in myths fables and allegories, fulfilling symbolic roles in a wealth of picture books, and appeared as frequent players in visual metaphors employed by editorial illustrators. This course will provide opportunities for students to work within a variety of illustration genres, finding their own approach to working with representations of animal life. There will be in-depth exploration of creature anthropomorphism and its uses- from social and political satire to its capabilities in a wide range of storytelling methods. From JJ Granville to Spiegelman's Maus, to children's book greats like Richard Scarry and Arthur Geisert, the human-animal/animal-human is an enduring motif that will continue to be reinvented and expanded upon. Students will have the ability to channel projects and assignments towards formats of their choosing - including painting and other gallery-based practices, children's publishing, artist books, comics and zines.
This course fulfills the Illustration Concepts Elective requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Concepts
- Nature-Culture-Sustainability Studies Concentration
ILLUS 4406-01
WKSHP: INTRODUCTION TO GAME ENGINES
SECTION DESCRIPTION
This course is a short introduction to the use of game engines for the production of realistic interactive environments-- whether for architecture, industrial design, VR, or animation. The class is intended for people who are already comfortable with 3D modeling and texturing and will cover the basics of scene creation, modeling, the particular requirements of PBR texturing, animation, and simple interactivity through the use of blueprints. Topics will include basic setup; import of 3D assets, including materials, animations, polygonal models, and custom hit-detection meshes; setup of input methods, lighting, sky-boxes, and atmospherics; and output to various devices. Professional workflow considerations and naming conventions will be covered, as well as an overview of useful third-party software for modeling and texturing.
Students must register for workshops during the registration period and add/drop regardless of start date of class.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
ILLUS 4406-01
WKSHP: INTRODUCTION TO GAME ENGINES
SECTION DESCRIPTION
This course is a short introduction to the use of game engines for the production of realistic interactive environments-- whether for architecture, industrial design, VR, or animation. The class is intended for people who are already comfortable with 3D modeling and texturing and will cover the basics of scene creation, modeling, the particular requirements of PBR texturing, animation, and simple interactivity through the use of blueprints. Topics will include basic setup; import of 3D assets, including materials, animations, polygonal models, and custom hit-detection meshes; setup of input methods, lighting, sky-boxes, and atmospherics; and output to various devices. Professional workflow considerations and naming conventions will be covered, as well as an overview of useful third-party software for modeling and texturing.
Students must register for workshops during the registration period and add/drop regardless of start date of class.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
PRINT 3219-01
PERFORMANCE AND PRINT
SECTION DESCRIPTION
Performance and printmaking share qualities that can generate innovative and hybrid artistic forms, despite their seemingly unrelated disciplines. This intersection is increasingly seen in contemporary artistic practice but is not often explored in an academic context. This course will focus on the bridges and dynamic potential between theatrical performance, performance art, animation, and printmaking. Throughout the semester, students will learn conceptual and technical aspects of prints and printmaking that relate to and inform multimedia works, ranging from seriality, layering, and duration, to imprinting, documentation, and artifact.
Students will be introduced to the relationship between prints, theater, and performance in the early- to late-20th century, and will examine recent works that define and explore critical issues of our time. Using RISD’s vast printmaking facilities, and equipment and materials for animation, sound, and performance, students will develop their own methods and combinations using topics such as the body, motion, and time.
Course format will include lectures, readings, discussion groups, and visits to the RISD Museum’s collection. Students will develop three individual or collaborative studio projects in response to prompts, as well as a self-directed final assignment. Individual and group critiques will help sharpen students’ ideas, skills, and knowledge of prints.
Artists discussed during this course will include, but not be limited to, Marina Abramović, John Cage, David Hammons, William Kentridge, Kakyoung Lee, Poli Marichal, Jason Moran, Bruce Nauman, Rirkrit Tiravanija, Audra Wolowiec, and Yukinori Yanagi.
Estimated Cost of Materials: $200.00
Elective
FAV 3215-01
THE PITCH: LOGLINE TO SELLING
SECTION DESCRIPTION
Okay, you have an idea! What do you do with it? We'll take you through the steps: from writing a logline, developing a pitch deck, pitching and selling. Through lectures, demos, discussions, and weekly assignments, students will develop a hands-on understanding of professional elements of pitching your idea in a professional, industry context, learning from a renowned leader in the field.
Please contact fav@risd.edu for permission to register.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
ID 20ST-02
STS REID: THE MIGHTY NUÑA, DESIGNING FOR FOOD SECURITY
SECTION DESCRIPTION
Thousands of years ago, in the highlands of Peru, indigenous farmers developed an amazing plant that provided high protein yet needed very little energy to cook – it was the nuña, a bean that pops like popcorn! Now, thousands of years later, those same qualities could provide global environmental and health benefits, both reducing our fossil fuel use and our consumption of animal protein. But how can we encourage people to eat these amazing little beans?
In this studio, we will explore that very question, using human-centered design research and iterative experimentation to respectfully build on this ancient indigenous technology. Part foodways research, part food design, we will examine the challenge from top to bottom using seeds developed by the USDA to grow in non-equatorial climates. We will do everything from experimenting with how to prepare the beans to designing research-based deployment strategies and packaging, using design to help lower the barriers to environmentally-sound healthy nutrition.
If you love hands-on experimentation, are interested in design for social good and want to learn more about qualitative design research, this is the course for you!
This studio is a Reassembling Industrial Design (REID) Special Topic Studio, which meets the graduation requirement for an SEI tagged class.
Major Requirement | BFA Industrial Design
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
- Social Equity + Inclusion, Upper-Level
FAV 5131-01
DIGITAL EFFECTS AND COMPOSITING FOR THE SCREEN
SECTION DESCRIPTION
This class uses Adobe After Effects as a tool to achieve the students' individual goals as artists. Starting with the basics of creating imagery in After Effects, the course moves through compositing, special effects, puppet animation and time manipulation. There is an overarching focus on core concepts such as quality of motion, layout and composition, color and form that surpass this single class. The first 6 weeks contain homework assignments that allow the students to grasp individual components of this highly technical toolset, while during the second 6 weeks the students concentrate on a final project. This project stresses the students' knowledge and forces them to grow as a digital animator as they find unique problems and solve them with instructor supervision.
Elective
FAV 5123-01
CHARACTER DESIGN
SECTION DESCRIPTION
This course is a study of the theories and methods of character design as applied to narrative forms. This class asks students to push beyond stereotypical designs to develop two-dimensional characters that are both personally and culturally resonant and imaginative. Particular emphasis is placed on the expressive power of abstract forms and color. Through exploring individual perceptions of good and evil, success and failure, as well as beauty and ugliness, students create characters that are highly original. Research, thorough craftsmanship, and sophisticated design are stressed.
Please contact fav@risd.edu for permission to register.
Elective
FAV 5123-01
CHARACTER DESIGN
SECTION DESCRIPTION
This course is a study of the theories and methods of character design as applied to narrative forms. This class asks students to push beyond stereotypical designs to develop two-dimensional characters that are both personally and culturally resonant and imaginative. Particular emphasis is placed on the expressive power of abstract forms and color. Through exploring individual perceptions of good and evil, success and failure, as well as beauty and ugliness, students create characters that are highly original. Research, thorough craftsmanship, and sophisticated design are stressed.
Please contact fav@risd.edu for permission to register.
Elective
GLASS 2140-01
TRANSPARENT MATTER
SECTION DESCRIPTION
Transparent Matter is a hands-on studio focused on materials and processes that engage states of transparency and light. Specifically, this course invites students to engage in experiments that combine glass, light, kinetic movement and physical/virtual space. Collaborative work practices, material agency, video sketch-booking and time-based thinking (often catalyzed through a transparent medium) will inform explorations into optical phenomenon.
The class will approach the hot shop as a location that will promote new studio processes and generate interdisciplinary thinking and making. Relationships between physical material and philosophical approach will be explored through handling glass, light, optics, lenses, and projectors. Through guided studio practice, readings, research, lectures, screenings, demos, and discussions, students will learn conceptual, technical, and performative principles. Lectures based on the use of transparency in contemporary art will contextualize various ways material and metaphor inform one another.
Estimated Materials Cost: $100.00
The course is open to Sophomore, Junior, Senior, Fifth-year Undergraduates from all disciplines across RISD. There are no pre-requisite courses required.
Elective
FAV 5121-01
EXPERIMENTAL FILM TECHNIQUES
SECTION DESCRIPTION
Experimental Filmmaking has as much in common with song and sculpture as it does with cinema, and stresses process over script. The course is designed as a hands-on production experience where visual and audial ideas can be tested, combined, discarded, manipulated, investigated. Emphasis is placed on the unique properties of 16mm film as aesthetic material, as well as on the time-based conceptual potential of digital media. The course includes a brief overview of the techniques, theory, language, and history of Experimental Cinema.
Estimated Cost of Materials: $100.00
Please contact fav@risd.edu for permission to register.
Elective
ILLUS 1504-01
*TOKYO: MANGA IMMERSION
SECTION DESCRIPTION
Manga, a term that represents a style and tradition of comics and cartooning developed in Japan during the late 19th century, has grown in global popularity over the last few decades. As the artform continues to raise its profile and influence across popular culture—including comics, animation, film, and the academic study of art—many illustrators and scholars are becoming increasingly interested in learning the craft and exploring the unique qualities of manga. What better way to experience the culture of manga and its many intricacies than by traveling to its birthplace, Japan, and studying at an institution that specializes in teaching the artform?
This course will take place in the heart of the manga and anime industry, Tokyo, in collaboration with industry professionals and HAL: College of Technology and Design, a leading arts institution with a comprehensive Manga, Anime, and Illustration undergraduate and graduate program. The program will be led by a team of industry professionals spanning various disciplines related to manga and anime, including graphic novelist Cat Huang (Critic, Illustration).
Participants will engage in a three-week intensive cultural exchange, working alongside student peers at HAL, learning traditional Japanese illustration techniques, researching the wide range of manga genres, and meeting with leading professionals from Japan’s publishing industry. Visits to museums, historical landmarks, and site-scouting locations will provide additional cultural context, and deepen students’ appreciation of the influences that shape manga.
Students will create a four-page doujinshi, or independent comic, as part of an anthology of short stories collaboratively produced by students from RISD and HAL, to be published at a later date. In addition to group critiques, participants will receive feedback from RISD and faculty, as well as invited professionals from the local publishing community.
Registration is not available in Workday. Students must complete an application through RISD Global Summer Studies. A minimum GPA of 2.5 is required for all RISD students. Failure to remain in good academic standing can lead to removal from the course, either before or during the course. Additional information including deadlines and travel costs can be found on the Global Summer Studies website.
COURSE TAGS
- Administrative :: Global Travel Course
PAINT 4521-01
DIGITAL TOOLS FOR ARTISTS
SECTION DESCRIPTION
This is a hands-on, project-based introduction to computers and digital multimedia for artists. The course is designed to be an ongoing discussion on art, design and personal work informed by digital images, sound, video, animation, interactive multimedia, and the Internet.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
SCULP 4781-01
SCULPTURAL PRACTICES I
SECTION DESCRIPTION
Sculptural Practices I will take students through three major practices that are essential to the study of Sculpture -- metal fabrication, woodworking and photography/videography. This course is designed to work in tandem with ‘Sophomore Sculpture Studio’ and ‘Sophomore Seminar’. Each section will serve as an introduction to the fundamental ideas within each practice, including artist references, relevant material resources, vocabulary, tools/equipment, and general safety protocol. Students are expected to investigate each skill-set by way of experimentation and research, extending their practice beyond scheduled class time in order to develop familiarity with the processes taught in class. Students can expect to learn proficiency in these skills as well as gain a deeper understanding of the contents of the Sculpture toolkit. They will be encouraged to revisit these processes and tools over and over again throughout their own development. Additionally, they can expand their knowledge through focused studio electives offered in Spring of Sophomore year and in their Junior and Senior years.
Majors are pre-registered for this course by the department. This course is a requirement for Sophomore Sculpture Students.
Major Requirement | BFA Sculpture
SCULP 4781-02
SCULPTURAL PRACTICES I
SECTION DESCRIPTION
Sculptural Practices I will take students through three major practices that are essential to the study of Sculpture -- metal fabrication, woodworking and photography/videography. This course is designed to work in tandem with ‘Sophomore Sculpture Studio’ and ‘Sophomore Seminar’. Each section will serve as an introduction to the fundamental ideas within each practice, including artist references, relevant material resources, vocabulary, tools/equipment, and general safety protocol. Students are expected to investigate each skill-set by way of experimentation and research, extending their practice beyond scheduled class time in order to develop familiarity with the processes taught in class. Students can expect to learn proficiency in these skills as well as gain a deeper understanding of the contents of the Sculpture toolkit. They will be encouraged to revisit these processes and tools over and over again throughout their own development. Additionally, they can expand their knowledge through focused studio electives offered in Spring of Sophomore year and in their Junior and Senior years.
Majors are pre-registered for this course by the department. This course is a requirement for Sophomore Sculpture Students.
Major Requirement | BFA Sculpture
FAV 5112-01
SOUND FOR THE SCREEN
SECTION DESCRIPTION
Students in this course become engaged with sound as a partner in the language of time-based media. Through selected screenings, readings, and concept-driven design projects, the students develop ideas they can use as design principles in planning and working with sound. In addition, students get a hands-on overview of working with sound in a contemporary production environment, focusing on microphones, field recorders, and DAW software. Students learn to be better listeners and to be aware of how sound affects their perception of the world around them, as well as becoming technically competent to execute their creative ideas.
Estimated Cost of Materials: $50.00
Please contact fav@risd.edu for permission to register.
Elective
FAV 5112-01
SOUND FOR THE SCREEN
SECTION DESCRIPTION
Students in this course become engaged with sound as a partner in the language of time-based media. Through selected screenings, readings, and concept-driven design projects, the students develop ideas they can use as design principles in planning and working with sound. In addition, students get a hands-on overview of working with sound in a contemporary production environment, focusing on microphones, field recorders, and DAW software. Students learn to be better listeners and to be aware of how sound affects their perception of the world around them, as well as becoming technically competent to execute their creative ideas.
Estimated Cost of Materials: $50.00
Please contact fav@risd.edu for permission to register.
Elective
ILLUS 3955-01
CINEMATIC STORYTELLING: DESIGNING WITH LIGHT AND COLOR
SECTION DESCRIPTION
Color key artists must have the ability to take an audience on a thrilling roller coaster ride that they came for. This course is for artists interested in the intersection between story and color for cinema. The most critical skill a color key artist needs is taking a story and quickly roughing out emotional story beats. Students will explore the fundamentals of color and light and how they are used in filmmaking to tell a compelling narrative. Assignments will address visual storytelling principles to craft colorscripts, color keys, and emotional story beat paintings, all of which are needed in a 2D or 3D animation production. The class will go through the processes of using color theory and lighting techniques to create powerful and emotional statements for film. Though this course is focused on animation, these lessons can apply for any story-driven project including live-action, video games, children's books, graphic novels, etc.
Estimated Cost of Materials: $0.00 - $50.00
Elective
PAINT 4598-01
PAINTING DEGREE PROJECT
SECTION DESCRIPTION
This is a comprehensive course designed to test the student's ability to create, complete, and document a Degree Project of his or her choosing. The Degree Project should be a distinct, carefully conceived, exhibition-ready body of work which reflects the issues and objectives of your art. The Senior Degree Project is distinct from your Woods-Gerry Gallery exhibition, although its work can overlap with that exhibition.
Open to Senior Painting Students.
Major Requirement | BFA Painting
PAINT 4598-02
PAINTING DEGREE PROJECT
SECTION DESCRIPTION
This is a comprehensive course designed to test the student's ability to create, complete, and document a Degree Project of his or her choosing. The Degree Project should be a distinct, carefully conceived, exhibition-ready body of work which reflects the issues and objectives of your art. The Senior Degree Project is distinct from your Woods-Gerry Gallery exhibition, although its work can overlap with that exhibition.
Open to Senior Painting Students.
Major Requirement | BFA Painting