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PAINT 4505-02
FUNDAMENTALS: PAINTING METHODS AND MATERIALS
SECTION DESCRIPTION
This course will provide the foundation for the creation of an archival painting practice for both traditional and contemporary painting methods. Topics covered will include tools, preparation process for both canvas and wood panels, sizes and grounds, drying oils, varnishes and resins, pigments, solvents, painting procedures, and the care of finished paintings. A historical overview of traditional methods and materials including egg tempera and oil paint will be covered, in addition to modern alkyd resins and acrylics. RISD's Environmental Health & Safety practices that pertain to painting practice and painting studio safety will be an integral part of this course. A short research paper is required to supplement studio work.
Major Requirement | BFA Painting
PAINT 4505-02
FUNDAMENTALS: PAINTING METHODS AND MATERIALS
SECTION DESCRIPTION
This course will provide the foundation for the creation of an archival painting practice for both traditional and contemporary painting methods. Topics covered will include tools, preparation process for both canvas and wood panels, sizes and grounds, drying oils, varnishes and resins, pigments, solvents, painting procedures, and the care of finished paintings. A historical overview of traditional methods and materials including egg tempera and oil paint will be covered, in addition to modern alkyd resins and acrylics. RISD's Environmental Health & Safety practices that pertain to painting practice and painting studio safety will be an integral part of this course. A short research paper is required to supplement studio work.
Major Requirement | BFA Painting
TLAD 612G-01
CURRICULUM DEVELOPMENT FOR SECONDARY VISUAL ARTS LEARNING
SECTION DESCRIPTION
This course with its focus on curriculum development and pedagogical practices for students in grades 7-12 has been designed as the companion to TLAD-611G, where the focus is students in grades PK-6. In this manner, this pair of courses provides graduate students with an essential foundation to teaching the Visual Arts (art and design) from pre-K to 12th grade. This course explores the development of a conceptual framework for studio-based teaching and learning for students in grades 7-12 that aligns with the National Visual Arts Standards (NVAS). The course is guided by the belief all middle and high school students have creative capacity and that visual arts education plays an extraordinarily important role in its development. Further, the course places emphasis on instructional design that encourages curiosity, discovery, creativity and importantly personal point of view. Throughout the course, there is a focus on curriculum development and pedagogical strategies crafted to meet the cognitive and social development of learners as well as the personal interests of students while simultaneously introducing the work of a diverse range artists from historic to contemporary as models of practice. The course introduces an approach to pedagogy for art and design education that is informed by the graduate student's personal artistic practice combined with their understanding of the rich diversity of human visual expression. The course places special emphasis on the development of studio-based learning that centers on the intersecting domains of making and responding. In this way, curriculum and instruction is designed to deepen secondary students' (7-12) understanding of art and design as expression of enduring ideas. Graduate students examine these concepts through their own studio practice, critical readings, the development curriculum maps and lesson plans and through an integrated practicum experience that provides an authentic opportunity to implement instruction with high school students in the TLAD-Studio Lab.
Enrollment in this course is limited to Teaching + Learning in Art + Design Students.
Major Requirement | MA, MAT Teaching + Learning in Art + Design
COURSE TAGS
- Administrative :: Seminar Requirement
PAINT 4529-01
DRAWING II
SECTION DESCRIPTION
A continued examination and development of drawing skills. This course is coordinated with Painting II.
Students will be registered by the department in the corresponding Drawing II studio taught by their Painting II instructor.
Major Requirement | BFA Painting
PAINT 4529-02
DRAWING II
SECTION DESCRIPTION
A continued examination and development of drawing skills. This course is coordinated with Painting II.
Students will be registered by the department in the corresponding Drawing II studio taught by their Painting II instructor.
Major Requirement | BFA Painting
PAINT 4529-03
DRAWING II
SECTION DESCRIPTION
A continued examination and development of drawing skills. This course is coordinated with Painting II.
Students will be registered by the department in the corresponding Drawing II studio taught by their Painting II instructor.
Major Requirement | BFA Painting
PAINT 4529-04
DRAWING II
SECTION DESCRIPTION
A continued examination and development of drawing skills. This course is coordinated with Painting II.
Students will be registered by the department in the corresponding Drawing II studio taught by their Painting II instructor.
Major Requirement | BFA Painting
PAINT 4529-05
DRAWING II
SECTION DESCRIPTION
A continued examination and development of drawing skills. This course is coordinated with Painting II.
Students will be registered by the department in the corresponding Drawing II studio taught by their Painting II instructor.
Major Requirement | BFA Painting
PAINT 4529-06
DRAWING II
SECTION DESCRIPTION
A continued examination and development of drawing skills. This course is coordinated with Painting II.
Students will be registered by the department in the corresponding Drawing II studio taught by their Painting II instructor.
Major Requirement | BFA Painting
CTC 3109-01
REALTIME MULTIMEDIA : INTRODUCTION TO TOUCH DESIGNER
SECTION DESCRIPTION
Description: TouchDesigner is a powerful node-based visual programming platform for creating interactive and generative multimedia experiences in real-time. This course introduces students to the fundamental concepts and workflows of TouchDesigner, emphasizing hands-on creation of dynamic visual systems, interactive installations, and live performance tools. Through a series of progressive assignments and a final project, students will produce a portfolio of multimedia artworks that may include interactive installations, visual instruments for live performance, data visualizations, or generative art systems. Emphasis is placed on developing both technical skills and conceptual approaches to real-time media. This studio combines lectures, demonstrations, and extensive hands-on studio time with individual critiques and group discussions.
Estimated Cost of Materials: $300.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
ILLUS 3504-01
THE ENTREPRENEUR
SECTION DESCRIPTION
This course combines the business of art and design, transforming the creative impulse to a marketable deliverable. Students are encouraged to think beyond the confines of traditional markets, working collaboratively toward the goal of employing inventive thinking in the workplace with the goal of an independently owned and operated enterprise. A fundamental objective of this class is for students to understand a basic business vocabulary, to explore how design-driven business and creative studio thinking overlap, and to understand how creative skills can be used to identify and execute business opportunities. Students will be introduced to business concepts through lectures, case studies, assignments and class discussion. Assignments will work off the classroom pedagogy and topics covered will be business models, marketing, finance, and strategy as they relate to studio activity.
Elective
CTC 2101-01
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-01
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-02
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-101
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-102
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-103
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
CTC 2101-104
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation
COURSE TAGS
- Computation, Technology, Culture Concentration
PAINT 465G-01
THREE CRITICS
SECTION DESCRIPTION
Three Critics will offer graduate students the opportunity to get inside the art critic's head and learn how writers think about the visual. Students will be exposed to a wide range of viewpoints and discourse on contemporary art issues as defined by the interests of three different, practicing critics. Each critic will become part of the RISD community for approximately one month, conducting 3 sessions on campus and one in New York or Boston. On-campus meetings will consist of lectures, reading and writing assignments, group critiques and one-on-one studio visits. Off-campus trips will include visits to museums, galleries and artist studios. Small groups of students will be expected to lead several classes. Outside coursework and full participation in class discussion required for successful completion.
Major Requirement | MFA Painting
COURSE TAGS
- Administrative :: Seminar Requirement
ARCH 22ST-01
FORMS OF LIVING, FORMS OF BUILDING
SECTION DESCRIPTION
This interdisciplinary Advanced Topic Studio begins from the premise that architecture has often claimed authority by prescribing how people should live through established canons, fixed typologies, and disciplinary conventions. Forms of Living, Forms of Building reverses that logic by asking how architecture might instead emerge from living itself: from use, adaptation, repair, maintenance, occupation, and the gradual transformation of space over time. Using informality as a lens, the course understands these everyday practices not as signs of disorder or lack, but as forms of spatial intelligence and material knowledge. In doing so, it examines how the built environment is shaped by unequal access to land and resources, racialized labor, extractive economies, and the social and environmental conditions under which architecture is produced.
Open to students across RISD, the studio treats approaches to architecture through diverse forms of material production as a way of decentering architectural authority and questioning its conventional tools, methods, and assumptions. Through seminar discussion, collective research, mapping, visual analysis, material inquiry, and project-based experimentation, students will investigate how forms of living generate forms of building, and how design might open more just, situated, and sustainable ways of making space. In this sense, the studio connects everyday practices of habitation to broader struggles over extraction, justice, and the possibility of producing architecture from lived practices.
Major Requirement | BArch: Architecture
COURSE TAGS
- Social Equity + Inclusion, Upper-Level