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GRAPH 3215-03
TYPOGRAPHY II
SECTION DESCRIPTION
The second semester continues the development of typographic practice by exploring the conditions in which type operates: the systems needed to work with varying scales and narrative structures. Students will design large-scale and small-scale work simultaneously; understanding the trade-offs of various formats and contexts. The course also extends basic typesetting into more extended reading experiences. Students will learn to set the conditions for readability by creating order, expressing emotion and making meaning. Students will design and bind a book while understanding how the traditions of the codex relate to onscreen reading. Within the durable form of the book, lies centuries of conventions like indexical systems, footnotes, page matter and more. Students also will become better readers, by engaging with contemporary issues in the field of typography and type design. This is a studio course, so some class time will be used for discussions, most of the time we will be working in class, often on a computer. There is an expectation that students work both individually and in groups and be prepared to speak about their own work and the work of their peers in supportive and respectful ways. A laptop and relevant software are required.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3215-04
TYPOGRAPHY II
SECTION DESCRIPTION
The second semester continues the development of typographic practice by exploring the conditions in which type operates: the systems needed to work with varying scales and narrative structures. Students will design large-scale and small-scale work simultaneously; understanding the trade-offs of various formats and contexts. The course also extends basic typesetting into more extended reading experiences. Students will learn to set the conditions for readability by creating order, expressing emotion and making meaning. Students will design and bind a book while understanding how the traditions of the codex relate to onscreen reading. Within the durable form of the book, lies centuries of conventions like indexical systems, footnotes, page matter and more. Students also will become better readers, by engaging with contemporary issues in the field of typography and type design. This is a studio course, so some class time will be used for discussions, most of the time we will be working in class, often on a computer. There is an expectation that students work both individually and in groups and be prepared to speak about their own work and the work of their peers in supportive and respectful ways. A laptop and relevant software are required.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3215-05
TYPOGRAPHY II
SECTION DESCRIPTION
The second semester continues the development of typographic practice by exploring the conditions in which type operates: the systems needed to work with varying scales and narrative structures. Students will design large-scale and small-scale work simultaneously; understanding the trade-offs of various formats and contexts. The course also extends basic typesetting into more extended reading experiences. Students will learn to set the conditions for readability by creating order, expressing emotion and making meaning. Students will design and bind a book while understanding how the traditions of the codex relate to onscreen reading. Within the durable form of the book, lies centuries of conventions like indexical systems, footnotes, page matter and more. Students also will become better readers, by engaging with contemporary issues in the field of typography and type design. This is a studio course, so some class time will be used for discussions, most of the time we will be working in class, often on a computer. There is an expectation that students work both individually and in groups and be prepared to speak about their own work and the work of their peers in supportive and respectful ways. A laptop and relevant software are required.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3215-99
TYPOGRAPHY II
SECTION DESCRIPTION
The second semester continues the development of typographic practice by exploring the conditions in which type operates: the systems needed to work with varying scales and narrative structures. Students will design large-scale and small-scale work simultaneously; understanding the trade-offs of various formats and contexts. The course also extends basic typesetting into more extended reading experiences. Students will learn to set the conditions for readability by creating order, expressing emotion and making meaning. Students will design and bind a book while understanding how the traditions of the codex relate to onscreen reading. Within the durable form of the book, lies centuries of conventions like indexical systems, footnotes, page matter and more. Students also will become better readers, by engaging with contemporary issues in the field of typography and type design. This is a studio course, so some class time will be used for discussions, most of the time we will be working in class, often on a computer. There is an expectation that students work both individually and in groups and be prepared to speak about their own work and the work of their peers in supportive and respectful ways. A laptop and relevant software are required.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
PAINT 3505-01
EXPERIMENTS IN MATERIALS AND TECHNIQUES WORKSHOP
SECTION DESCRIPTION
This is a hands-on course, designed for advanced painting students who are fascinated by color, surface, transformation and alchemy, DIY processes, craftmanship, invention, and the stuff of paint. It is for those who are eager to dive deep into all sorts of materials, methods and techniques. The objective of the class is to arm students with the tools and resources to figure out how to make what they imagine and to expand their practice through material exploration and information sharing. With an emphasis on experimentation, play, research and development; advanced students explore, problem solve and implement specific grounds, paints, supports, mediums and tools into their own practices. The level of specialization and expertise students may eventually desire for their work could require seeking the advice of paint manufacturers, conservators, fabricators, other artists or even experts in other fields. How to identify and acquire knowledge outside of one's comfort zone, approaching and finding a common terminology with peers and specialists is also a part of this course. Relevant art historical and contemporary methodologies, techniques and materials will be presented. Environmental Health and Safety guidelines that apply to painting practice and painting studio safety will be an integral part of this course.
Estimated Cost of Materials: $150.00
Elective
SCULP 462G-01
GRADUATE SCULPTURE CRITIQUE II
SECTION DESCRIPTION
Graduate Sculpture Critique II/IV builds upon topics discussed in the previous semesters during graduate critique I/III. It continues its form as a discussion-based, collaborative critique seminar that makes space for multiple voices and ways of being in community; foregrounding and supporting the burgeoning artistic practices represented in and across the grad cohorts. This course builds upon the intellectual and artistic intimacy among cohort mates and between cohorts established in the first semester of each year. The risk-taking, question-asking, and reimagining of predetermined boundaries in the second semesters yields new critique and research methodologies that in the case of first year grads supports the lead up to their summer studio intensive or residencies. In the case of second year grads, this semester of intensive critiques supports their capstone thesis presentation and the group critiques and final thesis committee meetings that characterize the end of their work at RISD. As a practice in need of continual commitment, students are asked with great intention to continue to expand the discussion around intersectionality, interstitially, and interdisciplinarity and how the space between things comes to bear on the method of critique.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Sculpture Students.
Major Requirement | MFA Sculpture
SCULP 464G-01
GRADUATE SCULPTURE CRITIQUE IV
SECTION DESCRIPTION
Graduate Sculpture Critique II/IV builds upon topics discussed in the previous semesters during graduate critique I/III. It continues its form as a discussion-based, collaborative critique seminar that makes space for multiple voices and ways of being in community; foregrounding and supporting the burgeoning artistic practices represented in and across the grad cohorts. This course builds upon the intellectual and artistic intimacy among cohort mates and between cohorts established in the first semester of each year. The risk-taking, question-asking, and reimagining of predetermined boundaries in the second semesters yields new critique and research methodologies that in the case of first year grads supports the lead up to their summer studio intensive or residencies. In the case of second year grads, this semester of intensive critiques supports their capstone thesis presentation and the group critiques and final thesis committee meetings that characterize the end of their work at RISD. As a practice in need of continual commitment, students are asked with great intention to continue to expand the discussion around intersectionality, interstitially, and interdisciplinarity and how the space between things comes to bear on the method of critique.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Sculpture Students.
Major Requirement | MFA Sculpture
ID 239G-01
GRADUATE COMMUNICATION INTRODUCTION
SECTION DESCRIPTION
Graduate Communication Introduction is a studio course about writing and speaking as design tools. We think about writing and speaking in two ways. First as a communication tool and second as a design tool. On the communication side, we address the many ways that writing and speaking surrounds a designed object (as a proposal, as sales copy, as instructions to users, as specs for manufacture, as criticism, etc.). We think about the audiences for those various kinds of communication and how to think about what they want and need. We look at examples of great design communication and we develop and practice our own skills for succinctly explaining our ideas. On the design tool side, we think about the many ways that writing can help clarify and quickly test out ideas. We think about writing as a form of rapid prototyping alongside sketching, model making, etc. We talk about what writing is good at, when other methods might be more useful, and when to combine methods. We explore techniques such as design fiction, scenario planning, and other narrative methodologies that are used in industrial design and related fields.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 239G-01
GRADUATE COMMUNICATION INTRODUCTION
SECTION DESCRIPTION
Graduate Communication Introduction is a studio course about writing and speaking as design tools. We think about writing and speaking in two ways. First as a communication tool and second as a design tool. On the communication side, we address the many ways that writing and speaking surrounds a designed object (as a proposal, as sales copy, as instructions to users, as specs for manufacture, as criticism, etc.). We think about the audiences for those various kinds of communication and how to think about what they want and need. We look at examples of great design communication and we develop and practice our own skills for succinctly explaining our ideas. On the design tool side, we think about the many ways that writing can help clarify and quickly test out ideas. We think about writing as a form of rapid prototyping alongside sketching, model making, etc. We talk about what writing is good at, when other methods might be more useful, and when to combine methods. We explore techniques such as design fiction, scenario planning, and other narrative methodologies that are used in industrial design and related fields.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 24ST-04
ADS: DESIGNING FOOD
SECTION DESCRIPTION
In “Designing Food” students will explore the product development process through an edible lens. Students will learn to design food-based products ranging from fine dining tasting experiences to sensory experiments to traditional packed products. With an emphasis on material exploration and iterative design, students will identify opportunities surrounding undervalued ingredients and examine how design fits in a culinary landscape. We will practice iterative making with frequent group tastings and discussions to perfect form, formulation, and process. Through this semester we will speak with industry experts to explore the material, ecological, economic, and interpersonal power of food product design.
Projects will include short in class exercises, individually lead culinary prototyping, and a long-term group-based product development inquiry culminating in a final product presentation. Class will often center around group discussions on various parts of food systems, occasionally focused on assigned readings and videos.
Learning objectives include strengthening critical thinking and opportunity identification abilities, honing user research skills, understanding culinary benchtop formulation and processes for manufacturing, and strengthening communication and presentation skills. This studio is focused on sharing so bring your voice and your appetite!
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
THAD H208-01
MUSEUM AS MUSE? ARTISTS RESPOND, REIMAGINE, REFRAME
SECTION DESCRIPTION
This course offers an introduction to the history and practice of artists as collaborators, critics, and creators in art museums from the 1960s to the present. Exploring questions concerning the purpose, possibilities, and problems of art museums, students will be invited to consider how artists have responded to museum collections, histories, and spaces. We will discuss different strategies artists have used to offer alternate ways of experiencing, examining or critiquing historic and contemporary art and design and other issues. Students will use a wide variety of interpretive lenses to analyze the interventions of a diverse range of artists, including Andy Warhol, Fred Wilson, Andrea Fraser, Mierle Laderman Ukeles, Lee Mingwei, Simone Leigh, and artists of RISD’s own Dorner Prize, among others. Students will also be invited to consider training in studio art as preparation for different ways of working with museum collections—from conservation and curation to education and exhibition design. Through case studies, readings, guest lectures, and field trips, students will explore key issues, debates, and concerns of artists as collaborators and museums as sites of critical and creative production. Coursework includes writing, research, and creative projects inspired by students' own artwork and contemporary and historic objects from the collection of the RISD Museum.
Elective
DM 7199-01
THESIS PROJECT
SECTION DESCRIPTION
This course supports the practical, conceptual, theoretical and historical development of the M.F.A. thesis (exhibition and written document). Students are required to work independently and in individual consultation with their thesis committee to develop and finalize the thesis exhibition and written document for presentation at the end of the year. The exhibition and written thesis should articulate one's personal studio art / design practice in an historically and theoretically informed context. Formal group critiques are required at the midterm and end of the semester. A major final critique with visiting critics is held in the context of the final MFA Exhibition. The accompanying written thesis is expected to be of publishable quality and is also placed within the public sphere through electronic publication and filing with the RISD Library. Final submissions for this course include the presentation of a final exhibition, submission of the final written thesis, and timely completion of work for preliminary deadlines throughout the semester (draft theses, exhibition plans and press materials). Please see Digital + Media Thesis Timeline for a clear sequence of required deadlines. Please refer to the DM Thesis Guidelines and Policies for clarification of the goals and expectations of the RISD DM MFA.
Estimated Cost of Materials: $100.00 - $300.00
Majors are pre-registered for this course by the department. Enrollment is limited to Digital + Media Students.
Major Requirement | MFA Digital + Media
GRAPH 328G-01
GRADUATE THESIS II
SECTION DESCRIPTION
This course is a continuation of the work begun in fall semester's Graduate Thesis I (GRAPH 327G). The 6-credit studio component is complemented with a 3-credit thesis writing seminar, together guiding the synthesis of independent visual and verbal investigations into a coherent thesis body of work. The MFA degree requires completion of a graduate thesis. The thesis, as a major undertaking for advanced study and personal development, also assists the student to direct a program of study for an experience that best serves that individual's interests and needs. The thesis is an inquiry into the process, expression and function of the visual in graphic design. Visual search is the primary means by which to develop and substantiate original work which provides proof of concept for the thesis argument, critique, or point of view. The graduate student is encouraged to go beyond established models and to project his/her unique character in the thesis rather than to evidence vocational training, which is implicit. The productions can involve any medium suitable to need and content. Ultimately the thesis is submitted as a written document supported by a body of visual work that is a meaningful synthesis of the visual and verbal, and a lasting contribution to the field of graphic design. Two copies of the document remain, one for the Library and one for the department. Completion is required before graduation as stipulated by the College.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Graphic Design Students.
Major Requirement | MFA Graphic Design
SCULP 2134-01
INTRODUCTION TO DIGITAL FABRICATION: KEEPING UP WITH THE CARTESIAN
SECTION DESCRIPTION
In this class, we will delve into the realm of digital design and fabrication, specifically within the context of contemporary art. We will primarily focus on exploring the varied potential of sculptural techniques using a Digital Plotter, Laser Cutter and 3D Printers. Through the use of CAD software, digital tools and traditional making practices, students will enhance their comprehension of how to incorporate digital fabrication into their own art practice.
While our course content revolves around acquiring highly technical skills, its core goes beyond mere technicality. Our objective is not to achieve mastery in a particular software application or fabrication technology. Instead, we aim to cultivate a flexible knowledge of how to adeptly employ a few fundamental digital fabrication processes within one's artistic studio.
Students are expected to investigate each skill-set by way of experimentation and research, extending their practice well beyond scheduled class time. It is crucial that students make time outside the scheduled meetings to develop familiarity with the processes and tools taught in class and continue to develop knowledge outside of class.
Sophomore Sculpture students have registration priority followed by all other Sculpture students. Non-majors require department permission to register via the Request Course Section Prerequisite Override task.
Estimated Cost of Materials: $300.00
Elective
TLAD 611G-01
CURRICULUM DEVELOPMENT FOR ELEMENTARY VISUAL ARTS LEARNING
SECTION DESCRIPTION
This course with its focus on curriculum development and pedagogical practices for students in elementary school has been designed as a the companion to TLAD-612G where the focus is students in secondary school. In this way, this pair of courses provides graduate students with an essential foundation to teaching the visual arts (art and design) from pre-K to 12th grade. This course provides students with insights and experiences in studio-based teaching and learning through the lens of an elementary setting. Students will be introduced to curricular and pedagogical practices that are grounded in meaning making and artistic inquiry, as well as authentic forms of assessment. There is a special emphasis within this course on approaching each of these frameworks (curriculum, instruction, and assessment) through an understanding of the developmental needs - cognitive, social, and personal - of young children. Within this course, students will engage in curriculum design and lesson planning through the development of a series of units that are grounded in enduring ideas in art and design education. Additionally, students will have the opportunity to engage in micro teaching experiences in partnership with a local elementary school classroom. They will have the opportunity to teach a carefully designed art/design lesson to a group of elementary-aged children and have the chance to thoughtfully reflect on their own teaching practices and encounters in the classroom.
Enrollment in this course is limited to Teaching + Learning in Art + Design Students.
Major Requirement | MA, MAT Teaching + Learning in Art + Design
COURSE TAGS
- Administrative :: Seminar Requirement
CTC 2018-01
EXTENDED REALITIES AND SHARED FUTURES
SECTION DESCRIPTION
In this studio elective, students will explore extended reality (XR) technologies and their implications for our shared spaces and collective futures, from surveillance and smart cities to interfaces and intimacy. Looking far beyond traditional tech canons — which skew heavily institutional, Western, white, and male — we will actively work to broaden and upend existing narratives about XR’s uses, users, and possibilities.This course is ideal for students looking to connect their own research interests with critical approaches to augmented reality (AR) and virtual reality (VR) tools and concepts. Students can expect to leave the course with new technical skills, a body of self-initiated work, and a critical understanding of the promises and perils of extended realities past, present and future. We will focus on beginner-friendly, no- and low-code software, but students who know how to code are welcome to use more advanced techniques in their work. In the class’s first third, workshops and experimental exercises briefly introduce AR/VR tools, photogrammetry, and 3D modeling. Over the rest of the semester, students develop two individual projects. Regular feedback, shared during 1-on-1 meetings and group critiques, will help students define their own process, motivations, and criteria for success. Throughout, in lectures, readings, and discussions, we will analyze diverse work by artists, designers, technologists, and activists who are imagining alternatives to big tech’s constrained visions for our shared futures.
Estimated Cost of Materials : $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
ID 24ST-03
ADS: CERAMIC DESIGN AND PRODUCTION
SECTION DESCRIPTION
Clay has been used to make objects for over 20,000 years. It has unique inherent properties with a broad application of use. This course introduces students to the principals involved in the design and production of functional ceramics objects for tabletop and interior spaces. We will employ plaster mold making and ceramic slip casting techniques since this is the preferred method of manufacturing ceramics for both design studios and industry. Students will design at least five distinct objects and produce multiple editions of most of them in response to specific prompts. Innovation and expression will be encouraged. Each project will go through an iteration process to promote refinement of design. This course not only focuses on prototypes but also on completed glazed and fired pieces. The production variations make it possible for students to produce resolved work.
The First half of the semester will focus on two projects. The first will be the design and production of a drinking cup with handle, and the second will build on that with a larger form. We will also do an initial mold-making project to become familiar with the process and a subtractive method for model making.
The second half of the semester will be devoted to designing a collection of interrelated pieces. This will provide a chance for students to dive more deeply into form and function, build on the skills acquired during the first half of the semester and to pursue individual areas of interest. Two or more of the objects in the collection will be selected for production and then developed and refined to finished pieces.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
INTAR 2355-01
INTERIORITY AND POWER
SECTION DESCRIPTION
Interiority and Power addresses dominant power structures and narratives within the field of Interior Architecture, challenging students to build counter-narratives through engagement with historical, theoretical, and practical texts, case studies, and intellectual debates.
Practices of ‘situating’, ‘unlearning’ and ‘futuring’ ask students to identify systems of colonization, define their role as tools of cultural dominance in architectural design, and seek an alternative through forms of anti-colonial, representative, collective, and reparative practice. The course addresses the architectural canon, Western aesthetics, the concept of positional dominance, policy and planning histories, race and decoloniality, ecological and environment, and the politics surrounding adaptive reuse and architectural terminologies.
The course will also examine historiography, and how history is written, moving topically rather than emphasizing linear history. Through collaborative research, readings, debates, and the construction of a collective lexicon, students learn to challenge and decenter localities of power and aesthetics, allowing them to reframe values for design futures. This historical and theoretical framing positions students to engage with their studio and material practices as critical and historically-situated thinkers.Students learn the vital importance of a critical approach and implementation of this course’s learning outcomes into other course subjects and learning/designing in general.
The course is structured as a seminar, with a portion of each class day devoted to lecture and discussion, as well as periodic structured debates asking students to research and reflect on assigned module topics.
Major Requirement | BFA Interior Architecture
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
SCULP 2141-01
DIGITAL DESIGN & FABRICATION | ADDITIVE
SECTION DESCRIPTION
“Any attempt to understand an artistic medium through the lens of technology alone is futile and counterproductive,imposing limits on the conceptual understanding of the work. Good art is always both deeply rooted in and at the same time transcends its medium.”
-Christiane Paul
This course will explore digital design and fabrication within the context of contemporary art, design and architecture. Through a series of technical demonstrations and assignments, connections will be made between CAD/CAM software, fabrication technologies and the physical world. Additionally, the course will explore digital fabrication as it relates to traditional sculptural processes such as mold making + casting, metalworking and woodworking.
This course, although technical in nature, is not technical in spirit. Our goal is not the mastery of any one software application or fabrication technology, but instead an understanding of how to effectively leverage digital processes and tools in one’s studio.
The semester will be divided into a series of assignments, each exploring various approaches to digital design and fabrication, and will culminate in a final project blending digital fabrication with an existing project and/or research interest.
You will leave this course with the ability to model complex geometries, to collect and process 3D scan data, and to output using additive fabrication equipment. We will utilize the resources of RISD at large, but will focus on highly accessible, open source digital fabrication tools available within the Sculpture department.
Elective
CTC 2061-01
ROBOTS (RE) IMAGINED
SECTION DESCRIPTION
Robots (re)Imagined inaugurates the first formal collaboration between the Rhode Island School of Design, the Brown Arts Institute and Brown School of Engineering —a groundbreaking laboratory where artists, designers, computer scientists, and engineers work side by side to invent new vocabularies for robotics and art.
Robots have long mirrored our collective hopes and anxieties: they clean our homes, assemble our products, patrol our borders, and populate our dreams of the future. We are told they will replace us, liberate us, or destroy us. But what if robots could do something entirely different—something poetic, unpredictable, even transformative? What if they could teach us new ways of being together, of making and thinking across disciplines, of reimagining intelligence itself?
This course is both a studio and an experimental research lab where students will design and program robots that perform beyond utility—machines that move, sense, and communicate in ways that unsettle the boundaries between the technical and the aesthetic. Through readings, discussions, and collaborative projects, students will engage the cultural imaginaries of robotics—its histories, fictions, and futures—while building hands-on systems that test what a robot can be.
Combining the rigor of engineering with the speculative freedom of art and design, Robots (re)Imagined challenges students to make, code, and choreograph robots as expressive, responsive, and collective beings. The semester culminates in a public presentation of interdisciplinary projects that expand the social, ethical, and imaginative possibilities of robotics in the twenty-first century.
Estimated Cost of Materials: $250.00
Lectures: Tues & Thurs 10:30am to 12pm / Lindemann Performing Arts Center, BAI Performance Lab
Labs: Tues (or) Thurs: 6:40 to 9:30pm / ERC 347, ACT Lab
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration