Search Course Listings
GRAPH 2355-01
INTRODUCTION TO BOOK ARTS
SECTION DESCRIPTION
In this Graphic Design studio, students will learn the building blocks of book construction. In addition to handwork and bindery skills, students will work to set type, manually and digitally, to match their conceptual vision and learn to plan, execute and create well crafted book projects. The course will cover the history of the book from codexes and manuscripts all the way through modern zines to give us context for our technical work. We will study the medium of the artists’ book which, though rooted in traditional book forms, take on any shape and design that the artist can imagine. This medium has a rich history—we’ll study exemplars in the Special Collections archive and visit with contemporary artists in the field.
Craft is essential to creating effective forms that tell the story of our design practice. How can the technical skills learned in traditional book binding be adapted to your vision and voice?
Elective
GRAPH 3327-01
DESIGN FOR INTERACTION
SECTION DESCRIPTION
How do we turn something unintuitive, like a flat digital screen, into something that’s a joy to use? In this studio elective, we’ll explore this question through the field of user interface and experience (UI/UX) design. Our studies will look at a wide range of digital platforms including apps, websites, operating systems, and video games, as well as physical and hybrid contexts such as appliances and exhibitions. Through lectures, exercises, and projects, we’ll investigate what it takes to design legible, meaningful interactions with the technologies that shape our lives.
Instruction will focus on creating digital and physical mockups and prototypes, alongside methods for user research and testing. Students will primarily work in Figma, supported by in-class tutorials. While this is not a coding course, we’ll consider how designers and developers collaborate to bring interfaces to life. Some familiarity with graphic design and typography is recommended but not required.
Elective
ID 24ST-02
ADS: DESIGNING PROCESS: FROM EXPLORATION TO APPLICATION
SECTION DESCRIPTION
Designing Process: From Exploration to Application approaches design through a hands-on investigation of material properties and fabrication techniques in primarily wood. This studio is structured as both a material and process-based exploration as well as a professional bridge into collection development, business strategy, and market readiness with respect to handcrafted functional objects. Students will first engage deeply with advanced woodworking techniques, explore form and materiality through process, and employ a design-for-production mindset to bridge the gap between free exploration and focused application. Formed in collaboration with Alyssa Gerasimoff (FD’20) founder of design marketplace Erria, students will be introduced to strategies for positioning, communicating, and marketing their work, and will be paired with established Erria makers for one-on-one creative and career mentorship.
This class builds upon the department’s wood curriculum and as such Wood II (ID 2453) is required to take this class.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
JM 444G-01
GRADUATE J+M THESIS
SECTION DESCRIPTION
Graduate J+M Thesis is a 9-credit course that meets twice a week with two different instructors. Each instructor evaluates students focusing on both studio thesis work and the theoretical concerns of the Graduate Jewelry 2 seminar. Graduate students select two advisors, for their thesis committee with J+M faculty to provide additional insight and support into their thesis work, as well as to foster other professional contacts. The final thesis requirements are a written thesis document, curriculum vitae, artist statement, artist book and professional portfolio. The resulting body of thesis work is featured in the Graduate Thesis Exhibition at the Convention Center in May. It is expected the Graduate J+M Thesis investigates unexplored territory, reveals personal idiosyncrasies and demonstrates a high level of artistic authorship and sophistication.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Jewelry + Metalsmithing Students.
Major Requirement | MFA Jewelry + Metalsmithing
LAEL 1006-01
HISTORY OF GLASS
SECTION DESCRIPTION
Since its chance discovery millennia ago, glass has developed into an integral and ubiquitous part of daily life. Through lectures, student presentations and field trips to the RISD museum and/or local glass studios, this course is designed to introduce students to the various ways this quixotic material has been made, used, and thought about across time. This survey course employs a chronological format and methodologies of art history, history of science, and material culture to investigate the range of glass objects, formulae, and production methods in use since glass' earliest manufacture through the mid-twentieth century. We will also examine the broader social and cultural contexts in which glass was made and explore the following themes as they relate to the history of glass: mimesis, clarity, innovation, reflection, light, and science.
This course is a requirement for Junior Glass students. Non-majors may enroll pending seat availability. Email the instructor to request permission.
Major Requirement | BFA Glass
LAEL 1038-01
HISTORY OF INDUSTRIAL DESIGN
SECTION DESCRIPTION
History is a powerful tool; a basic understanding of the history of design and familiarity with important design movements and designers is essential for thorough design work. By examining the work of other designers, we are better able to identify our own interests and concerns, and avoid repeating mistakes that have been navigated in the past. This lecture-based class will present the history of Industrial Design in a way that links it to today's studio work, and offers connection points to link past innovation and design activity with future design success. The lectures present a chronological overview of the profession of Industrial Design and its antecedents. Topics discussed will include major design movements, significant designers, manufacturers, and design-related companies, innovations in technology and material use, the development of sales, marketing, and user-focused designing, and the history of design process. Coursework includes extensive reading, in-class presentations based on independent research, projects, and writing.
Major Requirement | BFA Industrial Design
LAEL 1038-02
HISTORY OF INDUSTRIAL DESIGN
SECTION DESCRIPTION
History is a powerful tool; a basic understanding of the history of design and familiarity with important design movements and designers is essential for thorough design work. By examining the work of other designers, we are better able to identify our own interests and concerns, and avoid repeating mistakes that have been navigated in the past. This lecture-based class will present the history of Industrial Design in a way that links it to today's studio work, and offers connection points to link past innovation and design activity with future design success. The lectures present a chronological overview of the profession of Industrial Design and its antecedents. Topics discussed will include major design movements, significant designers, manufacturers, and design-related companies, innovations in technology and material use, the development of sales, marketing, and user-focused designing, and the history of design process. Coursework includes extensive reading, in-class presentations based on independent research, projects, and writing.
Major Requirement | BFA Industrial Design
LAS E421-01
ADVANCED POETRY WORKSHOP
SECTION DESCRIPTION
The Advanced Poetry Writing Workshop is an intensive poetry workshop, ideal for students with previous writing workshop experience, a portfolio of existing work on which to build, or a new and ambitious project. The course centers on workshop: peer critique by fellow student poets with the shared goal of completing a semester-long publication and/or performance, whether individual, collective, or both.
Students are expected to have a willingness to participate in contemporary poetry culture as readers, writers, curators, performers, and audience. Teaching and learning methodologies include close reading of exemplary texts, experimentation with forms, revision, online/print publication, and performance. The workshop welcomes work in any language and from any tradition of poetry. Translation can play a vital role. This is an opportunity to develop a poetry practice in synergy with your studio practice—or as a second, very portable art form.
RISD and Brown undergraduate and graduate students all welcome!
Elective
PHOTO 5312-01
THE IMAGE AND SPACE AND TIME
SECTION DESCRIPTION
This course will wrestle with the mercurial and ever-evolving subject of Time-Based art. What is Time-Based art? Is it simply art with durational elements that unfold over the course of the work? Is it art that depends on time to define itself? Is it art that can only exist within the confines of regulated space? Is it art that stands firmly in the aftermath of what preceded it? Is it art that keeps time, wastes time, witnesses time, changes time, rearranges time, or records time? In this course, we will explore and welcome work being made under the broad umbrella of Time-Based work, such as: documentary photography, video art, experimental film, performance art, recorded happenings, social practice, and sculpture made with temporal dimensions. The course will operate as a studio course, with students being asked to present work for critique regularly, as well as weekly discussions of historical and contemporary investigations and demonstrations of Time-Based art.
Elective
SCULP 2236-01
OPEN HARDWARE
SECTION DESCRIPTION
The prevalence and rapid evolution of digital fabrication technology is due in large part to open source communities of users who actively develop and contribute to new software, hardware, and publishing platforms. In this hands-on studio we will explore both the history and potential of the open source movement as it relates to art, design, and its production. Specifically, we will build upon, modify, hack, and create new open source tools, workflows, and platforms that aid in the production of original artworks. The semester will begin with a series of projects in which students gain familiarity with the norms and practices of open source collaboration, development, and publishing. From there, students will have the opportunity to devise and use an example of open hardware in the creation of an original body of work. Topics include: bootstrapping, hacking, intellectual property, licensure and attribution, speculative fiction, Cyberpunk aesthetics, Afrofuturism, Shanzhai, additive and subtractive fabrication, physical computing, motion control systems, experimental materials, digital distribution, and dissemination.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
SOUND 2043-01
SOUND SYNTHESIS: ANALOG/DIGITAL HYBRIDS
SECTION DESCRIPTION
Throughout the past century, electronically generated sound has challenged the aesthetic and conceptual boundaries of art and music. In this intensive studio course, students will focus on the creation of experimental sound works utilizing hybrid analog / digital systems. We will investigate synthesis techniques using the SuperCollider programming language / environment in conjunction with the Serge modular synthesizer. Students will leverage the strengths of these tools towards uniquely personal production platforms that are more than the sum of their parts, and utilize them in the creation of fixed media, generative compositions, and improvised performances. The course will include discussion of historical works / texts, hands-on demonstrations, in-class projects, and critical engagement with new works by class members, culminating in a final project that incorporates knowledge gained throughout the semester. Students will need a laptop computer running a recent OS: Mac or Windows. Previous programming experience is recommended, but not required.
Estimated Cost of Materials: $100.00
Elective
TEXT 4802-01
WOVEN TEXTILES
SECTION DESCRIPTION
This hands-on studio is an introduction to the fundamental language of weaving —the warp and the weft—and the implications of weave structures as they relate to image, pattern, materiality, language, spaces and the body. This course will introduce students to equipment, weave structures, and materials in conversation with multiple weaving practices and histories across time and space. The range of equipment used will encourage students to explore the cultural narratives, socio-economic motivations and the histories of peoples and places embedded in the act of weaving. A variety of techniques including hand-manipulated tapestry and loom controlled patterns are taught and explored as a vehicle for the translation of ideas in this medium. The emphasis is on invention and developing a personal approach.
Readings, lectures and discussions will address the textile industry’s complicity in slavery and the environmental crisis as well as how past and present weavers, artists and designers embed stories, histories, and legacies of knowledge-making into their woven textiles.
Majors are pre-registered for this course by the department. This course is a requirement for Sophomore Textiles Students.
Major Requirement | BFA Textiles
TEXT 4802-02
WOVEN TEXTILES
SECTION DESCRIPTION
This hands-on studio is an introduction to the fundamental language of weaving —the warp and the weft—and the implications of weave structures as they relate to image, pattern, materiality, language, spaces and the body. This course will introduce students to equipment, weave structures, and materials in conversation with multiple weaving practices and histories across time and space. The range of equipment used will encourage students to explore the cultural narratives, socio-economic motivations and the histories of peoples and places embedded in the act of weaving. A variety of techniques including hand-manipulated tapestry and loom controlled patterns are taught and explored as a vehicle for the translation of ideas in this medium. The emphasis is on invention and developing a personal approach.
Readings, lectures and discussions will address the textile industry’s complicity in slavery and the environmental crisis as well as how past and present weavers, artists and designers embed stories, histories, and legacies of knowledge-making into their woven textiles.
Majors are pre-registered for this course by the department. This course is a requirement for Sophomore Textiles Students.
Major Requirement | BFA Textiles
THAD H251-101
DESIGN WRITING
SECTION DESCRIPTION
This writing-intensive course helps students consider the relationship between writing and design, examining language and writing as an active component of a dynamic studio practice. We will explore contemporary culture and issues that affect designers through reading, writing, and discussion, and will examine several different types of design writing in the process. Exercises train students in essential tasks such as conducting formal analyses, writing catalogue entries, and making visual presentations, and we will discuss methods for idea generation, research and writing about our work and our selves, as well as engaging with professional design writing practices like reviews and interviews. We will hone strategies for gathering, organizing, and archiving research material, and will discuss the ways in which writing, as well as self reflection, researching texts, reading arts publications and reviews, and studying like-minded artists can contribute to a critical, engaged, and continually evolving body of work.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
ID 24ST-02
ADS: SHIFTING GROUND: ASSUMPTIONS, PROTOTYPES, AGENCY
SECTION DESCRIPTION
This studio is about making, methodologies, and the ideas built into what we design.
You're thrown into technological change with no real precedent, yet it keeps getting built on top of whatever was already there, mostly without anyone asking what the consequences might be. You are living through it: the phone in your pocket, algorithmic feeds, gig apps, connected devices, and AI. The ground keeps shifting under all of it. The common reflex, in culture and in design, is to look backward, with digital detoxes, flip phones, and bringing back how things used to be. This studio doesn't rely on that to get us through. Every designed thing carries a built-in idea of the person using it, and that idea usually goes unexamined. A notification relies on your attention always being available; a delivery app relies on someone's time being cheap and on call. We take things like these apart, find the idea inside, and build working alternatives on a different one, which is how you stop accepting the defaults. You'll make devices, services, and everyday objects you can hold, use, and test with other people.
You'll work through very different ways of designing, from loose and value-driven to nearly mechanical, and see how the same problem turns into different things depending on the method. Alongside that, a series of fast prototyping sprints shows how the way you make something steers what it becomes, just as the method and the values behind it do. The thinking comes from well beyond the Euro-American canon, including Matriarchal Design Futures (judging a design by whether it centers care), Seventh Generation thinking (weighing decisions by their effect seven generations ahead), and conviviality (tools that extend your own capacity instead of quietly replacing it). You'll also build a shared research library with your classmates along the way. By the end you'll have built your own method and run a full project through it, and you'll leave with portfolio-ready work and the ability to turn a messy problem into something concrete.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
DM 7538-01
CRITICAL THEORY + ARTISTIC RESEARCH IN CONTEXT
SECTION DESCRIPTION
This seminar course analyzes the aesthetic conventions, narratives, and formats of works in new media. As a group, we will examine the impact digital technologies and new media have had on existing media, as well as the ways in which new media function as a unique system of communication. While investigating the aesthetic conventions, economic conditions and infrastructures that affect the production of new media, we will address the social and political contexts in which new media are disseminated, interpreted and privileged. Within this course, students will be expected to identify, analyze, and critique readings that critically inform and underwrite the foundations of their written thesis and studio practice. Students will contribute to the focus of the course through discussions and writings that contextualize their own work as it relates to critical theory. Class time will be mainly used for discussion of readings and concepts, critique of work and to introduce methods and theory.
Majors are pre-registered for this course by the department. Enrollment is limited to Digital + Media Students.
Major Requirement | MFA Digital + Media
COURSE TAGS
- Administrative :: Seminar Requirement
GRAPH 3211-01
COLOR + SURFACE
SECTION DESCRIPTION
Color is a phenomenon of light and pigment and is an expressive and symbolic component of art and design. Color exists in myriad forms: as ink on paper, as pixels on computers, paint on canvas, as light on screens, and reflected off surfaces of objects both natural and man-made. Through a series of exercises and assignments, students in this class will explore the power of color-seeing color in action as well as examining and creating color relationships and operations. Students will rotate through two faculty for six weeks each, and in doing so, explore how designers utilize color and how color gets applied to surfaces. Students will develop a general understanding of color theory and applied color through observation and articulation. These techniques and skills will serve as a complement to your other required core courses. A blend of lectures, demonstrations, studio exercises, assignments, and critiques, will allow students to observe, articulate, analyze, and practice the use of color.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3211-02
COLOR + SURFACE
SECTION DESCRIPTION
Color is a phenomenon of light and pigment and is an expressive and symbolic component of art and design. Color exists in myriad forms: as ink on paper, as pixels on computers, paint on canvas, as light on screens, and reflected off surfaces of objects both natural and man-made. Through a series of exercises and assignments, students in this class will explore the power of color-seeing color in action as well as examining and creating color relationships and operations. Students will rotate through two faculty for six weeks each, and in doing so, explore how designers utilize color and how color gets applied to surfaces. Students will develop a general understanding of color theory and applied color through observation and articulation. These techniques and skills will serve as a complement to your other required core courses. A blend of lectures, demonstrations, studio exercises, assignments, and critiques, will allow students to observe, articulate, analyze, and practice the use of color.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3211-03
COLOR + SURFACE
SECTION DESCRIPTION
Color is a phenomenon of light and pigment and is an expressive and symbolic component of art and design. Color exists in myriad forms: as ink on paper, as pixels on computers, paint on canvas, as light on screens, and reflected off surfaces of objects both natural and man-made. Through a series of exercises and assignments, students in this class will explore the power of color-seeing color in action as well as examining and creating color relationships and operations. Students will rotate through two faculty for six weeks each, and in doing so, explore how designers utilize color and how color gets applied to surfaces. Students will develop a general understanding of color theory and applied color through observation and articulation. These techniques and skills will serve as a complement to your other required core courses. A blend of lectures, demonstrations, studio exercises, assignments, and critiques, will allow students to observe, articulate, analyze, and practice the use of color.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3211-04
COLOR + SURFACE
SECTION DESCRIPTION
Color is a phenomenon of light and pigment and is an expressive and symbolic component of art and design. Color exists in myriad forms: as ink on paper, as pixels on computers, paint on canvas, as light on screens, and reflected off surfaces of objects both natural and man-made. Through a series of exercises and assignments, students in this class will explore the power of color-seeing color in action as well as examining and creating color relationships and operations. Students will rotate through two faculty for six weeks each, and in doing so, explore how designers utilize color and how color gets applied to surfaces. Students will develop a general understanding of color theory and applied color through observation and articulation. These techniques and skills will serve as a complement to your other required core courses. A blend of lectures, demonstrations, studio exercises, assignments, and critiques, will allow students to observe, articulate, analyze, and practice the use of color.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design