Anastasiia Raina
Anastasiia Raina is a multidisciplinary designer and researcher who graduated from the Yale School of Art with an MFA in Graphic Design. She has lectured and served as a critic at such design schools as Yale University, Parsons, Pratt, Otis, Pomona College and the University of Chicago. Prior to earning her MFA, she worked as a commercial graphic designer and art director in Los Angeles.
In her research-based practice Raina is interested in exploring the aesthetics of technologically mediated bodies through machine vision and computer-generated forms, neuroscience, evolutionary biology and the incorporation of biomaterials into the artistic vernacular. She draws upon scientific inquiry and collaborations with scientists as a means for generating new methodologies and forms in design.
In addition to teaching, she consults and collaborates with various international firms including the Hyundai Motor Group and has delivered lectures at conferences about posthumanist aesthetics and pedagogy as a way to engage with a wide range of scholars from a variety of disciplines.
Courses
Fall 2024 Courses
DESIGN IN THE POSTHUMAN AGE
SECTION DESCRIPTION
The current understanding of what constitutes design is straining at the margins of convention. The reach of design has moved beyond the materiality of objects, to biotechnological matter of chemicals and encoded genetic information, from physical space to code and data. Human beings now live lives that are immersed in design. The designer and their subject share a dialectical relationship, constantly shaping and reshaping each other. The role of the designer, thriving in the world of post-industrial and digital technologies, is thus broader today than ever before-from designing brands and creating personalities, to contriving and manipulating living organisms. Post-postmodernism, pseudo-modernism, supermodernism, digimodernism, are only a few of the many terms trying to describe our current state. Today, we occupy the digital domain as thoroughly as we do physical space. Codes and algorithms have also become signifiers of a new biotechnological paradigm shift, marking the passage into a posthuman epoch by launching us into a virtual space composed of a bright galaxy of screens and digital worlds, creating a symbiotic relationship between our technology and biological selves. As designers, we shape, clash, align, and distort this new space, elaborating a stage for the New Man and the New Woman, and perhaps even the Nonhuman. In this class, we will explore our contemporary condition through visual-research based projects around self-design, speculative design and design fiction. We will use graphic design as a medium to ask questions about ethical concerns emerging from advancements in science and technology. We will develop a new design vernacular incorporating ideas from revolutionary recent developments in genetics, biotechnology, and artificial intelligence. We will employ machine vision: microscopy, neuroimaging and NASA archives to create new fictional worlds in concert with the life forms around and inside us. This engagement with the sciences will allow us as graphic designers to acquire some fundamental tools that probe fundamental human nature, and help us navigate the posthuman epoch that lies ahead.
Elective
TYPOGRAPHY III
SECTION DESCRIPTION
Typography III is the culmination of RISD's typography sequence, with an emphasis on typography and contemporary display platforms. Advances in software and hardware have created new opportunities for how language is written, sequenced and accessed. Projects in this semester depend on altered states, where the content, composition, and context all are potentially at play. Students will continue to develop proficiency in designing for static compositions while extending the meaning and voice of that work across multiple platforms. Students will have ample opportunity to further shape their perspective and individual voice in relation to contemporary typography. This is a studio course, so some class time will be used for discussions, most of the time we will be working in class, often on a computer. There is an expectation that students work both individually and in groups and be prepared to speak about their own work and the work of their peers in supportive and respectful ways. A laptop and relevant software are required.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design