Ed Brown
Courses
Fall 2023 Courses
GRAPH 4110-01
GAME DESIGN WITH UNITY 3D
SECTION DESCRIPTION
This course will lead students through the entire game design process, from sketch to publishing, in both 2D and 3D. Students will be introduced to Unity 3D, software that creates interactive designs and publishes them as desktop, web, and mobile applications. The course will also consider media theory and address video games' influence on our culture. Topics to be covered will include: analog and digital history of games; their ritualistic and symbolic origins; their use in contemporary art; an analysis of gaming subcultures; an analysis of the male gaze, hyper masculinity and violence in commercial gaming; a critique of the lack of diversity in the game development workforce; video games' influence on other mass media; and their role in how we perceive the world around us. There will be special focus on the graphic designer's role in a professional game development team. Once familiar with the Unity environment, the course will open up to other kinds of interactive software including AR and VR mobile applications. Unity 3D is free to use. There are no prerequisites but experience with 3D modeling is desired.
Open to Senior or Graduate Graphic Design Students only.
Elective
Spring 2024 Courses
GRAPH 3318-01
WKSHP: DIGITAL 3D DESIGN
SECTION DESCRIPTION
This workshop will introduce students to the foundational tenets of digital 3-dimensional modeling through the lens of the graphic designer. Using 3D-modeling and sculpting software students will learn strategies for creating virtual forms in different contexts. Once comfortable with modeling students will be introduced to the various elements of rendering including shaders, lighting, and the virtual camera. After successfully rendering scenes students will learn to composite their renderings with 2D graphic design work as well as create animations for video and motion graphics.
Open to Sophomore, Junior, Senior or Graduate Graphic Design Students.
Elective
GRAPH 3318-02
WKSHP: DIGITAL 3D DESIGN
SECTION DESCRIPTION
This workshop will introduce students to the foundational tenets of digital 3-dimensional modeling through the lens of the graphic designer. Using 3D-modeling and sculpting software students will learn strategies for creating virtual forms in different contexts. Once comfortable with modeling students will be introduced to the various elements of rendering including shaders, lighting, and the virtual camera. After successfully rendering scenes students will learn to composite their renderings with 2D graphic design work as well as create animations for video and motion graphics.
Open to Sophomore, Junior, Senior or Graduate Graphic Design Students.
Elective
GRAPH 3318-03
WKSHP: DIGITAL 3D DESIGN
SECTION DESCRIPTION
This workshop will introduce students to the foundational tenets of digital 3-dimensional modeling through the lens of the graphic designer. Using 3D-modeling and sculpting software students will learn strategies for creating virtual forms in different contexts. Once comfortable with modeling students will be introduced to the various elements of rendering including shaders, lighting, and the virtual camera. After successfully rendering scenes students will learn to composite their renderings with 2D graphic design work as well as create animations for video and motion graphics.
Open to Sophomore, Junior, Senior or Graduate Graphic Design Students.
Elective