Elizabeth Goodspeed

Critic: Graphic Design

Elizabeth Goodspeed is an independent, multidisciplinary designer, art director and educator living in Providence and working between New England and the New York tristate area. As a professional designer, she’s a devoted generalist but specializes in idea-driven and historically inspired editorial and identity design. Her clients include Google, HBO, MAC Cosmetics, The NYC Parks Department, Planned Parenthood, REI, Spotify, The Whitney Museum and many other startups and new businesses. Studio collaborators include Moniker, Pentagram, Porto Rocha, Red Antler and Mythology. 

In addition to her commercial work, Goodspeed also writes and gives talks about design history, aesthetic trends, public domain materials and other archive- and ephemera-related topics. She’s interested in the cyclical patterns of visual culture and the impact that everyday, workhorse graphic design has had on the larger creative landscape over time. She’s also a graduate of the Brown|RISD Dual Degree Program and Type@Cooper’s Condensed Program.

Courses

Fall 2023 Courses

GRAPH 3210-03 - DESIGN STUDIO 1
Level Undergraduate
Unit Graphic Design
Subject Graphic Design
Period Fall 2023
Credits 3
Format Studio
Mode In-Person
Start date
End date

GRAPH 3210-03

DESIGN STUDIO 1

Level Undergraduate
Unit Graphic Design
Subject Graphic Design
Period Fall 2023
Credits 3
Format Studio
Mode In-Person
Start and End 2023-09-06 to 2023-12-13
Times: T | 1:10 PM - 6:10 PM Instructor(s): Elizabeth Goodspeed Location(s): Design Center, Room 211 Enrolled / Capacity: 14 Status: Closed

SECTION DESCRIPTION

In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.

Please contact the department for permission to register; registration is not available in Workday. 

Major Requirement | BFA Graphic Design