Gail Dodge

Technical Assistant III
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Gail Dodge
MFA, Rhode Island School of Design

 

Gail Dodge (b. 1985, San Francisco) is a Providence-based artist whose work encompasses video, performance and the manipulation of traditional and nontraditional sculptural materials. Their art practice and pedagogy are rooted in exploratory approaches to developing and creating work.

Dodge received a BFA from the University of Arizona in 3D and Extended Media in 2013 and an MFA in Sculpture from RISD in 2015. They have held teaching positions at Wheaton College in Massachusetts and since 2017 have taught courses in RISD’s Sculpture and Graphic Design departments, as well as in its Continuing Education programs.

Dodge’s work has been exhibited nationally and internationally in cities including Mexico City, Mexico; Tucson, AZ; Chicago, IL; New York, NY; Baltimore, MD; Austin, TX; and Michigan City, IN.

Courses

Fall 2023 Courses

SCULP 4781-01 - SCULPTURAL PRACTICES I
Level Undergraduate
Unit Sculpture
Subject Sculpture
Period Fall 2023
Credits 3
Format Studio
Mode In-Person
Start date
End date

SCULP 4781-01

SCULPTURAL PRACTICES I

Level Undergraduate
Unit Sculpture
Subject Sculpture
Period Fall 2023
Credits 3
Format Studio
Mode In-Person
Start and End 2023-09-06 to 2023-12-13
Times: M | 8:00 AM - 1:00 PM Instructor(s): Gail Dodge Location(s): Metcalf Building, Room 207; Metcalf Building, Room 114; Washington Place, Room 026 Enrolled / Capacity: 12 Status: Open

SECTION DESCRIPTION

This course is an introduction to the six major practices that are essential to the study of Sculpture. These practices include an introduction to wood, digital imaging, plaster, performance, installation, and metal. Over the course of the year, students will be exposed to four week intensives designed to augment their major studio experience. The course begins with wood to expedite the speed of moving from ideation to physicality. From wood, the group moves to digital imaging where basic skills in video editing, photographic documentation, and projection within the built environment are explored. Plaster as a medium is paired with performance as an activity, both of which underscore the importance of the body within the field of Sculpture. Once students have produced objects, videos, and performances, the group moves into considering the fundamentals of installation and metal fabrication so that the architectures that house myriad artworks can be understood as part of the modality of Sculpture. Students can expect to learn proficiency and safety in all of these areas. Students can expect to expand these skills in advanced studio electives in the Junior and Senior years. This course is required for all Sophomore Sculpture majors.

Students are pre-registered for this course by the department; registration is not available in Workday. Enrollment is limited to Sophomore Sculpture Students.

Major Requirement | BFA Sculpture

Spring 2024 Courses

SCULP 2142-01 - DIGITAL AND DESIGN FABRICATION | SUBTRACTIVE
Level Undergraduate
Unit Sculpture
Subject Sculpture
Period Spring 2024
Credits 3
Format Studio
Mode In-Person
Start date
End date

SCULP 2142-01

DIGITAL AND DESIGN FABRICATION | SUBTRACTIVE

Level Undergraduate
Unit Sculpture
Subject Sculpture
Period Spring 2024
Credits 3
Format Studio
Mode In-Person
Start and End 2024-02-15 to 2024-05-24
Times: M | 1:10 PM - 6:10 PM Instructor(s): Gail Dodge Location(s): Metcalf Building, Room 206; Metcalf Building, Room 301 Enrolled / Capacity: 14 Status: Open

SECTION DESCRIPTION

Any attempt to understand an artistic medium through the lens of technology alone is futile and counterproductive, imposing limits on the conceptual understanding of the work. Good art is always both deeply rooted in and at the same time transcends its medium.
- Christiane Paul
 
This course will explore digital design and fabrication within the context of contemporary art, design and architecture. Through a series of technical demonstrations and assignments, connections will be made between CAD/CAM software, fabrication technologies and the physical world. Additionally, the course will explore digital fabrication as it relates to traditional sculptural processes such as mold making + casting, metalworking, and woodworking.
 
This course, although technical in nature, is not technical in spirit. Our goal is not the mastery of any one software application or fabrication technology, but instead an understanding of how to effectively leverage digital processes and tools in one’s studio.
 
The semester will be divided into a series of assignments, each exploring various approaches to digital
design and fabrication, and will culminate in a final project blending digital fabrication with an existing
project and/or research interest.

You will leave this course with the ability to digitally model complex geometries in two and three
dimensions, generate toolpaths in two and three dimensions, and output to a CNC Plotter, CNC Plasma
Cutter, and CNC Router.

Elective

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Gail Dodge
MFA, Rhode Island School of Design