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ILLUS 3216-01
ADVANCED PAINTING
SECTION DESCRIPTION
This course will build on the skills established in Sophomore Painting, while broadening the students' understanding of options available to the painter. The primary work of the semester will be on individually directed projects, worked on both in and out of class. Overall, a goal of establishing a personal visual vocabulary of facture and image will be emphasized. Students will be encouraged to particularize their use of the painting medium and their approach to subject and statement through color, painterly touch, format, use of materials, drawing and compositional decisions, stylistic reference and implied narrative. The core medium of the class will be oil paint, but this may be augmented or extended by other media. The course will include group exercises designed to solidify a basic understanding of drawing, the use of the medium and the principles of color. Periodic outside assignments will extend this practice while emphasizing personal choice and expressive adjustment based on individual priorities. A flexible format for in-class work on personal projects will allow group interaction to coexist with individually directed work. The semester's goal for each student will be to define a direction for future work in painting.
Elective
ILLUS 3224-01
LANDSCAPE PAINTING
SECTION DESCRIPTION
Throughout history, the natural environment has been a subject of charm and awe for the artist, from the delicately painted frescoes in ancient Roman homes to the 16th century, when the landscape transcended the role of 'background', and gained momentum as a sublime subject in its own right. This is a course on the history of techniques, concepts, possibilities, and purposes in landscape painting. The class will encourage exploration of landscape as sublime subject, as metaphor for human experience or as the battleground for politically charged debate of environmental issues, among other possible approaches. Students will work on location and in studio, learning approaches to plein air painting as well as incorporation of references in the construction of natural environments.
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
ILLUS 3228-01
FANTASY PAINTING: THE STUFF THAT DREAMS ARE MADE OF
SECTION DESCRIPTION
From the disturbingly exotic pictures of the Underworld by Hieronymus Bosch and the twisted visual puzzles of M.C. Escher, to the mid-20th Century comic characters of Stan Lee and classic 1950's science fiction films, fantasy images provide a rich source of inspiration for the contemporary artist/illustrator. In this course, we will study the art of Surrealist artists such as Magritte and Max Ernst, the unique fruit and vegetable portraits of Archimboldo, investigate the abstract dream imagery of Hilma Af Klint and Carl Jung, and the seminal graphic novels of Sue Coe (Porkopolis) and Art Spiegelman (Maus). We will interpret text and film as we create our own fantasy paintings working with appropriated imagery, collage, and painting mediums such as oil, acrylic, gouache and watercolor.
Elective
ILLUS 3234-01
CONTEMPORARY PORTRAITURE
SECTION DESCRIPTION
Portraiture is an interpretation of human presence: identity made visible through the decisions of the artist. More than a record of physical likeness, the portrait can communicate psychological experience, cultural identity, social power, and the conditions surrounding a life. Through observation, historical inquiry, and material exploration, students will develop an understanding of how structure, color, light, composition, gesture, environment, and paint handling shape the meaning of a represented person. Painting will remain the course’s primary language, with opportunities to incorporate collage, mixed media, digital processes, and other materials when they extend the work’s conceptual purpose.
Coursework will investigate four questions: How do people construct and present their identities? How can painting suggest an interior condition? Who controls how someone is seen? What can the portrait of one person reveal about a larger world? Students will select subjects through self-observation, direct encounters, collaboration, or mediated and archival sources. Interviews, repeated sittings, photography, environmental observation, and contextual research will help students consider not only who their subject is, but how they know what they believe about that person—and what remains unknowable. Through iterative studies and sustained projects, students will move between likeness and interpretation, tradition and experimentation, and the individual and the culture that surrounds them.
Estimated Cost of Materials: $0.00 - $150.00
Elective
ILLUS 3238-01
DREAMS, SYMBOLS + MEMORIES
SECTION DESCRIPTION
Many artists have used metaphor as a way to process complex information and emotion in order to reflect on internal and external realities. Each artist draws upon their own unique index of symbols that derive from the personal, the mythic and the universal. An artist must learn to see how their own associations with their symbols circulate within a larger orbit of meaning. This class aims to equip students with a framework of thinking that allows for rigorous self-examination and historical exploration. The most powerful works of art refract light on unseen connections. In this class, students will be encouraged to make connections between their internal and external worlds. Written and image-making assignments will aim to help students navigate their world of symbols. The classwork will consist of individual, partner + group assignments.
Elective
ILLUS 3240-01
FINE ARTS SEMINAR: VISION AND PRACTICE
SECTION DESCRIPTION
This course will be a forum for the interchange of ideas on personal fine art practice, extending the discussion and direction of Advanced Painting (ILLUS-3216) and other fine arts media practice. The principle goal of the course is to strengthen the understanding and the creative work of the participants in relation to the visual arts, as it is understood in our culture at this time, including painting, drawing and 3-D media. through study of the history of art, and through concerted work on individual projects, and group discussion. The 20th and 21st century have witnessed a far-reaching series of revolutions in the visual arts during which all components of art media were dissected, analyzed and reassembled in radically different form. Through an awareness of these developments, students in the Illustration Department can gain an advanced understanding of painting, drawing and 3-D media beyond our traditional emphasis on classical realism, though not exclusive of realistic practice. Students specifically interested in a career as a fine artist, making work for exhibition as an expression of personal vision, will find a thorough examination of this path at it existed in the past, and as it exists now, both in terms of philosophical and expressive ambition, critical expectations and in terms of the practicalities of the marketplace. Students who are primarily interested in illustration will find new ways of thinking about concept and innovative methods for giving an idea visual form. The primary vehicle for our discussions will be weekly reviews of work generated by the students in the class. We will alternate between group critiques every two weeks, and one on one discussions between myself and each participant in the class every other week. Each student will be responsible for conceiving and executing an open-ended project in painting that they will develop during the course. The course will also include slide lectures on various aspects of contemporary and historical practice in painting, readings from various texts, brief writing assignments based on those texts and a field trip to New York or another professional venue for contemporary art. Evaluation of individual participation in the course will also be based on vocal participation in group critiques, thoughtful response to assigned readings, and the quality of verbal and written artist's statements.
Elective
ILLUS 3304-01
INTRO TO DIGITAL ILLUSTRATION
SECTION DESCRIPTION
This course introduces digital media for Illustrators using computer applications: image drawing, painting and editing in Photoshop, and vector graphics using Illustrator. While orienting students to the technical aspects of digital media, the class also provides an essential link to the Illustration Department's drawing, painting and conceptual curriculum.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3304-01
INTRO TO DIGITAL ILLUSTRATION
SECTION DESCRIPTION
This course introduces digital media for Illustrators using computer applications: image drawing, painting and editing in Photoshop, and vector graphics using Illustrator. While orienting students to the technical aspects of digital media, the class also provides an essential link to the Illustration Department's drawing, painting and conceptual curriculum.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3304-101
INTRO TO DIGITAL ILLUSTRATION
SECTION DESCRIPTION
This course introduces digital media for Illustrators using computer applications: image drawing, painting and editing in Photoshop, and vector graphics using Illustrator. While orienting students to the technical aspects of digital media, the class also provides an essential link to the Illustration Department's drawing, painting and conceptual curriculum.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3306-01
INTERMEDIATE DIGITAL ILLUSTRATION
SECTION DESCRIPTION
One commonality amongst all illustrators is the ability to draw. This course builds on principles of traditional drawing, color theory, composition, and with a focus on observational drawing using digital tablet devices. Students will expand on techniques learned at the introductory level to broaden their use of digital mark making tools. Weekly classroom exercise in the first two-thirds of the semester range from careful studies of objects and figures in space, to capturing landscape settings; with the last third engaged in exploring painting from imagination. More involved homework assignments will challenge students to adapt previously acquired drawing skills translated into the digital medium. The main computer application to be used in the course is Photoshop, with an introduction to Painter toward the end of the semester. The goal of the class is to give students a strong foundation in digital painting that can be adapted to their future professional Illustration practice.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3306-01
INTERMEDIATE DIGITAL ILLUSTRATION
SECTION DESCRIPTION
One commonality amongst all illustrators is the ability to draw. This course builds on principles of traditional drawing, color theory, composition, and with a focus on observational drawing using digital tablet devices. Students will expand on techniques learned at the introductory level to broaden their use of digital mark making tools. Weekly classroom exercise in the first two-thirds of the semester range from careful studies of objects and figures in space, to capturing landscape settings; with the last third engaged in exploring painting from imagination. More involved homework assignments will challenge students to adapt previously acquired drawing skills translated into the digital medium. The main computer application to be used in the course is Photoshop, with an introduction to Painter toward the end of the semester. The goal of the class is to give students a strong foundation in digital painting that can be adapted to their future professional Illustration practice.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3310-01
ADVANCED DIGITAL PROJECTS
SECTION DESCRIPTION
This course is designed to allow students to develop high-concept, semester long projects with a focus on digital media. Group or individual projects can be based on, but not limited to, narratives, production art, interactive media, installation, concept design, or work in series. The course will be structured with a professional schedule in mind including three important critique milestones to ensure a substantial end product is delivered at the end of the semester. Special emphasis will be placed on presentation, originality, and clarity of ideas as pivotal to overall quality of this culminating project. The course is very demanding, and research intensive; special consideration with regards to time commitment should be taken before signing up.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3320-01
DIGITAL 3D FOR ILLUSTRATORS
SECTION DESCRIPTION
This course serves as an introduction to the ways 3D imagery can be used by illustrators, both directly and indirectly. Using the software Blender (open source) and Zbrush, we will examine the ways to create and use forms and textures both realistic and imaginary to produce images and solve problems common to many forms of illustration, both digital and traditional. Animation will be covered, but only in the most limited sense: such as for looping animated GIFs and for the creation of simulated physical effects.
Preference is given to Illustration and Film/Animation/Video Students.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3328-01
CHARACTER AND ENVIRONMENT DESIGN FOR 3D GAMING
SECTION DESCRIPTION
This course explores interactive game design from the ground up, establishing game mechanics as the core architecture that drives player interaction, narrative, and interface. Using the open-source Godot engine, students will master node-based scene construction, modular workflows, and the technical foundations of 2D and 3D development while integrating AI-assisted programming through both cloud-based frontier models and locally hosted language models tailored to current software documentation. The curriculum spans game history, asset creation pipelines, resource management, and professional version control with Git and GitHub. By combining historical context, hands-on prototyping, and accessible AI tools that lower traditional coding barriers, students will conceptualize, build, and iterate on original interactive experiences, culminating in a fully playable prototype ready for further development.
This course fulfills the Computer Literacy requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3400-01
IMAGE DESIGN
SECTION DESCRIPTION
Milton Glaser once commented that a good designer “sees a way to unify separate occurrences and create a gestalt, an experience in which this new unity provides a new insight.” Excellent design is much more than the sum of its parts; its unified totality presents a visual reality, a world with its own inherent logic. This class will investigate imagery that is both picture and graphic form. In rigorous pursuit of the orchestration of shape, structure, movement, color palette, figure/ground, and pattern we will examine the tools and processes that lead to dynamic image design. While studying influential figures from the history of visual communication, students will undertake projects including posters, illustrations, symbols, logos, icons, information graphics, and other forms of imagery which explore the intersection of illustration and graphic design.
This course seeks to apply a design sensibility to the creation of illustrations. The formal characteristics include flatness, strong graphic quality, awareness of figure/ground, scale, color, placement – these all take precedence over naturalistic concerns, rendering and perspective. This is a stylistic approach that lends itself to clear, conceptual communication. The goal of communication is always primary; and assignments will require problem-solving as well as development of a clear and refined graphic approach. We will use form, geometry, pattern, white space, and perhaps, letterforms to achieve, as Milton Glaser put it “the unity and conviction that emerges from dealing with the total surface.”
This course fulfills the Illustration Concepts Elective requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Concepts
ILLUS 3404-01
TYPOGRAPHY FOR ILLUSTRATORS
SECTION DESCRIPTION
This typography course is specifically designed for Illustration majors. We will study the fundamentals of typography including its history, theory and contemporary practical application. Lectures and exercises will build in complexity from the study of letter forms and the effective use of typography in single page design. A significant part of the course will be dedicated to understanding page dynamics including proportion, grid systems and color. The final project will be a poster design for a local non- profit organization. Students will use Adobe Illustrator and InDesign throughout this course; so some basic computer experience will be helpful but not absolutely necessary.
This course fulfills the Computer Literacy requirement for Illustration majors.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3408-01
ILLUSTRATOR AS DESIGNER
SECTION DESCRIPTION
This course explores the role of illustrator as graphic designer, with a focus on the fundamentals of designing with imagery, the relationship between verbal and visual communication, and the complementary partnership between graphic design and illustration. Students are encouraged to have some fundamental experience with computers before enrolling in this course.
This course fulfills the Computer Literacy elective requirement for Illustration Students.
Elective
COURSE TAGS
- Illustration Computer Literacy
ILLUS 3428-01
DESIGN FOR GOOD
SECTION DESCRIPTION
Design For Good sits at the intersection of illustration, graphic design, and brand identity, with a focus on non-profits and social issues. Working across print and digital media, this course will challenge students to create innovative visual communication that motivates people around a social cause. Students will learn what makes a compelling visual identity, as well as a compelling story. Throughout the course of the semester, students will create brand identities based in illustration, along with visual and typographic guidelines, and apply it to creative campaigns, packaging design, and social media platforms. Through a series of weekly & bi-weekly assignments, students will build a portfolio of pieces that tie together as a unified, illustrated brand identity. Students are encouraged to conduct their own research & interviews with non-profit organizations as part of this course. Group work in class, research, individual presentations & group critiques are an essential part of this course.
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
ILLUS 3432-01
ILLUSTRATIVE TYPOGRAPHY
SECTION DESCRIPTION
Illustrated typography and hand lettering are enjoying a wonderfully prominent place in the visual landscape of design, publishing and illustration, and have become an increasingly vital part of many illustrator's professional portfolios. What can illustrated type and it's particular characteristics provide as an alternative to established typefaces? How does an illustrator find the right balance between form and function, expression and readability? This course will provide the opportunity to employ drawing, painting, collage, printmaking, photography, digital tools and other media in the creation of unique letterforms. Students will be encouraged to experiment with non-traditional materials -including three-dimensional ones. Beginning with an introduction to basic typographic elements, terminology, and font families, students will move into creating their own unique lettering for projects including posters, book covers, and packaging. Typography will be the central focus, but students will have leeway as to the degree with which it is integrated with other illustrative imagery. Along with these projects students will create a complete unique typeface over the course of the semester. Relevant issues related to hand drawn text-type for comics, picture books, and graphic novels - including appropriateness, readability and voice, will also be covered.
Elective
ILLUS 3504-01
THE ENTREPRENEUR
SECTION DESCRIPTION
This course combines the business of art and design, transforming the creative impulse to a marketable deliverable. Students are encouraged to think beyond the confines of traditional markets, working collaboratively toward the goal of employing inventive thinking in the workplace with the goal of an independently owned and operated enterprise. A fundamental objective of this class is for students to understand a basic business vocabulary, to explore how design-driven business and creative studio thinking overlap, and to understand how creative skills can be used to identify and execute business opportunities. Students will be introduced to business concepts through lectures, case studies, assignments and class discussion. Assignments will work off the classroom pedagogy and topics covered will be business models, marketing, finance, and strategy as they relate to studio activity.
Elective