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APPAR 2105-01
SHIRT DESIGN
SECTION DESCRIPTION
Shirt Design introduces students to a multitude a ways to develop a shirt collection.
Students will be encouraged to develop a greater understanding of materials and construction techniques, which can be applied in a wide range of creative projects spanning from product design to fine arts.
The class will focus on the fundamentals of draping and drafting techniques, providing students with sewing skills by hand and with the machine.
Students are encouraged to bring personal interests and ideas to this vigorous, technical and creative class that will be concludes with a presentation of the final shirt project.
Elective
APPAR 2215-01
CONCEPT TO CLOTHING
SECTION DESCRIPTION
Concept to Clothing is a 3-credit elective undergraduate studio course open to undergraduate and graduate students (with the approval of faculty member Meg DeCubellis) who seek to learn the fundamental and technical principles of garment development, construction and design. This is a critical making studio which will focus on basic garment making for prototypes as well as supporting individual projects to be worn on the body. Students are expected to show evidence of physical making throughout this course while developing a deeper relationship to making clothing. Students will also tour local factories to witness the making of varying quantities of garments. A professional studio practice will filter through skill building in the areas of construction, draping, pattern making, garment development, fitting, industrial machine skills, and hand sewing techniques. The development process will include conceptualization, creating specifications, fabricating iterative prototypes, conducting supplier and material research to support each student’s thesis of study. Students are expected to have a project in mind which can be something that they have started to develop in their major. Because class discussion and participation is at the heart of this course, you are required to be in class for all demos and meetings which will determine a large portion of the final grade. Prior sewing experience is required.
Estimated Material Costs: $150.00 - $300.00
THE FACULTY MEMBER AND THE DEPARTMENT MAY ADJUST THE INFORMATION LISTED IN THIS SYLLABUS AND COURSE OUTLINE THROUGHOUT THE SEMESTER. THE AIM ALWAYS BEING TO BETTER SERVE STUDENTS BASED ON STUDIO PROGRESS, PERFORMANCE AND UNFORESEEN CONDITIONS.
Elective
APPAR 3061-01
NASA SPACESUITS REIMAGINED + REDESIGNED
SECTION DESCRIPTION
NASA's Artemis 2025 Lunar mission aims to return U.S. astronauts to the moon for the first time since 1972 - when the Apollo 17 mission first landed there. This time, it will not be only men making the journey, as NASA has promised a lunar moondust walk for the first woman and the first person of color. As part of this historic endeavor, NASA is redesigning the spacesuit for the first time in 40 years to accommodate Women and meet the challenges of lunar exploration.
Spacesuits, essential for survival in the harsh environment of outer space, are meticulously engineered to shield astronauts from dangers such as radiation, micrometeoroids, extreme temperatures, and dust. An EVA Suit, or Extra-Vehicular Activity suit, is a marvel of engineering and design, essentially a miniature spaceship tailored to fit the human form, providing life support and mobility in the vacuum of space.
In this interdisciplinary course, students will delve into the intricacies of spacesuit design and technology. Leveraging CLO3D, a cutting-edge fashion design software specializing in 'true-to-life' 3D garment simulation, students will reimagine and redesign NASA's next-generation EVA Suit. Through collaborative projects, teams will conceptualize, pattern, and 3D model innovative spacesuit designs, addressing the unique needs of future lunar explorers.
Students will venture into the metaverse, exploring space in virtual reality using Oculus Quest headsets. Immersed in simulated environments such as the International Space Station, taking Space Walks, and viewing images taken by the Hubble Telescope, students will gain firsthand experience of space exploration. Gravity Sketch, a collaborative VR design tool, will facilitate the creation of the Hard Upper Torso (HUT) in a collaborative VR space, integrating soft designs crafted in CLO.
Drawing from critical design methodologies and informed by research, students will negotiate the complexities of spacesuit design, balancing functionality, mobility, and aesthetics. At the culmination of the course, students will present their finalized spacesuit designs to NASA, contributing to the ongoing evolution of spacesuit technology.
Estimated Cost of Materials: $40.00
Elective
APPAR 3102-01
SOPHOMORE INTRO TO APPAREL STUDIO
SECTION DESCRIPTION
This introductory course lays the foundation for the design process through draping, pattern drafting and construction. Students make basic patterns and proceed with variations to develop pattern making skills and design concepts. Weekly textile seminars introduce students to fibers and yarns, fabric types, properties and uses.
Estimated Cost of Materials: $100.00
Majors are pre-registered for this course by the department. This course is a requirement for Sophomore Apparel Design Students.
Major Requirement | BFA Apparel Design
APPAR 3122-01
SOPHOMORE: IDENTITY/IDENTITIES I (FALL)
SECTION DESCRIPTION
This class evolves around an exploration of identity, social identity and fashion, and how clothing might assume responses not only for the wearer but for the audience too. Although some say that appearances are vain, they are also a way for us to divulge and communicate much to the world. Many of our encounters remain in the domain of the visual and there is rarely time or space to facilitate getting to know a person. Looking and seeing therefore, can oftentimes generate assumptions based solely on appearances. These assumptions can be derived from an individual perspective, but more often than not, are formed and dictated by culture and stereotypes.The class will explore individual and social identities through wearables and how ‘They’ relates back to each of us/you. Identity, alter ego and ego will also be investigated as a means to examine the interactions that emerge via visibility and invisibility. Some of the questions that will be explored through research, discussions and collaborative activities.
Who am I?
Who would I like to be?
How might clothing create a mask for a persona?
How might I construct ideas of myself?
How might clothing become a means to facilitate an altered experience and/or presence?
The course Sophomore Design: Identity/Identities incorporates 4 stages within the development of the course work and is taught by 2 different faculty that guide and support the progression of work from and within their unique expertise. Each Stage of the course builds of one another consecutively covering the areas or research, concept development, design principles, exploration in 2D and 3D developments and performance.
The course works to open students to experimental and alternative ways of making and presenting a garment, existing outside of industrial standards of mass produced fashion. It aims to unpack and disrupt no- tions of power in the fashion discipline, by allowing students to form an Alter-Ego that empowers them with the communication of their vision and the celebration of their identities.
Alter-Ego
“An alter ego (Latin for “other I”, “doppelgänger”) means an alternate self, which is believed to be distinct from a person’s normal or true
original personality. Finding one’s alter ego will require finding one’s other self, one with a different personality. The altered states of the ego may themselves be referred to as alterations. A distinct meaning of alter ego is found in the literary analysis used when referring to fictional literature and other narrative forms, describing a key character in a story who is perceived to be intentionally representative of the work’s author (or creator), by oblique similarities, in terms
“Beyoncé further explained that Sasha Fierce came about in an effort to separate her timid personality from her stage-slaying persona, giving her the courage to be free and seductive while performing. “Sasha Fierce is the fun, more sensual, more aggressive, more outspoken side and more glamorous side that comes out when I’m working and when I’m on the stage,” - Beyonce on Oprah 2008.
Estimated Cost of Materials: $250.00
Majors are pre-registered by the department. This course is a requirement for Sophomore Apparel Design Students.
Major Requirement | BFA Apparel Design
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
APPAR 3128-01
JUNIOR MACHINE KNITWEAR STUDIO
SECTION DESCRIPTION
This course is an introduction to the creative and technical possibilities of the knitting machine. Through the development of knit swatches, the course will cover the following essentials of sweater knit design including graphing, calculating gauge and tension, shaping of a knit body, exploration of a diverse range of knit stitches, professional finishing of a knit garment, and how to select the best yarn to execute your final garment. Students will also develop unique trims and finishes to enhance their designs.
Estimated Cost of Materials: $250.00
Majors are pre-registered for this course by the department. Enrollment is limited to Junior Apparel Design Students.
Major Requirement | BFA Apparel Design
APPAR 3130-01
JUNIOR: DESIGN I (FALL)
SECTION DESCRIPTION
In Design/Draw II, Junior students focus on designing for knitwear, experimenting three-dimensionally as they explore the unique properties of knit fabrics. Color, texture, yard, and stitch variations are examined as students also design using the diverse properties of machine knitwear. Students build on self-expression and visual communication to place their creative voices firmly at the center of their design.
Estimated Cost of Materials: $200.00
Majors are pre-registered for this course by the department. Enrollment is limited to Junior Apparel Design Students.
Major Requirement | BFA Apparel Design
APPAR 3132-01
JUNIOR CUT & SEW STUDIO
SECTION DESCRIPTION
Students concentrate on designing with 'cut and sew' knit fabric. Through draping with knit fabrics on the form, students learn to utilize the inherent properties of knits. Instruction in 'cut and sew' construction is combined with pattern making techniques, enabling students to execute their concepts as finished garments.
Estimated Cost of Materials: $250.00
Majors are pre-registered for this course by the department. Enrollment is limited to Junior Apparel Design Students.
Major Requirement | BFA Apparel Design
APPAR 3140-01
SENIOR COLLECTION DEVELOPMENT
SECTION DESCRIPTION
During three integrated studios, students learn professional collections from concept to presentation. Portfolio assignments are aimed at strengthening students' established styles and experimentation in new areas. Studios build on their draping, drafting and construction skills through individual instruction as they complete a collection for final presentation to the visiting critics. During studio, students explore varied means of presentation and capturing of their process.
Estimated Cost of Materials: $1,000.00
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Apparel Design Students.
Major Requirement | BFA Apparel Design
APPAR 3142-01
SENIOR THESIS: DESIGN IDENTITY I (FALL)
SECTION DESCRIPTION
This class builds over two semesters, and works in concert with Senior Collection Development. As students begin to develop their thesis Collection, they will uncover what motivates them, what they aspire to in the context of their work and creative practice, as well as what they stand for in the world. The class fosters research, invests in the emotional experience of clothing: how it makes the wearer feel, where it comes from, who it serves. Communication is at the heart of the process, and moves between the visual, written, and the spoken word. Writing prompts are used to bridge thinking and making and students learn to articulate their creative process while developing a distinctive design language and identity. As students explore approaches to fashion/clothing as an embodied discipline, they investigate the sense orientated potential for their designs. Classes are navigated through group work, tutorial-based sessions, cross-disciplinary prompts and critiques.
Majors are pre-registered for this course by the department. Enrollment is limited to Senior Apparel Design Students.
Major Requirement | BFA Apparel Design
ARCH 101G-01
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 101G-02
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 101G-03
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 101G-04
GRADUATE CORE STUDIO 1: SUBJECTS. TOOLS. PROCESS.
SECTION DESCRIPTION
The first of three graduate core studios focus on iterative making and critical discourse to challenge disciplinary conventions and learn how to make self-authored design decisions in service of abstract spatial ideas. The agency of architecture lies in its capacity to be enactive. It is occupied, experienced and materialized; it constructs, organizes and extends relations among the many. Its forms, spatial orders, materials, and systems result from the designed consideration of physical and spatial interdependencies with the practices, habits and aspirations of its subjects. Providing a precise and specific set of tools and armatures, this first of three core studios introduces the art of architecture as a design process and language that activates, mediates and politicizes the built environment and its subjects.
Estimated Cost of Materials: $500.00
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch (2yr) and (3yr): Architecture
ARCH 103G-01
GRADUATE CORE 3 STUDIO: CITIES
SECTION DESCRIPTION
The Core 3 Cities studio uses the lens of housing and housing policy to dissect the ways in which these architectural choices impact residents' access to dignity in their cities. In the market of the built environment, where does architecture start? You may think it is the napkin sketch or AutoCAD but think instead of something more mundane: the government official's zoning map or the development firm's financial projection. In the architectural profession, we often lament our lack of agency in the creation of space. The architect must wait for the client, the request for proposal, or the competition. We are then at the mercy of local, state, and federal policy-responding to regulations, sightlines, zoning, and more. But how can we see the mechanisms of governance and finance as inherent parts of design? The Core 3 Cities studio uses the lens of housing and housing policy to dissect the ways in which these architectural choices impact residents' access to and dignity in their cities. Through assignments, readings, and discussions we will explore what is at stake in the urban environment and endeavor to discover new forms of design intervention that respond with nuance to those stakes.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
ARCH 103G-02
GRADUATE CORE 3 STUDIO: CITIES
SECTION DESCRIPTION
The Core 3 Cities studio uses the lens of housing and housing policy to dissect the ways in which these architectural choices impact residents' access to dignity in their cities. In the market of the built environment, where does architecture start? You may think it is the napkin sketch or AutoCAD but think instead of something more mundane: the government official's zoning map or the development firm's financial projection. In the architectural profession, we often lament our lack of agency in the creation of space. The architect must wait for the client, the request for proposal, or the competition. We are then at the mercy of local, state, and federal policy-responding to regulations, sightlines, zoning, and more. But how can we see the mechanisms of governance and finance as inherent parts of design? The Core 3 Cities studio uses the lens of housing and housing policy to dissect the ways in which these architectural choices impact residents' access to and dignity in their cities. Through assignments, readings, and discussions we will explore what is at stake in the urban environment and endeavor to discover new forms of design intervention that respond with nuance to those stakes.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
ARCH 1528-01
*BRAZIL: ADAPTIVE REUSE + LINA BO BARDI
SECTION DESCRIPTION
Throughout the 1980’s, São Paulo was still reeling from the aftermath of a 21-year military dictatorship as well as the modernist architecture project of Brasilia. Left with an abundance of modernist buildings that had fallen into disrepair, compounded by the need for state-funded services, architectural practices around adaptive reuse exploded onto the newly democratic scene. Within two decades, former industrial buildings like factories became the framework for new architectural development for social services like housing, museums, and community centers. Of the many successful examples of adaptive reuse throughout Brazil, this course will focus on the prolific work of architect Lina Bo Bardi, which she developed from the 1960s through the 1990s in São Paulo and Salvador de Bahía.
Adaptive reuse is the practice of rehabilitating existing, and often obsolescent, buildings. Obsolescence in buildings happens when a structure is no longer able to function as designed, either technically or socially. Technical obsolescence occurs when a building’s systems are unable to operate efficiently, while social obsolescence occurs when a building no longer serves the needs of the publics that occupy the space. Contemporary discourse around adaptive reuse affirms that the most sustainable building is one that already exists; as a practice for building, adaptive reuse produces less carbon emissions than new construction, while simultaneously retaining the identity and memory of a place.
Through our travels, we will encounter a number of adaptive reuse projects in São Paulo and Salvador de Bahía, including SESC Pompéia, Teatro Oficina, Centro Cívico LBA, and Museum of Modern Art of Bahia to name a few. Each of these projects address technological and social reuse; they imbue new cultural significance into existing and vernacular buildings. In the case of SESC Pompéia, Bo Bardi converts a decommissioned factory into a cultural and sports center. Teatro Oficina is Bo Bardi’s rehabilitation of a historic office building that was destroyed in a tragic fire into a community theater. Each of the projects will investigate the unique, place-based history of the existing structure and its respective public.
Lina Bo Bardi (1914 - 1992) was an Italian-born Brazilian architect whose work combined a Modernist sensitivity with a profound commitment to the preservation of the vernacular and a design process guided by social responsibility. Today, Lina Bo Bardi is considered one of the most prominent and consequential Modernist architects, and her body of work is appreciated for its ability to reflect the common, the vernacular, and the artisanal as an intrinsic part of a contemporary culture.
Though today we can easily point to her work as examples of successful reuse, Lina Bo Bardi never explicitly described her practice or projects as adaptive reuse. Instead, she was particularly interested in thinking through human interfaces as a method for the reclamation of new public spaces. Her inherent knowledge of and appreciation for traditional and local methods of building had profound effects on her realized projects; her work is distinguishable from other examples of adaptive reuse precisely because she was able to focus on local knowledge that had been previously marginalized through the advent of modernism.
Bo Bardi often developed her projects in-situ, opting to design and work on a live building site, which allowed her to develop collective and experimental relationships with local craftsmen, artists and builders. Furthermore, Bo Bardi’s office never produced standard technical drawings and plans for construction. Most of her drawings were understood as a collection of singular ideas that existed within a wide range of scales, patterns, relationships, and themes. She often crafted colorful and expressive drawings using a plethora of pens, paints, watercolors and brushes. Together, we will investigate the strategies in which Lina Bo Bardi communicated and implemented these feminist ideas and practices within the urban contexts of São Paulo and Salvador de Bahía.
Estimated Cost of Materials: $250.00
Registration is not available in Workday. Students must complete an application through RISD Global Summer Studies. A minimum GPA of 2.5 is required for all RISD students. Failure to remain in good academic standing can lead to removal from the course, either before or during the course. Additional information including deadlines and travel costs can be found on the Global Summer Studies website.
ARCH 1587-01 / GLASS 1587-01
*JAPAN: LOOKING AT, LOOKING THROUGH, LOOKING BACK: GLASS AS AN INTERVENTION OF EXISTING ARCHITECTURE
SECTION DESCRIPTION
We will travel to Akita City, Japan where we will embark on a concentrated studio course that utilizes glass-making to challenge traditional Japanese Architecture. After a brief, pre-trip introduction to glass making techniques in the RISD Glass facilities, we will first go to Toyama City, nicknamed Japan’s Glass City. Here we will visit the Toyama City Institute of Glass Art, The Toyama Glass Studio, and the Toyama Glass Art Museum designed by famed architect Kengo Kuma. We will also visit the private glass manufacturing studio of Peter Ivy, owner of Flow Lab. This three-day foray into Toyama will serve as a springboard of inspiration as we next travel to Akita City where we will set up our base location for this course. Utilizing the glass facilities of the Akita University of Art, we will set about exploring the possibilities of the medium to act as a barrier (windows/screens), a lens (lighting), a mirror and a sculptural medium. Matsukra Family Residence, now a public site of traditional Japanese architecture, will serve as our installation space. We will visit this site upon initial arrival to Akita City to conceive of ways glass might act as an intervening element while simultaneously enhancing and challenging the way we might engage with it. In the studio we will cover basic ways of manipulating glass that can quickly yield a variety of unique forms.
By the third week we will be ready to install our intervention of the architecture and will share it through a week-long exhibition open to the public. During our stay in Akita City we will also venture out into neighboring towns to visit specific architectural and cultural sites in an effort to enhance our understanding of local aesthetics both traditional and contemporary.
Registration is not available in Workday. Students must complete an application through RISD Global Summer Studies. A minimum GPA of 2.5 is required for all RISD students. Failure to remain in good academic standing can lead to removal from the course, either before or during the course. Additional information including deadlines and travel costs can be found on the Global Summer Studies website.
ARCH 201G-01
GRADUATE REPRESENTATION STUDIO: DRAWINGS
SECTION DESCRIPTION
This course connects the methods, traditions, and conventions of architectural drawing with contemporary technology and representational cultures. This course recognizes that for architects to operate productively, politically, socially, and ethically given the ubiquity of the digital image, both an advanced command of computational techniques and drawing techniques are immediately and primarily necessary. The digital image is the standard by which aesthetic content is transmitted, published and processed. Its pervasive role in contemporary architectural culture-and humanity-is mediated and confronted in this course. Relatedly, material drawing traditions are essential, valuable and provocative. The techniques covered in this studio-taught course include the manual and automated manipulation of digital images and material drawings at dramatically varied scales and dimensions. A structure of creative prompts continually positions the drawing and the image in parallel, with an emphasis on developing students' sensibilities, and capacity for both improvisational and scripted constructions. Students will create from memory, from life, from imagination, and from reference. As a result, students develop an architectural language that can engage multiple media and subjects.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)
ARCH 201G-02
GRADUATE REPRESENTATION STUDIO: DRAWINGS
SECTION DESCRIPTION
This course connects the methods, traditions, and conventions of architectural drawing with contemporary technology and representational cultures. This course recognizes that for architects to operate productively, politically, socially, and ethically given the ubiquity of the digital image, both an advanced command of computational techniques and drawing techniques are immediately and primarily necessary. The digital image is the standard by which aesthetic content is transmitted, published and processed. Its pervasive role in contemporary architectural culture-and humanity-is mediated and confronted in this course. Relatedly, material drawing traditions are essential, valuable and provocative. The techniques covered in this studio-taught course include the manual and automated manipulation of digital images and material drawings at dramatically varied scales and dimensions. A structure of creative prompts continually positions the drawing and the image in parallel, with an emphasis on developing students' sensibilities, and capacity for both improvisational and scripted constructions. Students will create from memory, from life, from imagination, and from reference. As a result, students develop an architectural language that can engage multiple media and subjects.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Architecture Students.
Major Requirement | MArch: Architecture (3yr)