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OBJECT AS IDEA IN CLAY
SECTION DESCRIPTION
An exploration and development of personal ideas and vision with their materialization in clay. An introduction to the techniques of handbuilding focusing on clay as a sculptural medium.
Students are pre-registered for this course by the department. Enrollment is limited to Sophomore Ceramics Students.
Major Requirement | BFA Ceramics
SECOND YR.GRAD STUDIO CERAMICS
SECTION DESCRIPTION
Continued exploration begun during the first year leads to the presentation of a thesis project. Students work during class hours to ensure daily contact with faculty.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Ceramics Students.
Major Requirement | MFA Ceramics
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SEMINAR: SOURCE PRESENTATION
SECTION DESCRIPTION
This course helps the Ceramics Graduate Student develop a vocabulary of concepts concerning their works in clay. A slide presentation is made by each student concerning the relationship between an artist's resources, historical precedent and works in clay for class discussion.
Offered as CER-413G and GRAD-413G.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Ceramics Students.
Major Requirement | MFA Ceramics
TOPICS IN CERAMIC MATERIAL SCIENCE: GRADUATE
SECTION DESCRIPTION
A seminar exploring ceramic method and expression from technical perspectives. A study of raw materials including clay, clay bodies, and glaze calculation. The focus is the connection between technical development, and aesthetic expression. In-depth independent research required. A materials diary kept.
Students are pre-registered for this course by the department. Enrollment is limited to Graduate Ceramics Students.
Major Requirement | MFA Ceramics
ADVANCED POTTERY & CERAMIC PRODUCTION
SECTION DESCRIPTION
Students in this class will learn to use a variety of ceramic production methods techniques including; molding, pressing, extruding, and giggering, to design and make small pottery editions. The focus is the design and perfection of the objects made and methods used. This class will also serve as a platform for inviting visiting artists to make small editions using our production facilities.
Students are pre-registered for this course by the department. Enrollment is limited to Junior Ceramics Students.
Major Requirement | BFA Ceramics
SEMINAR: SOURCE PRESENTATION
SECTION DESCRIPTION
This class helps you to develop the vocabulary of concepts relating your work to your sources. A number of exercises are undertaken culminating in a presentation of your ideas.
Please contact the department for permission to register. Preference is given to Senior Ceramics Students.
Major Requirement | BFA Ceramics
POTTERY
SECTION DESCRIPTION
Students explore the pottery making processes of throwing, jiggering, extruding, casting, and pressing. They test and experiment creating the ceramic surfaces from a variety of high temperature glaze and firing techniques. They establish and challenge the creative and expressive potentials of utility.
Elective
WRITTEN THESIS 2ND YR. GRADS
SECTION DESCRIPTION
The purpose of this course is to prepare a written thesis. You will be required to develop an outline, bibliography, and first and second drafts. Completion and presentation will be during the following spring semester. Schedule individually arranged with instructor.
Enrollment is limited to second-year Graduate Ceramics Students.
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective
UI/UX DESIGN
SECTION DESCRIPTION
U/I - U/X interfaces are applied towards several digital graphic formats: smart phone ios/Android; tablet/watch; Windows OS/Mac OS; or custom sized interfaces for products like ATM machines or car dashboards. The instructor's professional design practice currently focuses on UI/UX design and future forecasting towards corporate strategies to best take advantage of the digital transformation many large corporations are being faced with at this time. Students learn methodologies and tools around smartphone app design development. Areas of design process include: research and app concept definition; conduct low-fidelity brainstorming and exploration around the users; future forecasting through speculation of user stories; journey mapping explorations; develop app aesthetic, develop navigation systems; develop app branding; and at the end build high-fidelity prototypes incorporating app navigation interaction. No prior knowledge of UI/UX development is required. Students build working prototypes of cellular interfaces that function and navigate. Coding experience is not necessary for this course and will not be taught. Students that have coding experience that may use those skills for app prototypes developed along with Adobe XD.
Requirements: a laptop running Adobe Creative Suite and a RISD student Adobe Cloud.
Elective
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AMBIENT INTERFACES: ACTIVATED OBJECTS
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Elective
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AMBIENT INTERFACES: ACTIVATED OBJECTS
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Elective
GENERATIVE SYSTEMS
SECTION DESCRIPTION
Generative Systems is an interdisciplinary course designed for students from all majors and varying levels of technical ability, inviting them to develop analog and digital generative systems for their own art and design projects. Students will follow online tutorials as part of their assignments, while the instructor will provide guidance and problem-solving support to ensure students' success. The course is an opportunity for students to explore tools based on their interests, such as Unity, Unreal Engine, Rhino/Grasshopper, SideFX Houdini, Blender geometry nodes, html/css/javascript and p5.js, model training and advanced generative A.I., and Photoshop scripting. Topics encompass randomization & noise, recursion, cellular automata, particle systems, agents, GANs, Diffusion models, LLMs, and more. Featuring guest critics from Generative A.I. research labs, the course enriches students' understanding of the field while delving into a global history of generative art and design, from ancient North African fractal architecture to modernist movements like Neoconcretismo and Nove Tendencije, ultimately showcasing contemporary artists, designers, and tool builders.
Estimated Materials Cost: $100.00
Elective
DRAWING WITH COMPUTERS
SECTION DESCRIPTION
Exploring the question, "What if my computer made my drawings for me?" this course investigates the use of computational methods for creating drawings. Drawing inspiration from the likes of Mark Wilson, Vera Molnar, and Harold Cohen’s work with AARON, a life-long software that crafts significant art pieces, we will explore the historical and practical aspects of coding as a creative tool. Students will research the origins of computational making, learn basic scripting for artistic aims, understand generative drawings' material outputs, and participate in hands-on projects to foster innovation and exploration in computer-assisted drawing.
Elective
COMPUTATION, TECHNOLOGY, AND CULTURE INTERDISCIPLINARY CRITIQUE
SECTION DESCRIPTION
Computation, Technology, and Culture Interdisciplinary Critique is an advanced course for juniors, seniors, and graduate students who have already demonstrated a high level of commitment to pursuing art/design work that involves computational platforms, software systems, and digital technologies, and which explores associated histories, theories, and practices. In this course, students work on an individual project that incorporates research and theoretical exploration of a topic of their choice, with the aim of producing a refined body of work or large scale piece that advances their understanding of and practice with computation and technology. Students regularly meet individually with faculty and receive feedback in recurring group critiques. Additionally, seminar discussions are held focused on pertinent readings, screenings, and lectures. Successful completion of any CTC course or equivalent coursework is preferred, but not required.
Estimated Cost of Materials: $150.00
Requirement | CTC Concentration
Elective
INVERTED SELF IN FLOWING IMAGES
SECTION DESCRIPTION
This course is designed for students who desire to explore and express themselves through moving images. Through lecture, students will start to learn about the theory of moving images and how it changes the way humans know about the world and communicate. Besides, students will define what “Self” means to them and focus on considering moving images as the media to discover themselves, finding their inner selves based on their personal experiences, environments, and identities. In the workshop, students will learn about the skills of digital image production, video editing, and 3d modeling.
Students will be asked to develop the habit of using video as documentation to record their daily lives and collect and reconstruct images from all sources to re-examine themselves from a new perspective while sharing them with others. They are encouraged to bring about any knowledge of their preferred or familiar field to combine with the form of moving images. The course is open to students of all majors and requires a laptop for participation.
Estimated Cost of Materials: $100.00 - $150.00
Elective