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MANUFACTURING TECHNIQUES
SECTION DESCRIPTION
This course introduces the students to methods, materials, and manufacturing processes that translate design activity into finished goods. A significant portion of downstream design activity is devoted to manufacturing issues - the techniques by which materials are selected, shaped, and then assembled. Students will be evaluated based upon success of weekly field study research assignments and a final exam.
Major Requirement | BFA Industrial Design
MANUFACTURING TECHNIQUES
SECTION DESCRIPTION
This course introduces the students to methods, materials, and manufacturing processes that translate design activity into finished goods. A significant portion of downstream design activity is devoted to manufacturing issues - the techniques by which materials are selected, shaped, and then assembled. Students will be evaluated based upon success of weekly field study research assignments and a final exam.
Enrollment is limited to Junior Industrial Design Students.
Major Requirement | BFA Industrial Design
GRADUATE THESIS STUDIO II
SECTION DESCRIPTION
This course concludes the Graduate Thesis through iterative prototyping, application and verification that positions and delivers a human-centered, discipline-engaging proposal that will be communicated through an exhibition format, product, product prototype and a final Graduate Thesis document.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
GRADUATE THESIS STUDIO II
SECTION DESCRIPTION
This course concludes the Graduate Thesis through iterative prototyping, application and verification that positions and delivers a human-centered, discipline-engaging proposal that will be communicated through an exhibition format, product, product prototype and a final Graduate Thesis document.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
INTRODUCTION TO BASIC SHOEMAKING
SECTION DESCRIPTION
You will be introduced to the fundamentals of footwear design and construction based on two different shoe styles: pump/court/slip-on and derby. During that first project you will develop skills for working with a last, pattern making, sewing, construction and finishing techniques. These skills will be applied to a second project of your own choosing and design. You will gain general understanding of the parameters of the last and its correlation to feet and pattern-making. You will gain general understanding of footwear production. From Sketching demo to Spec Specification Sheet Overview to different construction techniques applied. You will acquire a general understanding of footwear construction and terminology. You will learn basic pattern making skills and how to develop your own ideas/styles using the skills acquired. You will acquire skills necessary to work with the tools/machines on hand (knives, sewing machine, lasting pliers etc.) You will develop the skills necessary for constructing basic cemented footwear from start to finish, applying it to different styles. You will learn about materials used in shoemaking, in particular leather, but also alternative materials. For the second half of the semester (final project) you will apply and experiment using techniques/skills learned on a style of your choosing, incorporating your personal skill set to design and build your own unique footwear project (either a pair or two singles).
Elective
INTRODUCTION TO BASIC SHOEMAKING
SECTION DESCRIPTION
You will be introduced to the fundamentals of footwear design and construction based on two different shoe styles: pump/court/slip-on and derby. During that first project you will develop skills for working with a last, pattern making, sewing, construction and finishing techniques. These skills will be applied to a second project of your own choosing and design. You will gain general understanding of the parameters of the last and its correlation to feet and pattern-making. You will gain general understanding of footwear production. From Sketching demo to Spec Specification Sheet Overview to different construction techniques applied. You will acquire a general understanding of footwear construction and terminology. You will learn basic pattern making skills and how to develop your own ideas/styles using the skills acquired. You will acquire skills necessary to work with the tools/machines on hand (knives, sewing machine, lasting pliers etc.) You will develop the skills necessary for constructing basic cemented footwear from start to finish, applying it to different styles. You will learn about materials used in shoemaking, in particular leather, but also alternative materials. For the second half of the semester (final project) you will apply and experiment using techniques/skills learned on a style of your choosing, incorporating your personal skill set to design and build your own unique footwear project (either a pair or two singles).
Elective
ADS: DESIGNING PROCESS: FROM EXPLORATION TO APPLICATION
SECTION DESCRIPTION
Designing Process: From Exploration to Application approaches design through a hands-on
investigation of material properties and fabrication techniques in wood. This 6-credit studio will
delve further into advanced woodworking techniques as a means to understand a process-based practice and its role in the design of functional objects. A deep understanding of these methods will enable students to design and develop a unique component as the foundation for a collection and consider application at various scales. We will explore form and materiality through process and employ a design-for-production mindset, bridging the gap between free exploration and focused application. Throughout the semester, students will learn to systemize their creative process for consistency and repetition. Ultimately, students will design a cohesive collection and craft a distinctive visual language that is their own.
The tools and techniques integral to the production process are at the core of this studio. Jigs and fixtures embody a set of instructions as well as the material properties and methodologies at play. This not only makes many operations possible but also reproducible. Beyond their technical functions, the design and use of a jig or fixture offers a process-oriented, systematic approach to making. We will explore how jigs and fixtures can be used to design a process rather than just a product and engage in iterative making as a means of formal exploration. Students will approach this in different ways and alternate between creating jigs/ fixtures for a desired result and creating jigs/ fixtures to inspire new outcomes.
This studio will consist of in-class demonstrations and exercises, guest lectures, and short-term projects that lead into the final project. Students are free to choose how they might apply their explorations (i.e.: furniture, toys, table-top objects) and will finish the semester with a small collection of final artifacts, designed through and around their unique component. The studio demos and lectures will be based in woodworking, though students are welcome to bring in other materials and skill sets. Students should expect to spend the majority of class time and outside work time in the woodshop.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADVANCED DESIGN: STUDIO
SECTION DESCRIPTION
Senior Studio is a 12-week intensive experience where you conceptualize, develop, and execute a project that reflects your unique vision and career aspirations. Unlike traditional coursework, this studio is entirely self-directed, allowing you to explore areas that interest you most while building skills directly applicable to your future goals.
Note: Senior Studio uses an application process that has concluded for the Spring 2026 semester.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: DIGITAL PRODUCTION STUDIO
SECTION DESCRIPTION
Additive Manufacturing?
Roaming and crisscrossing between craft, digital fabrication and serial production
Manufacture: from Latin manu factus, literally, made by hand (Merriam Webster online)
This studio will explore the objects and possibilities that arise from using additive manufacturing as a method for serial production. The semester will start with the mapping of all the current 3d printing technologies, their strengths and weaknesses, and continue to speculate about the future of these technologies and their incorporation in production facilities, from the small workshop to the large factory. What kind of potentials do these technologies offer? How can they be employed to make objects different from the ones possible in traditional manufacturing? How can they be combined with other materials and methods of making to expand the range of object potentials?
This is inherently a making studio, that will incorporate learning about and testing materials,
technologies, field trips, speculative scenario building and more, to create vibrant and enticing results on a broad spectrum of possibilities. Outcomes could include full-scale furniture pieces, consumer products, Grasshopper scripts, written verse, printer prototypes and more.
Recommended Prerequisite: this is a CAD intensive course, however, it is not a CAD class, and there will be few software demos. Fluency in 3d modeling software (Solidworks, Rhino or the like) is necessary to succeed in this course.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADVANCED DESIGN: STUDIO
SECTION DESCRIPTION
Senior Studio is a 12-week intensive experience where you conceptualize, develop, and execute a project that reflects your unique vision and career aspirations. Unlike traditional coursework, this studio is entirely self-directed, allowing you to explore areas that interest you most while building skills directly applicable to your future goals.
Note: Senior Studio uses an application process that has concluded for the Spring 26 semester.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: CATALYST: WATER FOR ARID CLIMATES
SECTION DESCRIPTION
This studio course offers an opportunity to explore advanced biomaterials, engage with experts, collaborate with peers, and develop innovative climate solutions for water scarcity. Over the semester, we will work alongside faculty and students from the Department of Architecture, specifically within the ARCH-21ST: The Tall Building Workshop studio course. Together, we will design atmospheric water generators for tall buildings in arid regions, utilizing responsive biomaterials to transform dry desert air into liquid water.
In 2010, the United Nations recognized access to water as a fundamental human right and included it in the 2030 Sustainable Development Goals (SDG 6.1). However, ensuring clean water access remains a challenge, particularly in climate-affected areas where global warming disrupts rainfall patterns, intensifies droughts, and depletes water resources. As freshwater availability declines due to environmental pressures, this project focuses on harnessing hygroscopic biocomposites and biodesign principles to support arid communities in adapting to climate change. The approach spans multiple scales, from standalone devices and installations to integrated roof and façade systems for skyscrapers.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: CERAMIC DESIGN AND PRODUCTION
SECTION DESCRIPTION
Clay has been used to make objects for over 20,000 years. It has unique inherent properties with a broad application of use. This course introduces students to the principals involved in the design and production of functional ceramics objects for tabletop and interior spaces. We will employ plaster mold making and ceramic slip casting techniques since this is the preferred method of manufacturing ceramics for both design studios and industry. Students will design at least five distinct objects and produce multiple editions of most of them in response to specific prompts. Innovation and expression will be encouraged. Each project will go through an iteration process to promote refinement of design. This course not only focuses on prototypes but also on completed glazed and fired pieces. The production variations make it possible for students to produce resolved work.
The First half of the semester will focus on two projects. The first will be the design and production of a drinking cup with handle, and the second will build on that with a larger form. We will also do an initial mold-making project to become familiar with the process and a subtractive method for model making.
The second half of the semester will be devoted to designing a collection of interrelated pieces. This will provide a chance for students to dive more deeply into form and function, build on the skills acquired during the first half of the semester and to pursue individual areas of interest. Two or more of the objects in the collection will be selected for production and then developed and refined to finished pieces.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: DESIGNING FOOD
SECTION DESCRIPTION
In “Designing Food” students will explore the product development process through an edible lens. Students will learn to design food-based products ranging from fine dining tasting experiences to sensory experiments to traditional packed products. With an emphasis on material exploration and iterative design, students will identify opportunities surrounding undervalued ingredients and examine how design fits in a culinary landscape. We will practice iterative making with frequent group tastings and discussions to perfect form, formulation, and process. Through this semester we will speak with industry experts to explore the material, ecological, economic, and interpersonal power of food product design.
Projects will include short in class exercises, individually lead culinary prototyping, and a long-term group-based product development inquiry culminating in a final product presentation. Class will often center around group discussions on various parts of food systems, occasionally focused on assigned readings and videos.
Learning objectives include strengthening critical thinking and opportunity identification abilities, honing user research skills, understanding culinary benchtop formulation and processes for manufacturing, and strengthening communication and presentation skills. This studio is focused on sharing so bring your voice and your appetite!
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: DESIGNING PLAY FOR SOCIAL CHANGE
SECTION DESCRIPTION
Play is a radical act of imagination, joy, and liberation. In this hands-on, interdisciplinary design course, students of all backgrounds will explore the power of play as a tool for social change. Using a liberatory design framework, we will center equity, co-creation, and critical reflection to design playful experiences that challenge norms, foster belonging, and inspire transformation for all ages.
Students will engage in research, prototyping, and testing as they create interactive experiences—ranging from toys and games to storytelling, movement, and immersive play. We will examine play across cultures, ages, and abilities, learning from grassroots movements, augmented realities, and kid powered creations. Through collaboration and iteration, students will develop projects that activate joy, disrupt oppression, and expand possibilities for more just and playful futures. This Industrial Design course is open to junior, seniors, and grads from RISD and Brown and encourages experimentation across disciplines. Participants must want to have fun, have curiosity for play and a commitment to social change.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: HOW DO WE WORK
SECTION DESCRIPTION
For millions of people, work takes place in shared spaces (i.e. offices) dedicated to bringing people together to pursue a shared goal. The way we experience work has constantly evolved throughout history due to technological advancements and cultural influences. The way we address work has changed with the increased awareness of the impact of work on the health of individuals, environmental change, and societal change. With the recent dramatic shift in the modality of work and intensified economic disparities brought on by the global pandemic, the world needs new experiments and explorations in how we work.
This class will investigate the past, present, and future of work. We'll examine the history, the evolution, and the changes that have taken place in the workspace. We'll redefine what work means by understanding human needs and behavioral motivations. Students will identify opportunities for current work trends and work speculatively into the future, pushing boundaries of what exists today. Students will also discuss the role and responsibility of designers to build a more inclusive and ethical future of work. This class consists of lectures, intensive research, field trips, experiments, prototyping, collective projects as well as independent projects.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: INTERACTIONS AND DESIGN INNOVATION: TODAY AND TOMORROW
SECTION DESCRIPTION
This course bridges speculative and practical design approaches to explore the evolving landscape of interaction design across current and emerging technologies. Students will investigate how human cognition, behavior, and sensory experience can drive innovation in products, services, and systems—especially within the realms of IoT, wearable technologies, and smart environments.
Through a hybrid methodology that integrates human-centered, research-informed design with critical, discursive exploration, students will engage with both real-world use cases and future-focused provocations. The course supports iterative prototyping and speculative thinking as complementary processes—enabling students to both solve contemporary challenges and imagine transformative futures.
Students will develop technical and conceptual skills through lectures, hands-on demos, and weekly exercises. Tools such as MODI, Arduino, and TouchDesigner will be used for both low- to mid-fidelity and speculative prototyping. Emphasis is placed on usability testing, user research, group critique, and design storytelling to build a holistic understanding of human-technology interaction.
By the end of the course, students will produce two complementary outcomes:
A functional prototype that responds to current user needs and technological opportunities
A speculative design proposal that challenges assumptions and envisions alternative futures for interaction design.
This dual-track approach empowers students to become versatile designers—able to innovate within today’s constraints while shaping the conversations of tomorrow.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: DIGITAL PRODUCTION STUDIO: ADDITIVE MANUFACTURING BETWEEN CRAFT, DIGITAL FABRICATION, AND SERIAL PRODUCTION?
SECTION DESCRIPTION
Manufacture: from Latin manu factus, literally, made by hand (Merriam Webster online)
This studio explores the objects and possibilities that arise from using additive manufacturing as a method for serial production. Working intensively with FDM, both as a medium and a method, and learning about other forms of additive manufacturing, the studio asks some of the most quintessential questions of Industrial Design: What does it mean to design for a particular method of fabrication? What kind of potentials do these technologies offer? How can they be employed to make objects different than the ones possible in traditional manufacturing? How can they be combined with other materials and methods of making to expand the range of object potentials?
This is an intense making studio, one would even say an ultra-making studio, which includes experimenting with the mediums, modeling forms for production and culminates with actually producing them. In order to do this, we will be testing materials, learning about AM technologies, speculating about the future of these technologies, learning to use slicers and printers, and learning to write our own gcode. Results of this studio are first and foremost enticing material objects, which might be looking at the present, near-future or far future of these technologies as object-making means. Outcomes could include full-scale furniture pieces, consumer products, Grasshopper scripts, printer prototypes, business models and more.
Note: This is a CAD intensive course however it is not a CAD class, and there will be few software demos. Fluency in 3d modeling software (Solidworks, Rhino or the like) is necessary to succeed in this course. Advanced CAD is preferable, but not required.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: THE META STUDIO - DESIGNING DESIGN
SECTION DESCRIPTION
Is there a right way to design and a wrong way? In this studio, we will explore that question as we forge new paths to creativity by dissecting and rebuilding the design process itself. We will be questioning everything about how we design: purposely doing things “incorrectly”, borrowing approaches from other disciplines and drawing inspiration from other thinkers and makers, whether human, animal or plant. We will then put everything back together and test our newly minted design methodologies by creating new objects.
As a point of departure, we will explore our current design process through three experiments to test how our design process impacts our designs. In the second part of the semester, we will each build a newly constructed design process and then use it to address a concern of our choice through design. Throughout the semester, we will be working in both groups and individually, with inspiration from the Nature Lab, the RISD Museum and a few short readings.
If you want to be partners in your learning, if you are interested in both a bird’s-eye-view of design and hands-on, no-limits experimentation, this is the studio for you!
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: DESIGN FOR EXTREME ENVIRONMENTS: ARTEMIS AND BEYOND
SECTION DESCRIPTION
This spring the Design for Extreme Environments Studio will consider how to design spacecraft and habitats suitable for extreme environments and long-duration missions, such as those to the Moon or Mars. Students will work in teams, with input from experts at NASA and elsewhere, to provide creative ideation and innovative concepts while helping create the future of space travel.
Designing for the physical, emotional and psychological needs of astronauts may seem like an esoteric challenge but putting people into unfamiliar or highly dangerous surroundings requires an extreme level of attention to design. It is not enough to design technologies, systems, or equipment that function according to basic technical specifications without incorporating the human needs of the users, the people that will interact with them.
Extreme environments create extraordinary challenges to human physiological and psychological existence where common expectations for safety, comfort and performance need to be radically redefined. It is in situations like these that common assumptions no longer hold true and every aspect of a design must be considered in a new context. This questioning of assumptions and awareness of context are crucial for innovation in a wide array of domains.
This studio uses extreme environments as a pedagogical approach to focus design on human needs and interactions, while emphasizing creativity and innovation in tightly constrained situations. The skills, methodologies and knowledge acquired in this studio are applicable in a broad range of domains of which aerospace is just one small subset.
NASA’s Artemis campaign will launch the second Artemis mission this year, possibly during this spring semester. The Artemis II mission will send humans further from Earth than ever before but will not land on the Moon. Future missions, starting with Artemis III will explore the Moon for scientific discovery, technology advancement, and to learn how to live and work on another world as we prepare for human missions to Mars.
This studio is funded by a grant from the RI Space Grant Consortium, Michael Lye PI, so there are no lab fees and minimal out of pocket expenses. The grant will cover these costs.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ADS: NASA HUMAN EXPLORATION ROVER CHALLENGE
SECTION DESCRIPTION
In 1994 NASA held the first of what became an annual contest for universities, colleges and secondary schools from around the world. The competition, then called the “Great Moonbuggy Race,” was based on the design and engineering hurdles faced by NASA when developing the Apollo Lunar Roving Vehicle, popularly called the “Moonbuggy”. The rover was first used on the Apollo 15 mission in July of 1971 and additional rovers continued to be used for the final two Apollo missions in 1972. Since then the Rover Challenge has brought together more than 10,000 students from all over the globe to develop new skills and learn more about space exploration, design and engineering.
Organized by NASA’s Marshall Space Flight Center in Huntsville Alabama, the Human Exploration Rover Challenge (HERC) invites student teams to design, fabricate and compete on a lightweight, 2-person, human-powered vehicle, over a course that simulates many of the obstacles on the Moon or Mars. RISD’s first entry into the event, completed during the 2009/2010 academic year achieved remarkable results, finishing in third place in the college division and receiving the “Best Newcomer Award.” That first entry, designed as a part of an Advanced Design Studio, led to the creation of a club-based team – RISD Rover – to support continuing entries into the competition. This studio returns RISD Rover to its roots as a formal part of the curriculum in the ID department.
NASA describes the HERC as, an opportunity “for student teams to design, develop, build, and test human-powered rovers capable of traversing challenging terrain.” “The competition requires two students, at least one female, to use the student-designed vehicle to traverse a course of approximately one half-mile that includes a simulated field of asteroid debris, boulders, erosion ruts, crevasses, and an ancient stream bed. The challenge’s weight and size requirements encourage the rover’s compactness and stowage efficiency.”
This advanced design studio will work alongside the RISD Rover club to create a competition entry for HERC. Students in the studio will learn to design and develop composite structures, learn skills in pattern- and mold-making, discover the ergonomics of human-powered vehicles, design lightweight and efficient structures, work with carbon fiber, foam, aluminum, and other lightweight materials, all while designing an award-winning rover. At the end of the semester, the rover will be tested here at RISD, in preparation for the competition. There will be opportunities for students to travel to the Challenge to the US. Space and Rocket Center and Marshall Space Flight Center in April, to compete against rovers from around the world.Recommended Prerequisites: Good shop skills are important, Metals II is not required but recommended for this class.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design