Fall 2022

  1. The purpose of the course is to introduce students to advanced CAD techniques while enhancing their design processes by utilizing additional CAD applications. Extending the department's CAD education from 'Designing with Solidworks,' several categories will be offered to explore further CAD applications including Rhino with plug-ins, Cinema 4D, MasterCAM with SolidWorks, unreal Engine, and more. The specific offerings vary year to year. Estimated Materials Cost: $100.00 Major requirement; ID majors only Open to junior and above
  2. The 6-credit Advanced Design studios offer second semester juniors and seniors the opportunity to investigate product, socially responsible, and sustainable design; innovation through science and technology and other topics in contemporary practice. These studios are designed to strengthen the student's ability to conduct research, ideation, material exploration, presentation, and concept validation. Studios meet two days per week. ID juniors and seniors are required to take a total of three advanced studios. Major requirement; ID majors only Open to non-majors pending seat availability and permission of Department. Registration of Industrial Design Department, course not available via web registration.
  3. Turning an idea into a sustainable reality requires a fundamental understanding of business, but the frameworks that guide business principles overlap, complement, and enhance design principles. This course seeks to educate students to understand business as a critical design factor- a defining constraint or liberating perspective along the same lines that other design principles are taught. The guiding principle is that design and business are inextricably linked: Design work is intrinsically linked to business and will always be at the service of business, fulfilling the need for an enterprise (profit or non-profit) whose business model is critical to its survival. Design will find new channels, new outlets, through a more complete understanding of business needs and how businesses see opportunity. Design can and should be considered as critical strategic input for business. The objective of Business Principles: Design and Entrepreneurship is for students to understand basic business vocabulary, to explore how design vocabulary and design processes overlap, complement and enhance business vocabulary, and to understand how design thinking skills can be used to identify and execute business opportunities. Major elective; ID majors only Open to Industrial Design undergraduate students in Fall 2022. Open to non-majors pending seat availability and permission of instructor. Open to Industrial Design graduate-level students in Spring 2023. Open to non-majors pending seat availability and permission of instructor.
  4. A Collaborative Study Project (CSP) allows a team of students to work collaboratively to complete a faculty supervised project of independent study. Usually, a CSP is supervised by two faculty members, but with approval it may be supervised by one faculty member. Its purpose is to meet individual student needs by providing an alternative to regularly offered courses, though it is not a substitute for a course if that course is regularly offered. Permission of Academic Advisor and Department Head is required in advance of posted Registrar's deadline. GPA of 3.0 or higher is required. Register by completing the Collaborative Study Application available on the Registrar's website.
  5. This course is an introduction to conceptual and manual skills that represent necessary steps in design evolution. Students strengthen skills by completion of several processes and exercises. Critical thinking and concept generation is a primary focus, drawing and model making activities help to establish this process. Throughout the course each student will focus on improving communication skills and the ability to project or sell ideas. Estimated Materials Cost: $15.00 Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  6. The purpose of this course is to expose students to SolidWorks, a widely used solid modeling software program. Students will learn how to translate their hand-sketches into three-dimensional CAD models. Lectures and assignments will focus on the development of form as it applies to plastic part design and assembly. Physical models will be realized through ABS rapid prototyping allowing students to experience true plastic part design. Students should anticipate additional costs for supplies and materials. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  7. Graduate Communication Introduction is a studio course about writing and speaking as design tools. We think about writing and speaking in two ways. First as a communication tool and second as a design tool. On the communication side, we address the many ways that writing and speaking surrounds a designed object (as a proposal, as sales copy, as instructions to users, as specs for manufacture, as criticism, etc.). We think about the audiences for those various kinds of communication and how to think about what they want and need. We look at examples of great design communication and we develop and practice our own skills for succinctly explaining our ideas. On the design tool side, we think about the many ways that writing can help clarify and quickly test out ideas. We think about writing as a form of rapid prototyping alongside sketching, model making, etc. We talk about what writing is good at, when other methods might be more useful, and when to combine methods. We explore techniques such as design fiction, scenario planning, and other narrative methodologies that are used in industrial design and related fields. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  8. The execution of two assigned design projects provides the framework for a thorough examination of the design process. This structured and intensive studio will focus on the relationship between the implementation of sound design methodologies and successful problem solving in the design process. This first studio experience is intended to provide the methodological infrastructure for the remainder of the M.I.D. thesis experience. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  9. Graduate Thesis Communications I is a studio course run in parallel with our sibling studio course which focuses on design research methods. Together, we will spend the fall semester casting about, planning and prototyping towards some kind of design proposal or product for execution in the spring. We think about writing in two ways. First as a design tool and second as a communication tool. On the tool for design side, we think about the many ways that writing can help clarify and quickly test out ideas. We think about writing as a form of rapid prototyping alongside sketching, model making, etc. We talk about what writing is good at, when other methods might be more useful, and when to combine methods. We use writing to help clarify and crystalize the thesis plan. On the communication side, we think about the many ways that writing surrounds a designed object (as a proposal, as sales copy, as instructions to users, as specs for manufacture, as criticism, etc.). We think about the audiences for those various kinds of writing and how to think about what they want and need. We talk about the thesis as a tool for explaining the design but also as a tool for helping you advance your career goals. At the end of the course, you will have a partially complete draft of your thesis. which will set you up for an excellent spring. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  10. This course introduces the Graduate Thesis project starting with the development of a research question through secondary research reading methods. This question has its assumptions articulated and verified through experimental making and primary research methods that engage specific audiences for qualitative discourse. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  11. History is a powerful tool; a basic understanding of the history of design and familiarity with important design movements and designers is essential for thorough design work. By examining the work of other designers, we are better able to identify our own interests and concerns, and avoid repeating mistakes that have been navigated in the past. This lecture-based class will present the history of Industrial Design in a way that links it to today's studio work, and offers connection points to link past innovation and design activity with future design success. The lectures present a chronological overview of the profession of Industrial Design and its antecedents. Topics discussed will include major design movements, significant designers, manufacturers, and design-related companies, innovations in technology and material use, the development of sales, marketing, and user-focused designing, and the history of design process. Coursework includes extensive reading, in-class presentations based on independent research, projects, and writing. Major requirement; ID majors Registration of Industrial Design Department, course not available via web registration. Liberal Arts elective credit for non-majors pending seat availability.
  12. This course will acclimate new graduate students to the shop environment of the Industrial Design Department. The Metal, Wood and Model Shops are invaluable resources, clarifying pragmatic aspects of the design process from general feasibility of manufacturing to the challenges of translating concepts into tangible objects. This course covers excerpted information from both undergraduate courses Wood I and Metals I and emphasizes safety in the utilization of shop facilities. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  13. You will be introduced to the fundamentals of footwear design and construction based on two different shoe styles: pump/court/slip-on and derby. During that first project you will develop skills for working with a last, pattern making, sewing, construction and finishing techniques. These skills will be applied to a second project of your own choosing and design. You will gain general understanding of the parameters of the last and its correlation to feet and pattern-making. You will gain general understanding of footwear production. From Sketching demo to Spec Specification Sheet Overview to different construction techniques applied. You will acquire a general understanding of footwear construction and terminology. You will learn basic pattern making skills and how to develop your own ideas/styles using the skills acquired. You will acquire skills necessary to work with the tools/machines on hand (knives, sewing machine, lasting pliers etc.) You will develop the skills necessary for constructing basic cemented footwear from start to finish, applying it to different styles. You will learn about materials used in shoemaking, in particular leather, but also alternative materials. For the second half of the semester (final project) you will apply and experiment using techniques/skills learned on a style of your choosing, incorporating your personal skill set to design and build your own unique footwear project (either a pair or two singles). Open to Industrial Design majors only; juniors and above.
  14. The Independent Study Project (ISP) allows students to supplement the established curriculum by completing a faculty supervised project for credit in a specific area of interest. Its purpose is to meet individual student needs by providing an alternative to regularly offered courses. Permission of Academic Advisor and Department Head is required in advance of posted Registrar's deadline. GPA of 3.0 or higher is required. Register by completing the Independent Study Application available on the Registrar's website.
  15. This course introduces the students to methods, materials, and manufacturing processes that translate design activity into finished goods. A significant portion of downstream design activity is devoted to manufacturing issues - the techniques by which materials are selected, shaped, and then assembled. Students will be evaluated based upon success of weekly field study research assignments and a final exam. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  16. This course gives the student a hands-on opportunity to develop design skills through the interaction with industrial materials that have strictly defined properties. Experimenting with these materials and the processes by which they are manipulated and formed promotes innovative thinking, problem solving and idea development. Students will achieve a more precise, professional and sensitive approach to design while broadening their technical skill base. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  17. The objective of this course is to develop a more precise, professional and sensitive approach to design while broadening the student's technical base. Precision machine tools such as metal lathes, millers and grinders will be introduced. Logical design and set-up approaches will be discussed. Outside design work will be required with emphasis on engineering drawing and sequence of operations. There will be a strong emphasis on experimenting with the material in order to promote innovative thinking and problem solving. Major elective; ID majors only
  18. The professional internship provides valuable exposure to a professional setting, enabling students to better establish a career path and define practical aspirations. Internship proposals are carefully vetted to determine legitimacy and must meet the contact hour requirements listed in the RISD Course Announcement. Permission of Academic Advisor and Department Head is required.
  19. Juniors take two 3-credit Special Topic Design Studios in the Fall semester. Juniors choose one 3-credit option from the "Content" category such as Packaging, Typography, Play, or UI/UX, and the other option from the "Process" category such as Casting, Soft Goods or Prototyping. Students will gain multiple competencies by utilizing techniques and methodologies through practice and process. Each studio meets once per week. Major requirement; ID majors only Open to non-majors pending seat availability and permission of Department Registration by Industrial Design Department, course not available via web registration.
  20. This class will cover basic camera optics and lighting techniques necessary to generate high quality digital images for either print or digital portfolio applications. The focus of the class is to master manual controls on the digital camera such as film and shutter speed settings in conjunction with aperture openings to obtain whatever the desired effect might be to best represent two and three-dimensional objects. Manipulation of natural and artificial lighting is the other main focus of the class. Students will learn the use of fill and bounce cards with sun, tungsten and strobe light sources. The emphasis will be on the strobe lighting studio where through a series of assignments students will learn direct, diffused reflected lighting techniques. Students will be required to participate in the final critique during the final week of the semester. Open to juniors and above.
  21. This workshop teaches the basics of Rhino and introduces students to 3D modeling through an "exploratory process." Recognizing that experts devise many approaches to surface modeling Rhino Workshop: Exploratory Learning for 3D modeling uses four discrete projects each with a specific set of commands and features that will be explored as students fulfill the project's design brief and discover their own operational style. This approach flips the classroom experience - students use tutorials as necessary to identify techniques for basic surface modeling. By the completion of the workshop, students will be able to use Rhino as a design tool in their own design process - using the software to simulate projects in 3 dimensions or exporting 3D files to 2D for presentation purposes. Estimated Materials Cost: $100.00 Open to sophomores and above. Open to non-majors by permission of Instructor.
  22. Philosophically, the ID Department believes that students become better designers when they have an intimate knowledge of a range of natural and synthetic materials. In this course, students will learn about the properties of natural wood and engineered wood-based materials, investigate the related technical processes, and evaluate how this information is both connected to and influenced by the design process. Students will work with materials directly and master skills needed to manipulate these materials. They will develop projects that allow them to engage in the design and development process, promote creativity, problem solving, and the correct use of materials. Facility procedures, safety, and care and use of tools and equipment will be stressed. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  23. This course will deal with advanced woodworking processes, including milling and machinery use, laminate and steam bending, plywood and veneer. Techniques in using natural and synthetic materials connected with furniture will be covered. Major elective; ID majors only

Wintersession 2023

  1. The purpose of the course is to introduce students to advanced CAD techniques while enhancing their design processes by utilizing additional CAD applications. Extending the department's CAD education from 'Designing with Solidworks,' several categories will be offered to explore further CAD applications including Rhino with plug-ins, Cinema 4D, MasterCAM with SolidWorks, unreal Engine, and more. The specific offerings vary year to year. Estimated Materials Cost: $100.00 Major requirement; ID majors only Open to junior and above
  2. Do you want to design robots as an artist but don't know where to begin? Whether it be concept art for video games or 3D designs for a robot toy, you will get a high-level, introductory guide on how to draw and design robots. The robotics industry is a diverse field with various applications in healthcare, agriculture, manufacturing, and more, and robots are a cultural and historical staple for futuristic storytelling in books, movies, and other media. It's important for a designer interested in designing in robotics or fields that may involve robotic visuals to have a basic understanding of how a robot works. We will walk through the basic building blocks of a robot's anatomy, practice designing with context through 2D sketching and 3D making, and analyze real and fictional robots through a lens of function and form. This class will be a mix of lectures, demos, readings and follow-along in-class workshops. Homework will consist of small assignments, projects and a final project at the end. No prior experience is needed, all majors are welcome, and assignments are flexible and can be tailored to the student's craft. Estimated Materials Cost: $10.00 - $50.00
  3. An artifact is a human-made object with cultural or historical significance. It can also influence radical change. Artists and designers who make such artifacts are constantly redefining their relationship to the environment and persistently forced to grapple with its consumerist entanglements. Critical Artifact will engage with the blurred lines between art, design and critical theory within the context of diminishing resources and increasing levels of inequity among the common "user." In this studio course, students will delve into the material processes and experiments of industrial design and subvert them to develop alternative languages of object and representation. In this course, we will delve into the ways rapid iteration of physical and digital prototypes can help empower/bolster/strengthen an identified -but often abstract- problem, topic or theory. Students will read and engage with critical design theory, developing their personal point of view to bring into their own practice. Students will gain familiarity through workshops with basic wood shop tools and basic 3D modeling in order to visualize their prototypes. Evaluation will not focus on the fidelity of a final product but on the depth of research and experimentation through continued iteration. The course will also work alongside NOAA (The National Oceanic and Atmospheric Administration) on a collaborative one-week challenge to apply our theories to real world practice. Estimated Materials Cost: $100.00
  4. The purpose of this course is to expose students to SolidWorks, a widely used solid modeling software program. Students will learn how to translate their hand-sketches into three-dimensional CAD models. Lectures and assignments will focus on the development of form as it applies to plastic part design and assembly. Physical models will be realized through ABS rapid prototyping allowing students to experience true plastic part design. Students should anticipate additional costs for supplies and materials. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  5. The aim of the course is to open a window on the complex and multifaceted present design environment. A preliminary overview about the major historic design movements will be followed by an extensive description of the design's state of the art together with a spot on the latest trends. Students will be invited to think and tinker, learning how to approach a design project, how to formulate proper research questions and how to use analog and digital prototyping to experiment, validate and communicate their own ideas. They will also initiate a dialogue with forms, functions, and interactions, defining the borders of the design activity and the actual role of designers. The main goal of the course is to get students familiar with the design vocabulary and with the basic tools involved in design processes. Areas covered: Ideas and concepts creation, quantitative and qualitative research, sketch models making, digital fabrication, physical computing, project's narrative and storytelling. Graduate major requirement; ID majors only Registration of Industrial Design Department, course not available via web registration.
  6. In this product design studio, we will dissect an existing product, analyze a market segment, and redesign the product to fit the described market. The methodology used to complete this task will be accelerated, giving students an overview of a typical industrial design process. Students will be exposed to design drawing techniques, foam modeling methods, and the concept of designing for consumers.
  7. The objective of this course is to develop a more precise, professional and sensitive approach to design while broadening the student's technical base. Precision machine tools such as metal lathes, millers and grinders will be introduced. Logical design and set-up approaches will be discussed. Outside design work will be required with emphasis on engineering drawing and sequence of operations. There will be a strong emphasis on experimenting with the material in order to promote innovative thinking and problem solving. Major elective; ID majors only
  8. mold: 1. (noun) a hollow form or matrix for giving a particular shape to something in a molten or plastic state. 2.(noun) a growth of minute fungi forming on vegetable or animal matter, commonly as a downy or furry coating, and associated with decay or dampness. 3.(verb) to work into a required shape or form; shape. 4.(verb) to become or cause to become overgrown or covered with mold. Mold is a "Janus word," a word that is its own opposite-to form and to decay. A mold holds something and makes something, but a mold also unmakes and changes its substrate. We are surrounded by objects made through molding and casting, many of which outlast their purpose or our desire. As artists and designers increasingly consider our environmental impact and how products can adapt themselves into a post-carbon future/circular economy/net-negative world, the duality of mold(s) becomes an urgent space to explore. As artists and designers, how can we embrace and explode this relationship? What are the limits to mold making and casting, and how can we use them or push past them? Through readings and precedent research, we will explore mold(s) in an archaeological, historical, artistic, and design context, then transform our findings into material exploration in iterative making processes. Students will produce a series of experimental works exploring mold(s), and will leave the course with a deeper understanding of production processes, and perspectives on how they might be transformed. Estimated Materials Cost: $50.00 - $250.00
  9. In today's fast-paced digital world, the dynamics of product design have been notably influenced by digital visualization and rendering. Visualizing your imagination with the potential of real-time photo-realism is not just a possibility, but the desired skill set in everyday product design. This skill set gives you the opportunity to put your thoughts into a tangible creation with the ability to tweak the finer details in real time. In this five-week course, students will be equipped with a toolbox of techniques with Keyshot 3D to visualize 3 dimensional models from CAD with photo-realistic materials. The conversion of this skill requires deeper understanding of materials, textures and the environment which we will cover through interactive exercises in the class. Through iterative practice, students will be able to create materials and environments as we see in the real world. Focusing on attention to detail with ocular and tactual senses will help the students create this real but unreal product visualization experience. This immersive visual experience will be amplified by learning cinematic video animations of the products that this class will cover. Estimated Materials Cost: $0.00
  10. This course is for industrial design graduate students in their final year to work independently on their graduate thesis. The instructor serves an advisory and support role in all projects. Students must submit for instructor agreement, a written proposal for work planned and the criteria for evaluation. Course meetings are arranged individually, and / or with the group as needed. Graduate major elective; ID graduate thesis students only Registration by Industrial Design Department, course not available via web registration.
  11. This course will deal with advanced woodworking processes, including milling and machinery use, laminate and steam bending, plywood and veneer. Techniques in using natural and synthetic materials connected with furniture will be covered. Major elective; ID majors only

Spring 2023

  1. The purpose of the course is to introduce students to advanced CAD techniques while enhancing their design processes by utilizing additional CAD applications. Extending the department's CAD education from 'Designing with Solidworks,' several categories will be offered to explore further CAD applications including Rhino with plug-ins, Cinema 4D, MasterCAM with SolidWorks, unreal Engine, and more. The specific offerings vary year to year. Estimated Materials Cost: $100.00 Major requirement; ID majors only Open to junior and above
  2. The 6-credit Advanced Design studios offer second semester juniors and seniors the opportunity to investigate product, socially responsible, and sustainable design; innovation through science and technology and other topics in contemporary practice. These studios are designed to strengthen the student's ability to conduct research, ideation, material exploration, presentation, and concept validation. Studios meet two days per week. ID juniors and seniors are required to take a total of three advanced studios. Major requirement; ID majors only Open to non-majors pending seat availability and permission of Department. Registration of Industrial Design Department, course not available via web registration.
  3. Turning an idea into a sustainable reality requires a fundamental understanding of business, but the frameworks that guide business principles overlap, complement, and enhance design principles. This course seeks to educate students to understand business as a critical design factor- a defining constraint or liberating perspective along the same lines that other design principles are taught. The guiding principle is that design and business are inextricably linked: Design work is intrinsically linked to business and will always be at the service of business, fulfilling the need for an enterprise (profit or non-profit) whose business model is critical to its survival. Design will find new channels, new outlets, through a more complete understanding of business needs and how businesses see opportunity. Design can and should be considered as critical strategic input for business. The objective of Business Principles: Design and Entrepreneurship is for students to understand basic business vocabulary, to explore how design vocabulary and design processes overlap, complement and enhance business vocabulary, and to understand how design thinking skills can be used to identify and execute business opportunities. Major elective; ID majors only Open to Industrial Design undergraduate students in Fall 2022. Open to non-majors pending seat availability and permission of instructor. Open to Industrial Design graduate-level students in Spring 2023. Open to non-majors pending seat availability and permission of instructor.
  4. This course is a continuation of Design Principles (ID-2464) with an emphasis on problem solving and design process and skills. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  5. The purpose of this course is to expose students to SolidWorks, a widely used solid modeling software program. Students will learn how to translate their hand-sketches into three-dimensional CAD models. Lectures and assignments will focus on the development of form as it applies to plastic part design and assembly. Physical models will be realized through ABS rapid prototyping allowing students to experience true plastic part design. Students should anticipate additional costs for supplies and materials. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  6. Graduate Communication Introduction is a studio course about writing and speaking as design tools. We think about writing and speaking in two ways. First as a communication tool and second as a design tool. On the communication side, we address the many ways that writing and speaking surrounds a designed object (as a proposal, as sales copy, as instructions to users, as specs for manufacture, as criticism, etc.). We think about the audiences for those various kinds of communication and how to think about what they want and need. We look at examples of great design communication and we develop and practice our own skills for succinctly explaining our ideas. On the design tool side, we think about the many ways that writing can help clarify and quickly test out ideas. We think about writing as a form of rapid prototyping alongside sketching, model making, etc. We talk about what writing is good at, when other methods might be more useful, and when to combine methods. We explore techniques such as design fiction, scenario planning, and other narrative methodologies that are used in industrial design and related fields. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  7. This required studio continues the explorations you began in Graduate Studio One. Again, you are challenged through a series of projects to purposefully locate your personal position within contemporary industrial design practice. The projects will introduce you to a variety of issues, application methodologies and audiences associated with the "industrial design" process that will equip you with a critical understanding of the field that can direct a practical means of applying your ideas. At the end of the semester, your deliverable is an exhibition piece resulting from a final self-directed project. This concluding project is a personal, insightful and original synthesis of your semester's activities and clearly communicates your maturity in problem solving design approaches. Graduate Studio Two is offered as part of the Graduate Industrial Design core curriculum in conjunction the required Graduate Shop Orientation and Graduate Communications courses. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  8. Graduate Thesis Communications II is a studio course run in parallel with our sibling studio course which focuses on completing your thesis. Together, we will spend the spring semester finishing the thesis and thesis book that you proposed at the end of Graduate Thesis Communications I. We continue to think about writing as a design tool and as a communication tool. For this course, we put more emphasis on the communication aspect. Together, we will continue to refine and strengthen the manner by which you explain your thesis to yourself and others. We will think about audience, voice, structure, and form. We will explore different ways of communicating the same idea in different contexts and mediums (visual, oral, written). We will examine how to share our work and with whom. At the end of the course, you will have a complete thesis. Major requirement, ID graduate students only Registration by Industrial Design Department, course not available via web registration.
  9. This course concludes the Graduate Thesis through iterative prototyping, application and verification that positions and delivers a human-centered, discpline-engaging proposal that will be communicated through an exhibition format, product, product prototype and a final Graduate Thesis document. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  10. History is a powerful tool; a basic understanding of the history of design and familiarity with important design movements and designers is essential for thorough design work. By examining the work of other designers, we are better able to identify our own interests and concerns, and avoid repeating mistakes that have been navigated in the past. This lecture-based class will present the history of Industrial Design in a way that links it to today's studio work, and offers connection points to link past innovation and design activity with future design success. The lectures present a chronological overview of the profession of Industrial Design and its antecedents. Topics discussed will include major design movements, significant designers, manufacturers, and design-related companies, innovations in technology and material use, the development of sales, marketing, and user-focused designing, and the history of design process. Coursework includes extensive reading, in-class presentations based on independent research, projects, and writing. Major requirement; ID majors Registration of Industrial Design Department, course not available via web registration. Liberal Arts elective credit for non-majors pending seat availability.
  11. This course will acclimate new graduate students to the shop environment of the Industrial Design Department. The Metal, Wood and Model Shops are invaluable resources, clarifying pragmatic aspects of the design process from general feasibility of manufacturing to the challenges of translating concepts into tangible objects. This course covers excerpted information from both undergraduate courses Wood I and Metals I and emphasizes safety in the utilization of shop facilities. Graduate major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  12. This course introduces the students to methods, materials, and manufacturing processes that translate design activity into finished goods. A significant portion of downstream design activity is devoted to manufacturing issues - the techniques by which materials are selected, shaped, and then assembled. Students will be evaluated based upon success of weekly field study research assignments and a final exam. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  13. This course gives the student a hands-on opportunity to develop design skills through the interaction with industrial materials that have strictly defined properties. Experimenting with these materials and the processes by which they are manipulated and formed promotes innovative thinking, problem solving and idea development. Students will achieve a more precise, professional and sensitive approach to design while broadening their technical skill base. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  14. The objective of this course is to develop a more precise, professional and sensitive approach to design while broadening the student's technical base. Precision machine tools such as metal lathes, millers and grinders will be introduced. Logical design and set-up approaches will be discussed. Outside design work will be required with emphasis on engineering drawing and sequence of operations. There will be a strong emphasis on experimenting with the material in order to promote innovative thinking and problem solving. Major elective; ID majors only
  15. U/I - U/X interfaces are applied towards several digital graphic formats: smart phone ios/Android; tablet/watch; Windows OS/Mac OS; or custom sized interfaces for products like ATM machines or car dashboards. The instructor's professional design practice currently focuses on UI/UX design and future forecasting towards corporate strategies to best take advantage of the digital transformation many large corporations are being faced with at this time. Students learn methodologies and tools around smartphone app design development. Areas of design process include: research and app concept definition; conduct low-fidelity brainstorming and exploration around the users; future forecasting through speculation of user stories; journey mapping explorations; develop app aesthetic, develop navigation systems; develop app branding; and at the end build high-fidelity prototypes incorporating app navigation interaction. No prior knowledge of UI/UX development is required. Students build working prototypes of cellular interfaces that function and navigate. Coding experience is not necessary for this course and will not be taught. Students that have coding experience that may use those skills for app prototypes developed along with Adobe XD. Requirements: a laptop running Adobe Creative Suite and a RISD student Adobe Cloud.
  16. In this hands-on course, students will learn the basics of Processing, an open-source coding language that combines computer programming with form, motion and interaction. Students will learn the fundamentals of Processing to create interactive graphics and visualize data in a collaborative workshop setting. By the end of the four-week module, students will have learned to design, implement, and trouble-shoot their code, providing a solid foundation that will allow them to continue their learning after the class ends. Students will be required to participate in the "laptop farm" group exhibition on the final day of the semester. Open to juniors and above.
  17. This workshop teaches the basics of Rhino and introduces students to 3D modeling through an "exploratory process." Recognizing that experts devise many approaches to surface modeling Rhino Workshop: Exploratory Learning for 3D modeling uses four discrete projects each with a specific set of commands and features that will be explored as students fulfill the project's design brief and discover their own operational style. This approach flips the classroom experience - students use tutorials as necessary to identify techniques for basic surface modeling. By the completion of the workshop, students will be able to use Rhino as a design tool in their own design process - using the software to simulate projects in 3 dimensions or exporting 3D files to 2D for presentation purposes. Estimated Materials Cost: $100.00 Open to sophomores and above. Open to non-majors by permission of Instructor.
  18. Philosophically, the ID Department believes that students become better designers when they have an intimate knowledge of a range of natural and synthetic materials. In this course, students will learn about the properties of natural wood and engineered wood-based materials, investigate the related technical processes, and evaluate how this information is both connected to and influenced by the design process. Students will work with materials directly and master skills needed to manipulate these materials. They will develop projects that allow them to engage in the design and development process, promote creativity, problem solving, and the correct use of materials. Facility procedures, safety, and care and use of tools and equipment will be stressed. Major requirement; ID majors only Registration by Industrial Design Department, course not available via web registration.
  19. This course will deal with advanced woodworking processes, including milling and machinery use, laminate and steam bending, plywood and veneer. Techniques in using natural and synthetic materials connected with furniture will be covered. Major elective; ID majors only

SS 2022

  1. The professional internship provides valuable exposure to a professional setting, enabling students to better establish a career path and define practical aspirations. Internship proposals are carefully vetted to determine legitimacy and must meet the contact hour requirements listed in the RISD Course Announcement. Permission of Academic Advisor and Department Head is required.