Illustration Courses
ILLUS 3947-01
LONGFORM COMICS 1
SECTION DESCRIPTION
The purpose of this class is to train students in the process of creating a longform work of comics, including the ideation process, note-taking techniques, research, story construction, planning and execution, and markets/pitching for this kind of work. The course will cover memoir, reportage, personal storytelling, autofiction, and literary fiction, in comics form.
In Semester 1 (Fall), we will cover the basics of conceiving and planning this longform work. In Semester 2 (Spring), students will complete the work that they began in the first semester. Exercises throughout both semesters will help students through all stages of this process and provide an orientation to publishing longform works.
Estimated Cost of Materials: $0.00 - $150.00
Elective
ILLUS 3955-01
CINEMATIC STORYTELLING: DESIGNING WITH LIGHT AND COLOR
SECTION DESCRIPTION
Color key artists must have the ability to take an audience on a thrilling roller coaster ride that they came for. This course is for artists interested in the intersection between story and color for cinema. The most critical skill a color key artist needs is taking a story and quickly roughing out emotional story beats. Students will explore the fundamentals of color and light and how they are used in filmmaking to tell a compelling narrative. Assignments will address visual storytelling principles to craft colorscripts, color keys, and emotional story beat paintings, all of which are needed in a 2D or 3D animation production. The class will go through the processes of using color theory and lighting techniques to create powerful and emotional statements for film. Though this course is focused on animation, these lessons can apply for any story-driven project including live-action, video games, children's books, graphic novels, etc.
Estimated Cost of Materials: $0.00 - $50.00
Elective
ILLUS 4402-01
WKSHP: MAYA BASICS
SECTION DESCRIPTION
A one month basic introduction to Maya for 3D image-making. The class will introduce polygonal modeling, UV-mapping and normal-map generation, texturing, lighting, and advanced shader options, the Mental Ray renderer, and some particle, fluid and atmospheric simulators. Animation will not be taught beyond basics required for particle and other effects.
Students must register for workshops during the registration period and add/drop regardless of start date of class.
Elective
ILLUS 4404-01
WKSHP: ZBRUSH SCULPTING AND ILLUSTRATION
SECTION DESCRIPTION
This one-month workshop will explore the creative potential of ZBrush, the 3-D sculpting application from Pixologic. With so many uses, it's difficult to cover ZBrush completely, but by the end of the class you will have a solid understanding of the program, all its component tools and how to customize them and use them in your workflow, whether it's sculpting for game detail, animation, visualization, or rapid-prototyping. This workshop is a one-credit course that emphasizes skills and techniques. This class is part of a group of offerings by the departments of Illustration, Industrial Design and Graphic Design that are offered on Friday afternoons and are open to all students to facilitate cross-departmental enrollment.
Students must register for workshops during the registration period and add/drop regardless of start date of class.
Elective
ILLUS 4406-01
WKSHP: INTRODUCTION TO GAME ENGINES
SECTION DESCRIPTION
This course is a short introduction to the use of game engines for the production of realistic interactive environments-- whether for architecture, industrial design, VR, or animation. The class is intended for people who are already comfortable with 3D modeling and texturing and will cover the basics of scene creation, modeling, the particular requirements of PBR texturing, animation, and simple interactivity through the use of blueprints. Topics will include basic setup; import of 3D assets, including materials, animations, polygonal models, and custom hit-detection meshes; setup of input methods, lighting, sky-boxes, and atmospherics; and output to various devices. Professional workflow considerations and naming conventions will be covered, as well as an overview of useful third-party software for modeling and texturing.
Students must register for workshops during the registration period and add/drop regardless of start date of class.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
ILLUS 501G-01
GRADUATE ILLUSTRATION STUDIO I: PERCEPTION AND THE ART OF COMMUNICATION
SECTION DESCRIPTION
The first core studio in the program is centered on an investigation of the mechanics of articulating meaning in an image. Through a variety of projects, students will investigate the efficacy of various strategies in traditional and new media, and engage in perceptual experiments in order to study the intersection of art and visual psychology.
Estimated Cost of Materials: $25.00 - $150.00
Major Requirement | MFA Illustration
ILLUS 502G-01
SEMINAR: ILLUSTRATION STUDIES: THEORY AND METHODS
SECTION DESCRIPTION
This seminar addresses key critical theory and socio-political aspects of illustration practices from a historical perspective. Reading, discussion, and meaningful integration of ideas into studio writing and activity are goals of the course. Class will meet two times per week including supported research times in various special collections and the library. Faculty determine the content of the seminar each term, balancing attention to issues defined by the expertise and interests of the graduate cohort and subjects of relevance to the field and professional practice. Theorists of special concern to contemporary illustration practice will be highlighted; statistics and technical information about communication media will illuminate how art objects have circulated in their own eras. Critical reading, writing, and presentation will be assessed.
Estimated Cost of Materials: $50.00 - $75.00
Major Requirement | MFA Illustration
COURSE TAGS
- Administrative :: Seminar Requirement
ILLUS 503G-01
SPECIAL TOPICS: INTERDISCIPLINARY STUDIO
SECTION DESCRIPTION
This studio elective - open to all RISD graduate students regardless of departmental affiliation-will address rotating topics and modes of making, thinking and discourse every semester. The structure and content of this course is designed to shift, enabling different topical investigations and a variety of expert faculty teaching special content in fall and spring of each year. This enables the flexibility for studio consideration of an ever-changing range of both topics and studio engagement. This course may be repeated for elective credit with permission of a student's graduate program director (GPD).
Estimated Cost of Materials: $0.00 - $150.00
Elective
ILLUS 601G-01
GRADUATE ILLUSTRATION STUDIO III: SOCIAL ENGAGEMENT AND AGENCY
SECTION DESCRIPTION
This course is predicated on deep student focus on social engagement and the societal benefits attached to their studio work. Students will investigate and critique methodologies of contemporary, socially engaged artists to develop their own progressive work in order to question and shift traditionally narrow and restrictive paradigms in Illustration that preference and reward the hegemonic at the expense of the progressive, dissident, and critical work needed to advocate for the historically underrepresented. Collaborative projects with local artists, individuals and community organizations will be encouraged and supported to directly connect students with local communities. Students will be required to present self-driven work periodically in response to selected topics, readings, and community discussion.
Estimated Cost of Materials: $0.00 - $150.00
Major Requirement | MFA Illustration
ILLUS 602G-01
GRADUATE THESIS PREPARATORY SEMINAR
SECTION DESCRIPTION
This course emphasizes the mining and contextualization of one's own work as a nexus for growth through the active, ongoing and evolving consideration of your own studio practice as a topic of study in itself. This work will spring from and shed light on your creative intuition, processes and outcomes in a way that will helps you to communicate your work to others through language. In turn, it is hoped this voicing of essential components of your work will help streamline your practice and expedite your artistic production.
Estimated Cost of Materials: $0.00 - $25.00
Major Requirement | MFA Illustration
COURSE TAGS
- Administrative :: Seminar Requirement
LAEL 1030-01
HISTORY OF ILLUSTRATION: GRAPHIC ENGAGEMENT
SECTION DESCRIPTION
How does illustration shape ideas, information, opinion, and culture? How can images make or break “truth”? How does aesthetic delight contribute? This course considers ways Illustration has intersected with authority and resistance globally. From pre-history to the present, we critically analyze how belonging is visually defined in culture and community. We consider illustrators’ participation in systems of governance, knowledge, and communication; and illustrators’ roles in justice, health, spirituality, education, leisure, and community. We study non-industrial forms, as well as how print and electronic technologies shape illustrative processes and aesthetics. We also discuss theories, ethics and controversies in the making and consumption of illustration in order to implement our tools, skills, and ideas responsibly.
Major Requirement | BFA Illustration
COURSE TAGS
- Social Equity + Inclusion, Upper-Level
LAEL 1030-02
HISTORY OF ILLUSTRATION: GRAPHIC ENGAGEMENT
SECTION DESCRIPTION
How does illustration shape ideas, information, opinion, and culture? How can images make or break “truth”? How does aesthetic delight contribute? This course considers ways Illustration has intersected with authority and resistance globally. From pre-history to the present, we critically analyze how belonging is visually defined in culture and community. We consider illustrators’ participation in systems of governance, knowledge, and communication; and illustrators’ roles in justice, health, spirituality, education, leisure, and community. We study non-industrial forms, as well as how print and electronic technologies shape illustrative processes and aesthetics. We also discuss theories, ethics and controversies in the making and consumption of illustration in order to implement our tools, skills, and ideas responsibly.
Major Requirement | BFA Illustration
COURSE TAGS
- Social Equity + Inclusion, Upper-Level