Industrial Design Courses
ID 2477-03
CAD
SECTION DESCRIPTION
The purpose of the CAD course is to introduce students to CAD softwares and techniques used in Industrial Design for 3D modeling. Students may select from sections devoted to (a) solid modeling for manufacturing and assembly, using software like Solidworks or Fusion 360, (b) surface modeling and rendering, using Rhino and Grasshopper, and (c) other forms of computer aided design. Specific offerings vary year to year. The CAD requirement is fulfilled by taking a CAD offering within the department or in a comparable course offered outside the department with department approval.
Estimated Cost of Materials: $100.00
Major Requirement | BFA Industrial Design
ID 247G-01
GRADUATE THESIS STUDIO I
SECTION DESCRIPTION
This course introduces the Graduate Thesis project starting with the development of a research question through secondary research reading methods. This question has its assumptions articulated and verified through experimental making and primary research methods that engage specific audiences for qualitative discourse.
Enrollment in this course is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 247G-02
GRADUATE THESIS STUDIO I
SECTION DESCRIPTION
This course introduces the Graduate Thesis project starting with the development of a research question through secondary research reading methods. This question has its assumptions articulated and verified through experimental making and primary research methods that engage specific audiences for qualitative discourse.
Enrollment in this course is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 2480-01
MANUFACTURING TECHNIQUES
SECTION DESCRIPTION
This course introduces the students to methods, materials, and manufacturing processes that translate design activity into finished goods. A significant portion of downstream design activity is devoted to manufacturing issues - the techniques by which materials are selected, shaped, and then assembled. Students will be evaluated based upon success of weekly field study research assignments and a final exam.
Major Requirement | BFA Industrial Design
ID 2480-01
MANUFACTURING TECHNIQUES
SECTION DESCRIPTION
This course introduces the students to methods, materials, and manufacturing processes that translate design activity into finished goods. A significant portion of downstream design activity is devoted to manufacturing issues - the techniques by which materials are selected, shaped, and then assembled. Students will be evaluated based upon success of weekly field study research assignments and a final exam.
Enrollment is limited to Junior Industrial Design Students.
Major Requirement | BFA Industrial Design
ID 248G-01
GRADUATE THESIS STUDIO II
SECTION DESCRIPTION
This course concludes the Graduate Thesis through iterative prototyping, application and verification that positions and delivers a human-centered, discipline-engaging proposal that will be communicated through an exhibition format, product, product prototype and a final Graduate Thesis document.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 248G-02
GRADUATE THESIS STUDIO II
SECTION DESCRIPTION
This course concludes the Graduate Thesis through iterative prototyping, application and verification that positions and delivers a human-centered, discipline-engaging proposal that will be communicated through an exhibition format, product, product prototype and a final Graduate Thesis document.
Enrollment is limited to Graduate Industrial Design Students.
Major Requirement | MID Industrial Design
ID 2494-01
INTRODUCTION TO BASIC SHOEMAKING
SECTION DESCRIPTION
You will be introduced to the fundamentals of footwear design and construction based on two different shoe styles: pump/court/slip-on and derby. During that first project you will develop skills for working with a last, pattern making, sewing, construction and finishing techniques. These skills will be applied to a second project of your own choosing and design. You will gain general understanding of the parameters of the last and its correlation to feet and pattern-making. You will gain general understanding of footwear production. From Sketching demo to Spec Specification Sheet Overview to different construction techniques applied. You will acquire a general understanding of footwear construction and terminology. You will learn basic pattern making skills and how to develop your own ideas/styles using the skills acquired. You will acquire skills necessary to work with the tools/machines on hand (knives, sewing machine, lasting pliers etc.) You will develop the skills necessary for constructing basic cemented footwear from start to finish, applying it to different styles. You will learn about materials used in shoemaking, in particular leather, but also alternative materials. For the second half of the semester (final project) you will apply and experiment using techniques/skills learned on a style of your choosing, incorporating your personal skill set to design and build your own unique footwear project (either a pair or two singles).
Elective
ID 2494-01
INTRODUCTION TO BASIC SHOEMAKING
SECTION DESCRIPTION
You will be introduced to the fundamentals of footwear design and construction based on two different shoe styles: pump/court/slip-on and derby. During that first project you will develop skills for working with a last, pattern making, sewing, construction and finishing techniques. These skills will be applied to a second project of your own choosing and design. You will gain general understanding of the parameters of the last and its correlation to feet and pattern-making. You will gain general understanding of footwear production. From Sketching demo to Spec Specification Sheet Overview to different construction techniques applied. You will acquire a general understanding of footwear construction and terminology. You will learn basic pattern making skills and how to develop your own ideas/styles using the skills acquired. You will acquire skills necessary to work with the tools/machines on hand (knives, sewing machine, lasting pliers etc.) You will develop the skills necessary for constructing basic cemented footwear from start to finish, applying it to different styles. You will learn about materials used in shoemaking, in particular leather, but also alternative materials. For the second half of the semester (final project) you will apply and experiment using techniques/skills learned on a style of your choosing, incorporating your personal skill set to design and build your own unique footwear project (either a pair or two singles).
Elective
ID 24ST-01
ADS: THE META STUDIO: DESIGNING DESIGN
SECTION DESCRIPTION
Is there are right way to design and a wrong way? In this studio, we will explore that question as we forge new paths to creativity by dissecting and rebuilding the design process itself. We will be questioning everything about how we design: purposely doing things “incorrectly”, borrowing approaches from unrelated disciplines and drawing inspiration from fellow creative makers in the animal and vegetable kingdoms. We will then put everything back together and test our newly minted design methodologies by creating new objects.
As a point of departure, we will explore our current design process through three experiments to test how our design process impacts our designs. In the second part of the semester, we will each build a newly constructed design process and then use it to address a concern of our choice through design. Throughout the semester, we will be working in both groups and individually, with inspiration from the Nature Lab, the RISD Museum and a few short readings.
If you want to be partners in your learning, if you are interested in both a bird’s-eye-view of design and hands-on, no-limits experimentation, this is the studio for you!
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-01
ADVANCED DESIGN: STUDIO
SECTION DESCRIPTION
Senior Studio is a 12-week intensive experience where you conceptualize, develop, and execute a project that reflects your unique vision and career aspirations. Unlike traditional coursework, this studio is entirely self-directed, allowing you to explore areas that interest you most while building skills directly applicable to your future goals.
Note: Senior Studio uses an application process that has concluded for the Spring 2026 semester.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-02
ADS: DESIGNING PROCESS: FROM EXPLORATION TO APPLICATION
SECTION DESCRIPTION
Designing Process: From Exploration to Application approaches design through a hands-on investigation of material properties and fabrication techniques in primarily wood. This studio is structured as both a material and process-based exploration as well as a professional bridge into collection development, business strategy, and market readiness with respect to handcrafted functional objects. Students will first engage deeply with advanced woodworking techniques, explore form and materiality through process, and employ a design-for-production mindset to bridge the gap between free exploration and focused application. Formed in collaboration with Alyssa Gerasimoff (FD’20) founder of design marketplace Erria, students will be introduced to strategies for positioning, communicating, and marketing their work, and will be paired with established Erria makers for one-on-one creative and career mentorship.
This class builds upon the department’s wood curriculum and as such Wood II (ID 2453) is required to take this class.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-02
ADVANCED DESIGN: STUDIO
SECTION DESCRIPTION
Senior Studio is a 12-week intensive experience where you conceptualize, develop, and execute a project that reflects your unique vision and career aspirations. Unlike traditional coursework, this studio is entirely self-directed, allowing you to explore areas that interest you most while building skills directly applicable to your future goals.
Note: Senior Studio uses an application process that has concluded for the Spring 26 semester.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-03
ADS: CERAMIC DESIGN AND PRODUCTION
SECTION DESCRIPTION
Clay has been used to make objects for over 20,000 years. It has unique inherent properties with a broad application of use. This course introduces students to the principals involved in the design and production of functional ceramics objects for tabletop and interior spaces. We will employ plaster mold making and ceramic slip casting techniques since this is the preferred method of manufacturing ceramics for both design studios and industry. Students will design at least five distinct objects and produce multiple editions of most of them in response to specific prompts. Innovation and expression will be encouraged. Each project will go through an iteration process to promote refinement of design. This course not only focuses on prototypes but also on completed glazed and fired pieces. The production variations make it possible for students to produce resolved work.
The First half of the semester will focus on two projects. The first will be the design and production of a drinking cup with handle, and the second will build on that with a larger form. We will also do an initial mold-making project to become familiar with the process and a subtractive method for model making.
The second half of the semester will be devoted to designing a collection of interrelated pieces. This will provide a chance for students to dive more deeply into form and function, build on the skills acquired during the first half of the semester and to pursue individual areas of interest. Two or more of the objects in the collection will be selected for production and then developed and refined to finished pieces.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-03
ADS: DESIGNING FOOD
SECTION DESCRIPTION
In “Designing Food” students will explore the product development process through an edible lens. Students will learn to design food-based products ranging from fine dining tasting experiences to sensory experiments to traditional packaged products. With an emphasis on material exploration and iterative design, students will identify opportunities surrounding undervalued ingredients and examine how design fits in a culinary landscape. We will practice iterative making with frequent group tastings and discussions to perfect form, formulation, and process. Through the semester we will host visiting industry experts including chefs, food entrepreneurs, and botanists to explore the material, ecological, economic, and interpersonal power of food product design.
The two main assignments that run-in tandem throughout the semester are The Iteration Project and The Hero Ingredient Project. The first is an individual assignment where each student will choose one dish they wish to perfect. They will prepare the dish multiple times for their class with tastings, evaluations, and close documentation. The Iteration Project culminates in a final tasting showcase and a finished Food Journal documenting the journey. The Hero Ingredient project is a group assignment where students will research and choose an edible material or ingredient with vast design potential. They will investigate and test that material with the goal of discovering its full and perhaps hidden expressions and creating a product that leverages its unique characteristics. Past projects have included fine perfume, restaurant concepts, high fidelity packaged goods, material libraries, and fine dining experiences.
Other assignments will include short in class exercises and individual research. Class will often center around group discussions on various parts of food systems, with weekly dialogs around assigned readings and videos.
Learning objectives include strengthening critical thinking and opportunity identification abilities, honing user research skills, understanding culinary benchtop formulation and processes for manufacturing, navigating group work, and strengthening communication and presentation skills. This studio is focused on sharing so bring your voice and your appetite!
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-04
ADS: DESIGNING FOOD
SECTION DESCRIPTION
In “Designing Food” students will explore the product development process through an edible lens. Students will learn to design food-based products ranging from fine dining tasting experiences to sensory experiments to traditional packed products. With an emphasis on material exploration and iterative design, students will identify opportunities surrounding undervalued ingredients and examine how design fits in a culinary landscape. We will practice iterative making with frequent group tastings and discussions to perfect form, formulation, and process. Through this semester we will speak with industry experts to explore the material, ecological, economic, and interpersonal power of food product design.
Projects will include short in class exercises, individually lead culinary prototyping, and a long-term group-based product development inquiry culminating in a final product presentation. Class will often center around group discussions on various parts of food systems, occasionally focused on assigned readings and videos.
Learning objectives include strengthening critical thinking and opportunity identification abilities, honing user research skills, understanding culinary benchtop formulation and processes for manufacturing, and strengthening communication and presentation skills. This studio is focused on sharing so bring your voice and your appetite!
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-04
ADS: DREAMS OF THE INNER CHILD: CREATING FUNCTIONAL FUN FOR CHILDREN OF ALL AGES
SECTION DESCRIPTION
This spring, I was invited to create a childlike tabletop game for a meeting with a subcommittee of the Providence Children’s Museum Board to help them gather insight for the museum's future offerings. The meeting was both fun and functional. The experience inspired me to propose this studio, where we will explore creating fun products, experiences, and/or services that use playfulness as the source of purposeful achievement. A certain delight arises when we engage in serious activities that evoke youthful wonder.
Students will begin the semester with a few off-site field studies, including a visit to the Children’s Museum. Students will define their final project and choose between a solo or group project. The course will begin with a short solo project, followed by a short peer-collaborative project, and then a longer final project. A goal of the semester is to explore and document the practical use of AI tools in the development process to determine “Best Practices” for designers in general.
Students will create and co-create three projects during the semester, with the emphasis on thoughtful documentation of their design process. These projects will be research-based, with students conducting primary user and market research and documenting and responding to user feedback. I read a quote on LinkedIn recently, which was something like: “Designers aren’t passed over due to lack of work in their portfolio, but rather a lack of good reasoning in their design process.” I believe that when we work as much on the process as we do on the product, we create a stronger presentation. I plan to invite guest critics with expertise in storytelling and in putting theory into practice. There will be a studio documentation booklet, which is a collection of each student’s individual document.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-05
ADS: HOW DO WE WORK?
SECTION DESCRIPTION
For millions of people, work takes place in shared spaces (i.e. offices) dedicated to bringing people together to pursue a shared goal. The way we experience work has constantly evolved throughout history due to technological advancements and cultural influences. The way we address work has changed with the increased awareness of the impact of work on the health of individuals, environmental change, and societal change. With the recent dramatic shift in the modality of work and intensified economic disparities brought on by the global pandemic, the world needs new experiments and explorations in how we work.
This class will investigate the past, present, and future of work. We'll examine the history, the evolution, and the changes that have taken place in the workspace. We'll redefine what work means by understanding human needs and behavioral motivations. Students will identify opportunities for current work trends and work speculatively into the future, pushing boundaries of what exists today. Students will also discuss the role and responsibility of designers to build a more inclusive and ethical future of work. This class consists of lectures, intensive research, field trips, experiments, prototyping, collective projects as well as independent projects.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-05
ADS: INTERACTIONS AND DESIGN INNOVATION: TODAY AND TOMORROW
SECTION DESCRIPTION
This course bridges speculative and practical design approaches to explore the evolving landscape of interaction design across current and emerging technologies. Students will investigate how human cognition, behavior, and sensory experience can drive innovation in products, services, and systems—especially within the realms of IoT, wearable technologies, and smart environments.
Through a hybrid methodology that integrates human-centered, research-informed design with critical, discursive exploration, students will engage with both real-world use cases and future-focused provocations. The course supports iterative prototyping and speculative thinking as complementary processes—enabling students to both solve contemporary challenges and imagine transformative futures.
Students will develop technical and conceptual skills through lectures, hands-on demos, and weekly exercises. Tools such as MODI, Arduino, and TouchDesigner will be used for both low- to mid-fidelity and speculative prototyping. Emphasis is placed on usability testing, user research, group critique, and design storytelling to build a holistic understanding of human-technology interaction.
By the end of the course, students will produce two complementary outcomes:
A functional prototype that responds to current user needs and technological opportunities
A speculative design proposal that challenges assumptions and envisions alternative futures for interaction design.
This dual-track approach empowers students to become versatile designers—able to innovate within today’s constraints while shaping the conversations of tomorrow.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design
ID 24ST-06
ADS: DESIGN FOR MANUFACTURING: CNC STUDIO
SECTION DESCRIPTION
The majority of manufactured objects today rely on precision CNC machining in some form, either directly or indirectly. Many high-value, low-volume products are produced through direct machining, while high-volume, low-value products are typically made using molds, dies, and tooling that were themselves created through CNC processes. In either case, objects must be designed with machining in mind.
This studio explores the possibilities that emerge when subtractive fabrication is treated not simply as a method of production, but as a design framework. Working with CNC milling and routing processes, students will investigate how form emerges through material removal, and how considerations such as tool geometry, cutting strategy, fixturing, surface finish, and tolerances shape both the possibilities and limits of manufactured objects.
Through a series of projects, students will develop an understanding of machining as both a conceptual and practical tool for production, using its logic and constraints as a generative starting point. Projects will involve both direct machining and indirect production through molds, patterns, and tooling, examining what it means to design for machining, how machines, tools, and materials influence form, and how subtractive processes can be combined with other methods of fabrication to expand the range of object possibilities.
This course is designed for students interested in moving their work into production, whether independently or in collaboration with manufacturers, where communicating intent and navigating the transition from design to production are essential.
Autodesk Fusion will be the primary CAD/CAM application. Prior 3D modeling experience is recommended but not required.
This class builds upon the department’s metal curriculum and as such Metals II (ID 2452) is required to take this class.
Major Requirement | BFA Industrial Design, MID (2.5yr): Industrial Design