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GLASS 438G-01
GRAD GLASS IV DEGREE PROGRAM WORKSHOP
SECTION DESCRIPTION
All Glass junior, senior and graduate degree program students meet together to engage both practical and theoretical issues of a glass career through: field trips, technical demonstrations, visitor presentations, and direct exchange with visiting professionals from relevant disciplines through student/professional collaborations, artist residencies, individual consultations, critique, and organized group discussion. Class will require reading, active participation in weekly discussions, and prepared student presentations.
First-year graduate students register for GLASS-435G (Fall) and GLASS-436G (Spring).
Second-year graduate students register for GLASS-437G (Fall) and GLASS-438G (Spring).
Major Requirement | MFA Glass
GLASS 4398-01
GLASS IIIB DEGREE PROJECT
SECTION DESCRIPTION
This semester is directed towards defining and organizing an evolved artistic viewpoint that incorporates glass in a visual imagery. At the beginning of this semester, students are required to present a slide source presentation to a department assembly that is a compilation of the previous three semesters' visual research. Each student is also expected to further develop his/her artistic association with a designated "outside" advisor(s) and involve this professional artist in critique and consultation. Artistic premise and intention are comprehensively presented in a senior thesis exhibition. A complete portfolio is presented to the department at the completion of this semester.
Estimated Cost of Materials: $500.00
Major Requirement | BFA Glass
GLASS 451G-01 / GRAD 451G-01
GRAD CRITICAL ISSUES SEMINAR
SECTION DESCRIPTION
This graduate seminar provides an intensive study of current critical issues in contemporary art. Each Fall a visiting curator or critic is invited to lead the course. While the themes covered each semester will vary with the visiting instructor, the structure of the course will remain the same. The class is divided into two segments: a seminar and a studio. Each week the seminar lasts for three hours followed by studio visits with each student. This course helps students carry the dialogue of contemporary art issues into the studio more effectively.
This course is a requirement for Graduate Glass students. Non-major graduate-level students may enroll pending seat availability. Email the Department Head and instructor jointly to request permission.
Major Requirement | MFA Glass
COURSE TAGS
- Administrative :: Seminar Requirement
GLASS 7009-01 / GRAD 7009-01
EXPERIMENTS IN OPTICS
SECTION DESCRIPTION
This class serves as an interface between the new technologies of digital and the old technologies of optics. New digital technologies are given alternative possibilities with the addition of specific projection apparatus (in terms of both, projection optics and projection surfaces), plays with reflection (such as the construction of anamorphic cylinders, zoetropes, and other optical devices), and in the fabrication of project specific lenses. Given the hands-on nature of the glass department, the actual making and/or subversion of traditional optics is possible. The class encourages collaborative work between students of varying experience levels and fosters the incorporation and dialogue between students of the two differing areas of expertise.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
GRAD 031G-01
MAPPING THE INTELLIGENCE OF YOUR WORK
SECTION DESCRIPTION
This seminar is for graduate students who are preparing their written thesis. Within the context of this writing-intensive course, we examine the thesis form as an expressive opportunity to negotiate a meaningful integration of our visual work, how we think about it, and how we wish to communicate it to others. In support of this exploration, weekly thematic writing sessions are offered to open the imaginative process and to stimulate creative thinking as a means of discovering the underlying intelligence of our work. In addition, we also engage in individual studio visits to identify and form a coherent 'voice' for the thesis, one that parallels our actual art involvement. Literary communications generated out of artists' and designers' processes are also examined. The outcome of this intensive study is the completion of a draft of the thesis.
Elective
GRAD 078G-01
FULL SCALE
SECTION DESCRIPTION
This course will focus on the graduate level inquiry of wood-based construction designs and commensurate skills. Lighting and upholstery techniques, as well as outside vendor protocols, may also be employed pursuant to the graduate student's design needs. Graduate students will develop a multi-lateral skill set applicable to their area of study. Thesis concepts are often explored within this class. Students concentrate, in sequence, six weeks of Studio Based Learning of techniques and skills followed by six weeks of dedicated, full scale, designed and executed piece. Located in the Center for Integrated Technologies, CIT Bldg, the Graduate Studies Wood Studio will focus on contemporary and traditional: joinery, shaping, and vacuum lamination construction techniques. In addition, metal (cold working) techniques and manipulation are also covered. Surface treatments and finishing methods for metal and wood will be covered throughout this class.
Elective
GRAD 112G-01
ORIGIN POINT: GRADUATE THESIS IDEATION WORKSHOPS
SECTION DESCRIPTION
Join a community of thesis writers, whether as a first-year graduate seeking to unearth a direction for the Master’s written document or as a second-year graduate engaging the completion process. In an atmosphere that allows you to open up, “stretch out” in reflection, and dynamically gather in exchange, this writing-intensive seminar will enable you to explore relevant ideas, themes, core values, and conduct research in support of the inquiry process. Sessions involve scrutinizing various angles of your perspective as an artist/designer and to write from these angles to discover the emerging aspects of solutions that matter. Each class will suggest a specific theme or principle of inflection to precipitate what is needed for the work’s progress. Included will be several forms of writing: narrative essay, poetic formations, lists, annotation, review, extended caption, as well as several levels of research: bibliographic, archival, fieldwork, dialogue, interviews. Emphasis will be on maps of meaning that will be used as a way to further processes of ideation and understanding. At the conclusion of the seminar, you will have a conceptual focus for your thesis that is clearly formulated visually and verbally. The writings and insights from this time can then be used productively to further the breadth and depth of your ideas through open-ended exploration and self-generated work.
COURSE TAGS
- Administrative :: Seminar Requirement
GRAD 146G-01
BIODESIGN SEMINAR
SECTION DESCRIPTION
The course aims to create sufficient awareness of what yields life on earth, and a complementary biocentric view of the world. New ethical and critical challenges are continually presented to human society with the growth of material science and its implications for design; the course introduces sources and research references to assist with our understanding of these challenges. We explore aspects of human knowledge of living systems, providing a research-based approach to such topics as BioDesign; biomimicry in materials, processes, and structures; functional morphology and the cognitive phenomena of Biophilia. The 'affinities and aversions' we as humans have regarding natural living systems are in everything: from the spaces we inhabit to the metaphors we employ in order to understand complexity in general, including issues connected with health, recuperation and resilience. Using the recently extended facilities and resources of the Edna Lawrence Nature Lab, faculty and graduate students together create opportunities to experiment, observe, and learn about the networked aspects of living systems, materials, structures and processes. Theoretical frameworks associated with the biology of living systems, the growth and formation of natural materials including the contemporary revolutions in evolutionary theory are introduced and examples discussed with visiting specialists.
Estimated Cost of Materials: $30.00
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
GRAD 148G-01 / PAINT 148G-01
PROCESSING THE CONTEMPORARY: CONVERSATIONS IN CONTEMPORARY ART
SECTION DESCRIPTION
This course frames contemporary art as a set of conversations, arguments and counterarguments that have been proposed in key exhibitions, works of art, and critical writings produced across multiple continents over the past three decades. We will identify and critique the ideas that have shaped contemporary art, discuss their impetus, and examine their assumptions. Through such conversations, the course presents contemporary art as a form of processing a present and a past in which the artwork is indivisible from the dialogues and conversations that create, define and continue to change it. The title of the class alludes not only to the idea of making and reading contemporary art as cognitive, rhetorical and dialogic activities, but also to the art world as a series of geographically dispersed and temporally promiscuous processes, deeply resistant to modernist systems of order, periodization and mapping. The course combines lectures by the instructor, as well as by visiting critics and art historians, which outline some of the key issues and historical pressures of contemporary art, alongside seminar-type discussions where we process the lectures and select readings as a group.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
GRAD 190G-01
CONVERSATIONS ON CONTEMPORARY DESIGN: MODERNISM AND BEYOND
SECTION DESCRIPTION
The course offers students a forum for exploring historical and theoretical foundations of contemporary design and craft arts. Readings, discussions, lectures, and writing projects address a range of contexts for the practice of design, from materials and making, to ways that objects are encountered, consumed, and lived with, to design's promises and limitations for dealing with global crises of climate, poverty, conflict, disease, and displacement. Weekly meetings are structured around critical themes selected through student input. Readings and case studies offer points of departure for discussion and writing. Guest lectures by designers, curators, and critics provide viewpoints on contemporary practice. Culminating with a final artist statement and presentation, the work undertaken throughout the term will be oriented toward developing historical and critical frameworks in which to situate students' own studio and research practices.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
GRAD 702G-01
INVENTIVE POLITICAL ECOLOGIES
SECTION DESCRIPTION
Inventive Political Ecologies is a HPSS elective and NCSS core seminar. The course provides an introduction to the interdisciplinary field of Inventive Political Ecologies. This course will critically interrogate the many different proposals for inventive political ecologies that have emerged out of the critical social sciences, technology and engineering studies and the broad fields of design, planning and architecture. We will collectively discuss and debate what these inventive political ecologies might offer for addressing and acting on the environmental and climate crisis. We will consider ways in which discussion of “invention” and “innovation” can both open up and sometimes narrow eco-political and environmental discussions. Finally, we will continually consider which inventive political ecologies might help us move towards designing and building more just post-carbon futures.
Undergraduate students register for HPSS S702 - INVENTIVE POLITICAL ECOLOGIES.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
GRAPH 2010-01
REFRAMING THE POSTER
SECTION DESCRIPTION
The poster has been an archetypal graphic design format since the late 19th century when lithographic printing technology came of age and captured the imagination of artists, bringing their vision into Paris streets. This course will invite you to explore future possibilities and contexts for the poster-as paper and as screen-building on its singular capacity to transform ideas into iconic picture planes; and examining the dynamics of typography and image, both still and in motion. Prompts will progress from individual posters, to sequences, to site-specific installations that explore the potential for interactive discourse in public space. Studio assignments will be supported with presentations and readings about poster history and contemporary poster design.
Elective
GRAPH 2106-01
DESIGN IN THE POSTHUMAN AGE
SECTION DESCRIPTION
The current understanding of what constitutes design is straining at the margins of convention. The reach of design has moved beyond the materiality of objects, to biotechnological matter of chemicals and encoded genetic information, from physical space to code and data. Human beings now live lives that are immersed in design. The designer and their subject share a dialectical relationship, constantly shaping and reshaping each other. The role of the designer, thriving in the world of post-industrial and digital technologies, is thus broader today than ever before-from designing brands and creating personalities, to contriving and manipulating living organisms. Post-postmodernism, pseudo-modernism, supermodernism, digimodernism, are only a few of the many terms trying to describe our current state. Today, we occupy the digital domain as thoroughly as we do physical space. Codes and algorithms have also become signifiers of a new biotechnological paradigm shift, marking the passage into a posthuman epoch by launching us into a virtual space composed of a bright galaxy of screens and digital worlds, creating a symbiotic relationship between our technology and biological selves. As designers, we shape, clash, align, and distort this new space, elaborating a stage for the New Man and the New Woman, and perhaps even the Nonhuman. In this class, we will explore our contemporary condition through visual-research based projects around self-design, speculative design and design fiction. We will use graphic design as a medium to ask questions about ethical concerns emerging from advancements in science and technology. We will develop a new design vernacular incorporating ideas from revolutionary recent developments in genetics, biotechnology, and artificial intelligence. We will employ machine vision: microscopy, neuroimaging and NASA archives to create new fictional worlds in concert with the life forms around and inside us. This engagement with the sciences will allow us as graphic designers to acquire some fundamental tools that probe fundamental human nature, and help us navigate the posthuman epoch that lies ahead.
Elective
COURSE TAGS
- Nature-Culture-Sustainability Studies Concentration
- Computation, Technology, Culture Concentration
GRAPH 2117-01
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-01
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-02
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-02
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-03
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2117-03
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
GRAPH 2215-01
COMPUTATIONAL POETICS
SECTION DESCRIPTION
Digital text is an interface for so much of our emotive, interpersonal, industrial, and political lives. Language in digital space is inseparable from the aesthetics of automation, network culture, and its origins within computational history. What is the role of a graphic designer in digital space-where language is simultaneously content and code, and exists at such scales that we begin to call it data.
This course will be a laboratory for designers to explore the relationship between computation and language. We will transform text using processes such as paper cut-up, copy paste, autocomplete, crowdsourcing, and Natural Language Processing models. Through projects, we will explore questions like, How does the addition of computational ingredients- networks, automation, randomness, etc- affect the visual form and meaning of language? Who produces digitally-based language, and how?
Students will create projects through a range of expressions, including but not limited to websites, printed objects, and readings-out-loud. Students will be supported if they want to pursue project work through HTML/CSS, p5.js, RiTa.js, Twine, Scratch, or NLP engines like GPT2. As part of this class, we will also discuss the ongoing relationships between computation, reading, and writing in a social context - transcription workers, human computers, web moderators, and so on. Basic HTML, CSS and/or programming experience is helpful but not required.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration