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FULL SCALE
SECTION DESCRIPTION
This course will focus on the graduate level inquiry of wood-based construction designs and commensurate skills. Lighting and upholstery techniques, as well as outside vendor protocols, may also be employed pursuant to the graduate student's design needs. Graduate students will develop a multi-lateral skill set applicable to their area of study. Thesis concepts are often explored within this class. Students concentrate, in sequence, six weeks of Studio Based Learning of techniques and skills followed by six weeks of dedicated, full scale, designed and executed piece. Located in the Center for Integrated Technologies, CIT Bldg, the Graduate Studies Wood Studio will focus on contemporary and traditional: joinery, shaping, and vacuum lamination construction techniques. In addition, metal (cold working) techniques and manipulation are also covered. Surface treatments and finishing methods for metal and wood will be covered throughout this class.
Elective
ORIGIN POINT: GRADUATE THESIS IDEATION WORKSHOPS
SECTION DESCRIPTION
Join a community of thesis writers, whether as a first-year graduate seeking to unearth a direction for the Master’s written document or as a second-year graduate engaging the completion process. In an atmosphere that allows you to open up, “stretch out” in reflection, and dynamically gather in exchange, this writing-intensive seminar will enable you to explore relevant ideas, themes, core values, and conduct research in support of the inquiry process. Sessions involve scrutinizing various angles of your perspective as an artist/designer and to write from these angles to discover the emerging aspects of solutions that matter. Each class will suggest a specific theme or principle of inflection to precipitate what is needed for the work’s progress. Included will be several forms of writing: narrative essay, poetic formations, lists, annotation, review, extended caption, as well as several levels of research: bibliographic, archival, fieldwork, dialogue, interviews. Emphasis will be on maps of meaning that will be used as a way to further processes of ideation and understanding. At the conclusion of the seminar, you will have a conceptual focus for your thesis that is clearly formulated visually and verbally. The writings and insights from this time can then be used productively to further the breadth and depth of your ideas through open-ended exploration and self-generated work.
COURSE TAGS
- Administrative :: Seminar Requirement
BIODESIGN SEMINAR
SECTION DESCRIPTION
The course aims to create sufficient awareness of what yields life on earth, and a complementary biocentric view of the world. New ethical and critical challenges are continually presented to human society with the growth of material science and its implications for design; the course introduces sources and research references to assist with our understanding of these challenges. We explore aspects of human knowledge of living systems, providing a research-based approach to such topics as BioDesign; biomimicry in materials, processes, and structures; functional morphology and the cognitive phenomena of Biophilia. The 'affinities and aversions' we as humans have regarding natural living systems are in everything: from the spaces we inhabit to the metaphors we employ in order to understand complexity in general, including issues connected with health, recuperation and resilience. Using the recently extended facilities and resources of the Edna Lawrence Nature Lab, faculty and graduate students together create opportunities to experiment, observe, and learn about the networked aspects of living systems, materials, structures and processes. Theoretical frameworks associated with the biology of living systems, the growth and formation of natural materials including the contemporary revolutions in evolutionary theory are introduced and examples discussed with visiting specialists.
Estimated Cost of Materials: $30.00
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
BIODESIGN SEMINAR
SECTION DESCRIPTION
The course aims to create sufficient awareness of what yields life on earth, and a complementary biocentric view of the world. New ethical and critical challenges are continually presented to human society with the growth of material science and its implications for design; the course introduces sources and research references to assist with our understanding of these challenges. We explore aspects of human knowledge of living systems, providing a research-based approach to such topics as BioDesign; biomimicry in materials, processes, and structures; functional morphology and the cognitive phenomena of Biophilia. The 'affinities and aversions' we as humans have regarding natural living systems are in everything: from the spaces we inhabit to the metaphors we employ in order to understand complexity in general, including issues connected with health, recuperation and resilience. Using the recently extended facilities and resources of the Edna Lawrence Nature Lab, faculty and graduate students together create opportunities to experiment, observe, and learn about the networked aspects of living systems, materials, structures and processes. Theoretical frameworks associated with the biology of living systems, the growth and formation of natural materials including the contemporary revolutions in evolutionary theory are introduced and examples discussed with visiting specialists.
Estimated Cost of Materials: $30.00
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
PROCESSING THE CONTEMPORARY: CONVERSATIONS IN CONTEMPORARY ART
SECTION DESCRIPTION
This course frames contemporary art as a set of conversations, arguments and counterarguments that have been proposed in key exhibitions, works of art, and critical writings produced across multiple continents over the past three decades. We will identify and critique the ideas that have shaped contemporary art, discuss their impetus, and examine their assumptions. Through such conversations, the course presents contemporary art as a form of processing a present and a past in which the artwork is indivisible from the dialogues and conversations that create, define and continue to change it. The title of the class alludes not only to the idea of making and reading contemporary art as cognitive, rhetorical and dialogic activities, but also to the art world as a series of geographically dispersed and temporally promiscuous processes, deeply resistant to modernist systems of order, periodization and mapping. The course combines lectures by the instructor, as well as by visiting critics and art historians, which outline some of the key issues and historical pressures of contemporary art, alongside seminar-type discussions where we process the lectures and select readings as a group.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
CONVERSATIONS ON CONTEMPORARY DESIGN: MODERNISM AND BEYOND
SECTION DESCRIPTION
The course offers graduate students a forum for exploring historical and theoretical foundations of contemporary design and craft arts. Readings, discussions, lectures, and writing projects address a range of contexts for the practice of design, from materials and making, to ways that objects are encountered, consumed, and lived with, to design's promises and limitations for dealing with global crises of climate, poverty, conflict, disease, and displacement. Weekly meetings are structured around critical themes selected through student input. Readings and case studies offer points of departure for discussion and writing. Guest lectures by designers, curators, and critics provide viewpoints on contemporary practice. Culminating with a final artist statement and presentation, the work undertaken throughout the term will be oriented toward developing historical and critical frameworks in which to situate students' own studio and research practices.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
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THEORIES OF NATURECULTURE
SECTION DESCRIPTION
Theories of NatureCulture is a graduate-level critical and cultural theory seminar with a focus on environmental justice approaches that lays the foundations for advanced study in the interdisciplinary field of nature-culture-sustainability studies, introducing students to vital topics, theories, and perspectives in the environmental humanities.
Why does mainstream US environmental thought conceive of nature and human culture as separate? Are they really a dichotomy? What does it mean to describe something as “natural”? What do the humanities and arts have to contribute to environmental studies and environmental justice? This iteration of Theories of NatureCulture asks students to engage with a variety of cultural production, including poetry, essays, short fiction, film, music, and critical theory to analyze how the concept of nature is represented in different cultural imaginaries, as well as the embodied and material consequences of its representations. The course will expand and complicate students’ understandings of environmentalism by asking them to carefully and thoughtfully engage with a variety of ecological modes of thought, including: queer ecologies, ecofeminisms, Black ecological imaginings, Indigenous environmental thought, anticolonial environmentalisms, eco-crip theory, and Black feminist ecologies, among others.
In this seminar, we will carefully read and discuss a range of texts centered on environmental issues and concepts. Our readings and discussions will be complemented by field trips, writing assignments, group projects, and site visits. Close engagement with theoretical material will enable us to consider how different styles and disciplinary practices encourage particular forms of comprehension and interaction with the environment. This course is open to all graduate level students and to junior, senior/fifth year undergraduate students, with priority given to those in the NCSS and other Liberal Arts concentrations pending seat availability.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
INVENTIVE POLITICAL ECOLOGIES
SECTION DESCRIPTION
Inventive Political Ecologies is a HPSS elective and NCSS core seminar. The course provides an introduction to the interdisciplinary field of Inventive Political Ecologies. This course will critically interrogate the many different proposals for inventive political ecologies that have emerged out of the critical social sciences, technology and engineering studies and the broad fields of design, planning and architecture. We will collectively discuss and debate what these inventive political ecologies might offer for addressing and acting on the environmental and climate crisis. We will consider ways in which discussion of “invention” and “innovation” can both open up and sometimes narrow eco-political and environmental discussions. Finally, we will continually consider which inventive political ecologies might help us move towards designing and building more just post-carbon futures.
Undergraduate students register for HPSS S702 - INVENTIVE POLITICAL ECOLOGIES.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
- Administrative :: Seminar Requirement
- Nature-Culture-Sustainability Studies Concentration
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INNOVATION STUDIO: A SYSTEMS PRIMER
SECTION DESCRIPTION
Intractable problems demand the effective integration of theory and practice. This three credit design studio invites graduate students from across RISD to take on the challenge of designing for systems change. The studio is intended to introduce liberal arts Masters students to the synthetic decision-making methods that define creative practices and to introduce studio-based Masters students to the analytic decision-making methods at the core of humanities and social sciences. The studio will work on a system-scale problem (like climate change, environmental justice, or social equity) that demands the exercise of both synthetic and analytic skills. By the completion of the course, students will gain a deep appreciation of the productive relationship that design and creative thinking can have with advocacy, planning, policy and practice-based approaches. Over the course of the semester students will work together to build a common language and frame a studio-wide approach to an apparently intractable problem. Following this collaborative effort, students will undertake individual design responses at a range of scales and disciplines.
Please contact the instructor for permission to register. Preference is given to Graduate Students.
Elective
COURSE TAGS
- History, Philosophy & the Social Sciences Concentration
- Nature-Culture-Sustainability Studies Concentration
INVESTIGATIONS: BETWIXT & BETWEEN
SECTION DESCRIPTION
The unknown gap of the 'betwixt and between' is a space of great curiosity and charge. It is a space that has captured the imagination of many artists, designers and writers throughout time. The main interest in this course is to investigate the nature of this space, how it is experienced, understood and given meaning from multiple viewpoints in art, design and literature, and ways in which it can become a space of significance for our practice as artists and designers. As background to our own research, we examine features of the betwixt and between as it is evoked in the writings of the pre-Socratic thinkers, the theories of anthropologist Victor Turner, the lectures of composer John Cage, William S. Burroughs and Brion Gysin's book titled The Third Mind, and philosopher Gaston Bachelard's view of spatial poetics. Artists also walk us to that space, as is the case with Eva Hesse's threshold Works on Paper, Anselm Kiefer's preoccupation with ambivalence, and Anish Kapoor's sublime voids. Most importantly, we will make and write as a way to see and understand the various forms and ways the betwixt and between presents itself in our own work.
Elective
COURSE TAGS
- Administrative :: Seminar Requirement
MOTION DESIGN-CRAFTING SEQUENCED IMAGES ON A TIMELINE
SECTION DESCRIPTION
Motion can be used as a dynamic and interdisciplinary tool to communicate ideas and narratives that utilize time based media. The intention of this studio class is to equip students with understandings of the mechanics of motion, making and working through analysis and discussion of motion pieces, which they will then use to inform decisions, harnessing motion as a tool for presentation of their work and its documentation as well. Students will navigate motion through the 12 principles of animation, assess moving pictures across different media like live action films, traditional animation, stop motion animation, advertising and motion graphics through diverse screenings. They will also draw on their understanding of time, sequencing, narratives and techniques in their own creative practices. Students will begin with a solid foundational understanding of After Effects, be equipped with essential skills and techniques like working with hand-drawn animation, stop motion and motion graphics using text based-media. As a project focus for the course, students will work on a 45-second motion project of their choice, using vector graphics, kinetic type, or object stop motion. From pre-production to post-production, they will consider processes like storyboarding and sound in creating their visual sequences.
Elective
EXHIBITION DESIGN
SECTION DESCRIPTION
This Exhibition design course supports the complex and expanding roles of today’s designers and artists, and introduces students to the many facets of exhibition design, from concept development through execution. Exhibition design showcases the interdisciplinary nature of our industries, and are a powerful way to shape how stories, ideas, and objects are experienced. This course will cover topics including curatorial practice, identity design, wayfinding, exhibition & spatial design, promotional, publication catalog, and community engagement.
The class will work collaboratively to develop an exhibition that will have an opening near the end of wintersession, and will include a student-led workshop with a publication hand out. The outcomes will include two exhibitions: a larger group show in the GD Commons (TBD) and a smaller tabletop or vitrine exhibition in partnership with Fleet Library Special Collections. Especially as students prepare for senior shows and departmental exhibitions, this is an excellent opportunity to engage with all the steps of an exhibition execution. Guest critics, field trips to the RISD museum to meet with their curatorial and exhibition design teams, as well as meeting the librarians at Fleet Library will help inform our process and work. Students will engage with key questions such as: What is the narrative we are trying to share? How do we shape an audience’s experience? What role does design play in exhibition-making?
Elective
ACTIVATING NETWORKS, GATHERING KNOWLEDGE: RESEARCH AS CREATIVE, COLLABORATIVE PRACTICE
SECTION DESCRIPTION
This course challenges students to rethink how they gather inspiration and conduct research for art and design practices. By engaging new sources and collaborative methods, students can creatively generate original research that counters harmful narratives, combats erasure of identity and culture, engages collective memory, celebrates personal experience, or reveals unanticipated insights about a topic, whether new or old to their practice. This course is for students of any discipline, at any stage of their academic journey. Using free tools, students will create publicly accessible, participatory web archives. Students will create surveys, and activate online and in-person networks to gather submissions around a topic of their choosing.
Students will learn to connect their surveys to HTML, enabling responses to auto-populate a website they design. No previous coding experience required. The course combines studio practice, lectures, readings, and discussions. Students will be introduced to key figures such as Mindy Seu, Chia Amisola, and Zoë Pulley to provide examples of how web-based archives can inform and be a part of creative bodies of work beyond the course. Students will connect the research they gather to their existing practice through an open-ended final project of any medium. Experimentation and the cultivation of a collaborative studio culture are emphasized in the classroom as students explore how situated knowledge, lived experience, and varying perspectives can be gathered, shared, and represented.
Estimated Cost of Materials: $0.00 - $100.00
Elective
REFRAMING THE POSTER
SECTION DESCRIPTION
The poster has been an archetypal graphic design format since the late 19th century when lithographic printing technology came of age and captured the imagination of artists, bringing their vision into Paris streets. This course will invite you to explore future possibilities and contexts for the poster-as paper and as screen-building on its singular capacity to transform ideas into iconic picture planes; and examining the dynamics of typography and image, both still and in motion. Prompts will progress from individual posters, to sequences, to site-specific installations that explore the potential for interactive discourse in public space. Studio assignments will be supported with presentations and readings about poster history and contemporary poster design.
Elective
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
WKSHP: UI/UX DESIGN: FROM MIND TO SCREEN
SECTION DESCRIPTION
UI/UX design is the backbone of digital experiences. It shapes how we interact with screens, transforms innovative ideas into intuitive interfaces, guides navigation through complex systems, and creates aesthetic coherence that makes technology accessible and engaging. At its core, UI/UX design bridges creativity and usability, ensuring that digital products are not only functional but also meaningful and enjoyable to use.
This workshop introduces students to the workflow and foundational knowledge of UI/UX design for smartphone applications. Using Figma as the primary tool, students will learn methodologies and tools central to app design, including researching existing forms and functionalities, translating concepts into wireframes, and developing visual aesthetics and navigation systems. In the initial sessions, students will analyze the intuitiveness and patterns of existing apps, critically assess and redefine their functionalities, and explore alternative modes of use. Subsequent sessions focus on redesigning an app by addressing existing frustrations or repurposing its intended use, creating prototypes that challenge standard user expectations, and developing high-fidelity interactive prototypes that integrate navigation and interaction design. No prior experience in UI/UX or coding is required, and coding will not be taught in this course.
Estimated Cost of Materials: $25.00
Elective
COMPUTATIONAL POETICS
SECTION DESCRIPTION
Digital text is an interface for so much of our emotive, interpersonal, industrial, and political lives. Language in digital space is inseparable from the aesthetics of automation, network culture, and its origins within computational history. What is the role of a graphic designer in digital space-where language is simultaneously content and code, and exists at such scales that we begin to call it data.
This course will be a laboratory for designers to explore the relationship between computation and language. We will transform text using processes such as paper cut-up, copy paste, autocomplete, crowdsourcing, and Natural Language Processing models. Through projects, we will explore questions like, How does the addition of computational ingredients- networks, automation, randomness, etc- affect the visual form and meaning of language? Who produces digitally-based language, and how?
Students will create projects through a range of expressions, including but not limited to websites, printed objects, and readings-out-loud. Students will be supported if they want to pursue project work through HTML/CSS, p5.js, RiTa.js, Twine, Scratch, or NLP engines like GPT2. As part of this class, we will also discuss the ongoing relationships between computation, reading, and writing in a social context - transcription workers, human computers, web moderators, and so on. Basic HTML, CSS and/or programming experience is helpful but not required.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
IN MOTION: DESIGN FOR VIDEO AND ANIMATION
SECTION DESCRIPTION
Motion design is a powerful, foundational feature of digital screens. It helps direct the viewer’s attention, present information sequentially, add personality or depth to otherwise static graphics, contextualize interactive elements, and so much more. In this studio elective, students will learn the fundamentals of motion design and explore a wide variety of video and animation techniques. We will look at a wide range of influences and styles ranging from stop motion animation, to film title sequences, to early-Internet Flash animations, to interface design, to contemporary practices for brand identities and social media. Instruction will focus on digital motion design using Adobe After Effects, with additional tutorials in Premiere Pro, audio production, and HTML/CSS for web-based animations. Students will leave the course with a broad overview of the field of motion design and a deep understanding of rhythm, timing, sequence, narrative, and expression.
Estimated Cost of Materials: $25.00
Elective
GENERATIVE DESIGN: TOOL, SYSTEM, NETWORK
SECTION DESCRIPTION
This course explores generative processes with an emphasis on visual systems, rethinking the tools and software used to create and distribute graphic design. Through approaches such as responsive design, generative visual identities, and variable typography, we will examine how the role of the designer has shifted toward creating systems of modules, algorithms, and datasets rather than single, static outcomes.
In system-based design, with its reliance on computational tools, processes focused on automation and efficiency often make it easy to generate countless variations without meaningful intent or context. This class takes that environment as a starting point, exploring how designers can respond creatively by developing form-making methodologies that bring depth and critical reflection to computational practices.
Basic knowledge of HTML, CSS, and JavaScript is helpful. Prototyping tools and languages such as p5.js and other web programming libraries will be introduced to broaden technical skills. Alongside screen-based projects, students will also engage in physical and analog activities to expand their understanding of computational design. Weekly student-led presentations and reading discussions will further expand on relevant topics.
Elective