Cameron Bye

Critic

Courses

Fall 2023 Courses

ILLUS 4402-01 - WKSHP: MAYA BASICS
Level Undergraduate
Unit Illustration
Subject Illustration
Period Fall 2023
Credits 1
Format Workshop
Mode In-Person
Start date
End date

ILLUS 4402-01

WKSHP: MAYA BASICS

Level Undergraduate
Unit Illustration
Subject Illustration
Period Fall 2023
Credits 1
Format Workshop
Mode In-Person
Start and End 2023-09-08 to 2023-09-29
Times: F | 1:10 PM - 6:10 PM Instructor(s): Cameron Bye Location(s): Washington Place, Room 001 Enrolled / Capacity: 17 Status: Closed

SECTION DESCRIPTION

A one month basic introduction to Maya for 3D image-making. The class will introduce polygonal modeling, UV-mapping and normal-map generation, texturing, lighting, and advanced shader options, the Mental Ray renderer, and some particle, fluid and atmospheric simulators. Animation will not be taught beyond basics required for particle and other effects.

Students must register for workshops during the registration period and add/drop regardless of start date of class.

Preference is given to Junior, Senior or Graduate Illustration Students. Second preference given to Graphic Design and Industrial Design Students.

Elective

ILLUS 4404-01 - WKSHP: ZBRUSH SCULPTING AND ILLUSTRATION
Level Undergraduate
Unit Illustration
Subject Illustration
Period Fall 2023
Credits 1
Format Workshop
Mode In-Person
Start date
End date

ILLUS 4404-01

WKSHP: ZBRUSH SCULPTING AND ILLUSTRATION

Level Undergraduate
Unit Illustration
Subject Illustration
Period Fall 2023
Credits 1
Format Workshop
Mode In-Person
Start and End 2023-10-06 to 2023-10-27
Times: F | 1:10 PM - 6:10 PM Instructor(s): Cameron Bye Location(s): Washington Place, Room 001 Enrolled / Capacity: 17 Status: Closed

SECTION DESCRIPTION

This one-month workshop will explore the creative potential of ZBrush, the 3-D sculpting application from Pixologic. With so many uses, it's difficult to cover ZBrush completely, but by the end of the class you will have a solid understanding of the program, all its component tools and how to customize them and use them in your workflow, whether it's sculpting for game detail, animation, visualization, or rapid-prototyping. This workshop is a one-credit course that emphasizes skills and techniques. This class is part of a group of offerings by the departments of Illustration, Industrial Design and Graphic Design that are offered on Friday afternoons and are open to all students to facilitate cross-departmental enrollment.

Students must register for workshops during the registration period and add/drop regardless of start date of class.

Preference is given to Junior, Senior or Graduate Illustration Students. Second preference given to Graphic Design and Industrial Design Students.

Elective

ILLUS 4406-01 - WKSHP: INTRODUCTION TO GAME ENGINES
Level Undergraduate
Unit Illustration
Subject Illustration
Period Fall 2023
Credits 1
Format Workshop
Mode In-Person
Start date
End date

ILLUS 4406-01

WKSHP: INTRODUCTION TO GAME ENGINES

Level Undergraduate
Unit Illustration
Subject Illustration
Period Fall 2023
Credits 1
Format Workshop
Mode In-Person
Start and End 2023-11-03 to 2023-12-01
Times: F | 1:10 PM - 6:10 PM Instructor(s): Cameron Bye Location(s): Washington Place, Room 001 Enrolled / Capacity: 17 Status: Closed

SECTION DESCRIPTION

This course is a short introduction to the use of game engines for the production of realistic interactive environments-- whether for architecture, industrial design, VR, or animation. The class is intended for people who are already comfortable with 3D modeling and texturing and will cover the basics of scene creation, modeling, the particular requirements of PBR texturing, animation, and simple interactivity through the use of blueprints. Topics will include basic setup; import of 3D assets, including materials, animations, polygonal models, and custom hit-detection meshes; setup of input methods, lighting, sky-boxes, and atmospherics; and output to various devices. Professional workflow considerations and naming conventions will be covered, as well as an overview of useful third-party software for modeling and texturing.

Students must register for workshops during the registration period and add/drop regardless of start date of class.

Open to Junior or Senior Illustration Students.

Elective